Forum posts

Forum: MapleStory

Thread: Updates

Started by: TingTyphoonTingTyphoon

(edited: )

update 6.3.19

- since load times in maplestory varies for each pc, we've decided to modify the jump quest timing rules to START on the first input. As a result, all prior jump quest runs will be re-timed to match the new rule.

 

Forum: MapleStory

Thread: Updates

Started by: TingTyphoonTingTyphoon

(edited: )

update 5.17.19

- kerning city jump quests/map runs are being accepted now! Submissions can be found in the level leaderboard tab. We will post other maps if you all are interested in more jumping action~

 

Forum: MapleStory

Thread: Updates

Started by: TingTyphoonTingTyphoon

(edited: )

update 5.16.19

- added reboot / non-reboot subcategories. Initially the speedrun page was only going to be non-reboot, but changed it due to it's built-in non-trading factor and increased experience gain.
- working on jump quest IL categories and rules 😊 stay tuned!

 

Forum: MapleStory

Thread: Updates

Started by: TingTyphoonTingTyphoon

update 5.15.19

- switched around categories, should make more sense now.
- added rules to the guides section
- changed background for NA, TW, and SEA's 14th anniversary

 

Forum: MapleStory

Thread: FAQ / QUESTIONS HERE

Started by: TingTyphoonTingTyphoon

(edited: )

I'm going to post here some questions that have been asked prior. If you do have questions in the future, please post them under this section.

Q: How do I set up?
A: You need a timer, Maplestory, and screen capture software. Examples of a timer could be Livesplit and screen capture could be OBS Studio

Q: How do I request for categories?
A: You can post here or DM a mod with some guidelines / a video demonstration. We will consider it based on replayability, clarity of timing, and accessibility to other players. :>

 

Forum: MapleStory

Thread: Updates

Started by: TingTyphoonTingTyphoon

update 5.14.19

- removed empty categories. Until there are people who request a run to be in, it's best not to clutter the leaderboard.

 

Forum: MapleStory

Thread: Updates

Started by: TingTyphoonTingTyphoon

(edited: )

Mods will post note-worthy updates that we alter/change on the speedrun site here.

Think of it as a public audit log 🙂

might delete later

 

Forum: Megaman Maverick Hunter X

Thread: hand placement for psp/controller?

Started by: TingTyphoonTingTyphoon

(edited: )

I find it hard to double fire while dashing 😱

 

Forum: ARPGME 2018

Thread: Marathon Feedback

Started by: MASHMASH

Other than the unpredictable technical difficulties (which was handled professionally), the marathon transitioned to each game very well. In the lobby screen, I really liked the sliding info for what games were coming up, as it was clear that there was a structure to the marathon. Very well-planned!

JasperTheFishJasperTheFish, TalicZealotTalicZealot and 2 others like this. 

Forum: Valhalla Knights

Thread: stopping the split

Started by: TingTyphoonTingTyphoon

(edited: )

ohhh i see, that kinda makes sense.

at first it kinda felt redundant to pause right after this moment but it's pretty accurate:

 

Forum: Valhalla Knights

Thread: stopping the split

Started by: TingTyphoonTingTyphoon

(edited: )

title's more like ENDING THE GAME...

currently to end the run, you cancel watching the cutscenes which i think is an awkward spot to stop. it's also a cool portion of the game to watch. Will there be some sort of change to this later, perhaps making the end of the game when the ending cutscene starts?

 

Forum: Relic Hunters Zero

Thread: Characters as Sub category

Started by: TingTyphoonTingTyphoon

(edited: )

Hey everyone!

As of today, I've modified the leaderboards so that there will be a leaderboard for each character. Hopefully this will let other people who want to run this game experiment with more than just Pinkyy, even though she's the fastest character 😉

intronus

TheDangusTheDangus likes this. 

Forum: Relic Hunters Zero

Thread: stage skip glitch has been patched

Started by: TingTyphoonTingTyphoon

(edited: )

Hi everyone,

Just tried to do a stage skip glitch run (pressing F9) but does not seem to work anymore as of today monkaS

I'm looking at the patch notes but it does not say anything about when it got fixed. BibleThump

KlashikKlashik likes this. 

