Forum posts

Forum: LEGO The Lord of the Rings

Thread: The Black Rider skip

Started by: BEWhiteDragonBEWhiteDragon

The launches and various things, like fish grab in Taming Gollum are dependent on having a high fps, I don't know the exact rate needed for each one, (I said 90 but it might be more), the launch at the start of tracking hobbits is the easiest to get (that's in ASM NG+) others are more specific like in Caradhras and require more precise angles to get the right launch, but they're not like the black riders one which is nearly random

 

Forum: LEGO The Lord of the Rings

Thread: The Black Rider skip

Started by: BEWhiteDragonBEWhiteDragon

Yes it's that inconsistent, 1 in 50 tries if you're lucky, not recommended unless you're after the best possible time. You just have to hope when you fall in, it launches you out, (assuming over 90 framerate)

 

Forum: The Lord of the Rings: The Third Age

Thread: Console VS Emulator

Started by: ZojalyxZojalyx

At the moment the rules are flexible, I don’t know if emulator is different (I'd guess it is). But I couldn't imagine how I'd learn to improve the run without save states. Like, I could see a time at some point you split console and emulator into two category's, and that disc eject glitch probably has to go into a separate category at some point too.

DelekatesDelekates likes this. 

Forum: Star Wars: Republic Commando

Thread: Another attempt at skipping dialogue scenes

Started by: ISlideISlide

How do you fire a shot? I'm mashing fire and it doesn't work, I can move a bit, but no boom. Don't tell me my loads are too fast.

 

Forum: Star Wars: Republic Commando

Thread: Skipping Assualt Ship and Kashyyyk Intros

Started by: kram1138kram1138

I think it's less problematic to just ban the trick, it gets messy otherwise. Although if ISlide wasn't using a laptop we probably wouldn't even know how this trick works, and would have used it. It's comparable to high fps, but I think that's just expected if you want to speedrun old games, not sure about this one, it's not something you'd expect.

 

Forum: Star Wars: Republic Commando

Thread: Skipping Assualt Ship and Kashyyyk Intros

Started by: kram1138kram1138

For me it's 4 to 5 seconds. (Timing the time I'm waiting on the Desktop) So it takes over double the time for your game to do...whatever it's doing.

 

Forum: Star Wars: Republic Commando

Thread: Skipping Assualt Ship and Kashyyyk Intros

Started by: kram1138kram1138

I'm not sure if this is a legit strat due to hardware possibly making a difference, but it works in some other places, like in frontline, and bridge, possibly others then.

 

Forum: Spider-Man 2

Thread: Black Cat "autoscrollers?"

Started by: ThinksTheClownThinksTheClown

I'm going to guess no, and even if it is, it might be too small a difference to notice or measure.

 

Forum: Spider-Man 2

Thread: Black Cat "autoscrollers?"

Started by: ThinksTheClownThinksTheClown

Who wants a free time save?

On the right vid I keep close to Cat after each 'checkpoint' and she goes faster. Works with Black Cat 3 and probably 2 as well.
Could be done better too. I think if you get far away she slows down, the first chase I think she's at the lowest speed the whole time.

I also switch the token behind the warehouse for one at the start.

SlyfincletonSlyfincleton likes this. 

Forum: The Lord of the Rings: The Third Age

Thread: Precisions

Started by: AlienAlien

I don't remember exactly how to do it, but I took the disk out after the 1st fight in the game, and got out of bounds at the first save point. And somehow got back in bounds over at the crossroads save point. But you would lose every fight, without leveling up first, but still, it's possible.

DelekatesDelekates likes this. 

Forum: Star Wars: Republic Commando

Thread: Grenades/Ammo: Reloading levels for ammo

Started by: ThinksTheClownThinksTheClown

Loading level sections from the menu, after 'unlocking' them will reset your ammo. I'm not sure if this is a legit strat or not, but I just thought of it while attempting a hard mode run.

For Attack Of The Clones it would definitely be useful. That might be the only time though. Pity there's no extra weapons in the middle of the Wookie Resistance levels.

 

Forum: The Lord of the Rings: The Third Age

Thread: Precisions

Started by: AlienAlien

If you mean the disc eject skip, then it's already a separate category in the Chapters section. It really does break the game, it can skip nearly the whole of the first level for starters.

 

Forum: LEGO Harry Potter: Years 5-7

Thread: Cutscene skip

Started by: BucketPlsBucketPls

I went through the same confusion with 1-4, but luckily was able to beat those times regardless 😉. But it would be interesting to know how you got a save file which allows the first cut-scene to get skipped.

OmegaFallonOmegaFallon likes this. 

Forum: LEGO Harry Potter: Years 5-7

Thread: Cutscene skip

Started by: BucketPlsBucketPls

Uh...FinnGamer skipped more than just the first cutscene, but the second and third also.

 

Forum: LEGO Harry Potter: Years 1-4

Thread: extras banned or can be activated?

Started by: defqon_Jandefqon_Jan

Since Freeplay RTA can start from a 100% file, I think extras could be okay for that category.

OmegaFallonOmegaFallon likes this. 

Forum: LEGO Harry Potter: Years 1-4

Thread: new category

Started by: defqon_Jandefqon_Jan

I was looking into a run like this too, but I was leaning towards just collecting Crests and Truewizard, because you need other characters to get all the Crests.
And students in peril, you can't collect them all in levels anyways, and you get a purple stud if you have already saved them which can help get TW, which is really hard in certain levels.

 

Forum: Star Wars: Republic Commando

Thread: Hello from your new mod!

Started by: redmage08redmage08

I've watched some of your test vod, it's fun to see someone starting to learn the game. The only thing I'd want added is Hard mode for each level.

 

Forum: Star Wars: Republic Commando

Thread: Two rock skips.

Started by: ThinksTheClownThinksTheClown

It's a nice trick, but without the squad, especially on hard, it might not be much of a time save. Would be nice to know how that magic trick to kill the spider in one hit works.

Your_SolutionYour_Solution likes this. 

Forum: Spider-Man 2

Thread: In-game Time and Loads

Started by: ThinksTheClownThinksTheClown

It didn't count the cinematic cut-scene at the end, but I think in-engine cut-scenes are included.

 

Forum: Spider-Man 2

Thread: In-game Time and Loads

Started by: ThinksTheClownThinksTheClown

I think the IGT doesn't count the new Chapter time pauses, or any menu's being open.