This category consists of "Leveling" the practice range, where you would have to destroy:
- All (non renewable) props
- The central building
- Foliage/trees
- The platforms surrounding the range
"Destroying" means fully breaking all parts of an object, leaving only permanent objects behind. I attempted this a few times and it is a pretty lengthy run, so I am open to modifying the rule-set to make it less tedious. (eg, no bush destruction, more lenient building destruction rules, etc...
Here is a recording of my (rather shoddy) attempt at doing this: (feel free to watch @2x speed) for your consideration!
Hello @jamdotjar I'm the moderator, your idea seems good to me, but I haven't quite understood what you mean. Could you explain it in much more detail to see if it's feasible to add it as a new category? Thank you for your contribution, I will take it into account.
@Tr4tolo26 This category is basically just destroying everything in the practice arena ( within reason ) From my attempt, I think the run could be broken down into 4 segments, as follows:
- Destroy house
- Destroy walkways
- Destroy trees
- Destroy props
For destroy house, the rules could either mirror those of "Destroy the practice field house" or use the rules of "no trace of the house except for the foundation should exist" which would mean first breaking it down, then destroying the rubble which Is what I do in the video.
Destroy walkways would be breaking the walkway that surrounds the practice range leaving only a small lip. I do this at around 10:00 in the video
Trees would include breaking the branches of all the large and small trunk trees, leaving nothing, or just the stump for large trees ( pictured below )
Props includes all other (non renewable) objects in the practice range:
- Canister balloons and canisters
- Yellow boxes
- Ziplines
- Benches
- Decorative carriables (plant pots, chairs, space heater, trash can etc..)
- Shooting range barriers (13:10 in the video)
- Lampposts
- Fence behind house
- player made structures (turrets, barricades, goo, jump pad, zip line, etc...)
The run would be timed from immediately after the loading screen was gone, to when the last necessary object is destroyed. Any class load out would be allowed, but all player made structures must be destroyed before the run is over.
Some notes:
- trees does not include grass and vines, even though they can be destroyed as it is very tedious to check ( and to do)
- as far as I could tell, some boxes couldn't be destroyed ( for example the one that the light dummies stand on ) so obviously these wouldn't count.
- renewable object may be used, but don't need to be destroyed. a renewable object is anything that will reappear after being moved or used, like the infinite canisters and the cash box ( this also includes dummies )
- As mentioned above, dummies don't need to be killed.
- weapon changers on the walkways will be left floating.
- this is what a "complete" run might look like, using the rules for full destruction of the house ( this run destroyed all grass which is not required )
Once again, I am open to suggestions and feedback for this category. Thanks.
Hello again, The Finals speedrunning community.
I wanted to mention that a new variable has been added to the speedrunning of this game.
Classes... Classes were added so that you, as a The Finals speedrunner, can speedrun each class, just like with the New Quick Cash Tutorial Category. From now on