Forum: Relic Hunters Zero

Thread: Trying to learn sometech

Started by: NegrodomusNegrodomus

(edited: )

right now i do the fast sprint using this keyboard setup:

Move up
W, Spacebar

Move down
S, Spacebar

To do the sprint horizontally, I hold D or A and Spacebar
To do the sprint vertically, I hold D and A and W or S

I'm a little curious, how do other people initiate the fast sprint?

 

Forum: Valhalla Knights

Thread: VK research/findings/glitches

Started by: TingTyphoonTingTyphoon

(edited: )

12/29/17 10:56 AM PST || Attempted a few segments, a couple unrecorded full runs with a lot of timer pausing. Here's what I learned.

- This game is long but it's been cut down by a few hours BlessRNG

- Present A (start of the game) and Past (with Ratsul), I skipped the Wenekra Fort - Corridor portal, I barely used it so I omitted it from my runs entirely.

- I grinded enough with the basic classes (Fighter, Mage, Priest, Thief) and didn't need to find any job cards with my runs. For my damage-dealing characters I usually switched between Fighter, Thief, and Mage. I found that Mages are able to equip knifes, which clears a lot faster than a Priest with a Staff. Magic characters were switching between all the basic classes, simply because the class change does not alter their purpose of (mainly) healing your party. I grinded with 2 characters.

- There were two grinding groups that I experimented with, one with physical attacks and one healing, and both physical attacks with healing. I found that two characters that have healing ability and both damaging the monsters are a very quick way to get experience, but the characters that are magic users are very weak so I stuck with the safe way with one healing and the other tanking the damage.

- My main grinding place was the portal room of Wicked Forest. There's a ring of orcs and beetles that spawn very close to each other pretty frequently. They are also easy to beat, easy to chain the bow special move, and very effective in getting exp.

- Weapons with an AoE (area of effect) bravery moves are very good in damaging more enemies. The most effective ones that I've used were mainly the bow (Heaven's Cry) and duel-wielded One-Handed Swords (Brave Heart). They also replenish your bravery based on how many monsters you damage. This allows you to recast your bravery move again!

- As mentioned by Phantom Baphomet on Youtube, Blind and Paralyze are VERY effective, crucial for the runs that I've done. Book of Blindness can be obtained from the Gas Cloud formation. Book of Paralysis can be found from the Rat formations in Wenekra Fort - Corridor, but it seems to be a rare drop rate, so I've went with the book of Blindness. As for their effectiveness, I found them most useful on the mini bosses in Present A Machine Bosses (Mechs, Tank and Chopper, Big laser guy), Past Dark Lord Boss (that big gas giant thing), and the Present B Elf Party (pain in the butt, blind those archers ASAP (took me a couple tries)). I suspect that they could be useful for the Samurai Boss and Ratsul Boss fight but my main character didn't have blind for him to use.

- Other than finding the Blindness/Paralyze spell and monster formations/attacks, there doesn't seem to be that much RNG in the game! PogChamp

- The Past portion of the game is pretty much running through all the dungeons. You actually don't need to fight any monsters or open any portals, main objective is to get to the Dark Lord again. I opened the necessary levers to open doors only and fled every battle. This is because you're running with a full 6-party squad and your exp gain is not worth it.

- There is no real need for AoE spells for the run, but does help clearing monsters and solo party (if you want).

- Along with the blinding spell, Rebirth potions are very useful for the Present B Elf Party fight, as casting the Rebirth spell takes too long. They are a bit expensive (10,000 G) but at that point of the game you should have enough G for 2-4.

- In the Past, Eon (the Female Elf Knight) has Platinum armor, which is only usable for the Knight class. Grinding for that job is too much, so I just sold them. They go for a lot of G. 😊

=============================

Unfortunately I did not have time over the winter break to record my run, the forum is getting very unorganized so I will eventually make a document that has all these notes in order and possibly a walkthrough. VaultBoy

 

Forum: Valhalla Knights

Thread: VK research/findings/glitches

Started by: TingTyphoonTingTyphoon

(edited: )

UPDATE 12/5/17 11:49 PM PST || Some more research

- Hitokiri_Tidus's Guide link here is also a great guide to look at, again very old but still relevant (made in 2007). Specifically I found this update quoted from the guide is very interesting:

"4/25/07: Killer9495 from the GameFAQs forums notes that the last monster you
kill will determine what drop you obtain. Therefore, if you want a Higher Job
Class card, you'll need to make sure the monster that holds it is the last you
kill.
I have yet to confirm this myself, but it seems like a legitimate claim
so I have put it here."

This could mean that certain items can only be obtained by a certain monster. I'm hypothesizing that if, let's say, you want a paralyze book, you would want to fight a gas cloud formation, then keep a paralyze gas cloud to kill off at the end. I'll test it someday.

- Thieves run faster than any other job class on the map and outrun the majority of the monsters 🙂

 

Forum: Valhalla Knights

Thread: VK research/findings/glitches

Started by: TingTyphoonTingTyphoon

(edited: )

UPDATE 12/4/17 2:58 PM PST

- Cursor will always start on the "Load Temp Save" every time you restart the game. when you click load temp save, the option of deleting the temp save is always default on "yes". Very nice to just button mash x in the beginning screen, just make sure to temp save before you continue the run.

- Main menu (first triangle click) you have to use directional pad up and down to navigate. In all other menus you are free to use the left and right on the directional pad to "skip" 6 lines (aka "menuing"). Here's an example for item tab menuing:

1. Aid Flask ====>> (jumps from item 1 to item 7)
2. Aid Flask
3. Aid Flask
4. Aid Flask
5. Aid Flask
6. Aid Flask
7. Charge Flask <<====

In the example above, you click the right directional button once to skip all the way to #7. It's way faster then holding the down directional button. AFAIK This works with but not limited to items tab, magic tab, equip tab, shop, in-battle magic and item tab.

- Each time you die, no matter what part of the game that you're at, the innkeeper will always take HALF of your gold. Not as important in the earlier levels when you dont have a lot, but can hurt in the late game.

 

Forum: Valhalla Knights

Thread: VK research/findings/glitches

Started by: TingTyphoonTingTyphoon

(edited: )

hi everyone,

I do want to share some findings and skips that I've learned from my partial runs of the game. I haven't actually put enough time for myself to run any% but I've been doing some research ^^

=============================

- a whole data dump on everything VK. Has dungeon maps, item drops, quest walkthroughs, etc. LITERALLY EVERYTHING. However everything is in japanese so some translations you have to make up to make sense. link here

- names with 1 OR 9 characters will give you 10 BP to start with the beginning character/ for each character that you make from the guild. so a character with the name "A" will get the same 10 BP with a name of "AAAAAAAAA".

- ppsspp forum link that has some cheat codes that could be useful for experimenting in the game. link here

- tmoney76's spell list, just to see what each spell does. link here

- a nicely-formatted walkthrough by Didi Cardoso. Although old, will help some players with the first few quests that are needed for the speed run link here

- big dump of info on a neogaf forum regarding the game, haven't taken time to read much but it's here for easy access! link here

- some vk portrait art if you're interested, thanks to rpgamer 🙂 link here

=============================

These two videos are some glitches that I found. Both were performed on PPSSPP ver. 1.4.2 but I'm certain that it should work on the PSP system as well. Yes, I play on EMU with a controller. 😉

Wall glitch found in the Old Prison. I actually found this by accident as I was doing a run. I had to pause at the right time, then crouch so that the wall didn't kick me out at the end.

Could be useful on the past portion of the game to easily pass mobs but not as impactful in the beginning of the game. Tested with "Halfings" and anyone with the the "Thief" class.

Room is from the main entrance > take a left > go into door > bend around the corner.

Wall glitch found in Wenekra Fort - Corridor. Origin of the glitch was found in 2007, wanted to upload for future reference. Here's the link to the post: http://www.cheatsguru.com/psp/valhalla_knights/questions/530266/

EXTREMELY useful on the beginning of the game and the past portion of the game, it will allow you to get to Wenekra Fort - Inside without encountering the Dark Cyclops mini-boss which does spend a bit of time. Downside is that you have to do this glitch every time or else the encounter goes off, but the glitch isn't so hard to pull off, as you can see in the vid.

Tested with everyone, though the Female Dwarf was giving me a bit of trouble so not too sure about her. Anyone with the the "Thief" class will make this a lot easier.

=============================
I can't wait to do a run LUL 🙂

 

Forum: Half-Minute Hero

Thread: marathon runs

Started by: TingTyphoonTingTyphoon

most recently dowolf's psp hero 30 any%

will those times be submitted here soon?