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TheLemonyBardTheLemonyBard
(He/Him)

New York, USA

Level runs Full runs Info Forum posts
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Forum: Finding Xavier

Thread: Discord sever?

Started by: Vale4700Vale4700

17 Feb 2023, 17:55

Alright, it exists and you can find it here!
https://discord.gg/NFbJpkmy

Vale4700Vale4700 likes this. 

Forum: Finding Xavier

Thread: Discord sever?

Started by: Vale4700Vale4700

17 Feb 2023, 13:18

Good idea, I’ll create one later today

 

Forum: Nessy The NES Robot

Thread: Found a boss skip!

Started by: TheLemonyBardTheLemonyBard

15 Feb 2023, 02:33

Also, funny enough if you let the final part scroll all of the way but try to exit through the left, the boss fight starts as normal!

 

Forum: Nessy The NES Robot

Thread: Found a boss skip!

Started by: TheLemonyBardTheLemonyBard

15 Feb 2023, 02:32

Attached is a video showing how to skip the first boss. I’m not yet to the level where this could give me a world record or anything , but I definitely think the community should know about it so that a record can use it. A few addendums to the video:
- This IS possible in all versions; I bit the bullet and bought the NES version to make it slightly easier to record and to test the glitch. On that note, imho I think the platforms should still be in the same category, as the differences between versions seem purely aesthetic. Totally cool if you don’t, I’ll probably run all versions but I think maybe putting it so that new platform runs don’t obsolete old platform runs for individual players instead.
- The glitch is consistent when done correctly, I just wasn’t consistent enough to make it work well yet.
- The glitch works elsewhere, but so far this was the only real practical use I could find. The little prologue part can use it to skip the room with the large door, but the first room scrolls longer as a result so I believe any time saved is less than half a second if any time at all. More testing needed to be sure, of course.

Enjoy! Hope to have an okay run submitted soon.

 

Forum: Nessy The NES Robot

Thread: New version and platforms

Started by: TheLemonyBardTheLemonyBard

6 Feb 2023, 04:39

Hello, I just played this game and want to speedrun it, but it looks like there needs to be some updating. There’s now a version 1.35 for Evercade and PC that removes the NES part of the name, which seems to be identical to the 1.3 version minus the new name so that much might not have to be changed, but the new platforms should be added at least. Thanks, and I hope to speedrun this soon, probably on Evercade!

 

Forum: Super Mario 64

Thread: hey

Started by: KallyKally

1 Feb 2023, 15:02

hey

HoloKnightHoloKnight and CatSharkedCatSharked like this. 

Forum: Goldeneye 007 (N64)

Thread: Switch

Started by: derric_youngderric_young

28 Jan 2023, 17:35

If history is any indication, it’ll be added as a separate game on SRC. Even the Live Arcade version has just been added as a separate game.

DuskyLWDuskyLW likes this. 

Forum: Almost There: The Platformer

Thread: NEW RULES For Full NG Runs

Started by: TheLemonyBardTheLemonyBard

26 Dec 2022, 04:41

Additional information:

All Stars NG runs that use an old save must also add an additional 3.233 seconds to reattempts of any level, so long as the level was completed. This applies to redoes in all categories, but no other category requires a redo (and doing so would only harm a run).

If a consistent and timely manner is found to reset saves on PC, this whole rule may possibly be removed. Runs that abide by it will not be affected if this were to happen, but it would mean no others could be done in this manner from then on. Keep in mind it’s not set in stone either way, so it may stay forever or it may not.

Keep in mind that added time will be added in addition to any time lost from the game notifying you of a new PB in a level. If you want to run NG on an old save, I suggest making your ILs relatively optimal.

I should also clarify that when I say levels need to be played in order, that’s solely for NG. I figured most would know that, but I just wanted to clarify.

All of this said, I’d like to find a way to make an automated timer to make full game runs exclude load times. This is relevant because it’s easier to remove saves on Switch (and presumably other consoles), but it was not particularly well optimized for Switch so the load times are exceedingly long. Doing that would at least ensure that Switch users would be able to do NG on an actually new file without worrying about lost time. I kinda want to learn code and already have an idea of how this sort of thing could work, though I think code exists already that could facilitate this kind of timer.

NiepokonanyNiepokonany likes this. 

Forum: Almost There: The Platformer

Thread: NEW RULES For Full NG Runs

Started by: TheLemonyBardTheLemonyBard

26 Dec 2022, 01:37 (edited: 27 Dec 2022, 00:34)

(This technically can apply to NG+ as well but is usually redundant in that category.)

Considering that Steam makes starting a new file a hassle, combined with the fact that the PC version is the optimal version to run for full game runs, I've edited the rules so that old saves can be used in NG runs without giving what would otherwise be an unfair advantage to users of old files; as a matter of fact, a full New Game will still be optimal, but as I've said, starting new saves is very inaccessible on PC.

For those familiar with the separation of timing methods in Super Mario Sunshine, the new rule works in a similar manner: in Sunshine, if you use a glitch to skip certain cutscenes, it saves time irl but the time saved is added back so as not to punish players who don’t mind sitting through them, as they’re not normally able to be skipped. Similarly, we will add back a rounded-up time to the run for old save files, which will differ depending on the category. For the new games on every category, this is how much time will be added back:

55 Levels: 3m 8sec
80 Levels: 4m 33sec
105 Levels: 6m 0sec
All Levels and All Stars: 8m 42sec

Those starting on a new save will take longer irl, but will be at an advantage to old files, as the time added back for each is assuming that (1) every IL received 3 stars (which is a timeloss of about 3.233 seconds per level), and (2) the time taken to get back on track after getting the new world unlocked notifications is about ten seconds for each notification, which is relatively slow. This is rounded down to fifteen seconds total for 80 Levels (instead of twenty), as transitioning to the new worlds is necessary for this category alone. On that note, it should be known that levels still have to be played in order. 80 Levels is currently the only category where levels can be skipped, as it literally requires it. This will be changed if the need arises.

Let me know if you have any questions or concerns!

NiepokonanyNiepokonany likes this. 

Forum: The Time Tower

Thread: Difference Between Any% and 100%?

Started by: CaptNinja6CaptNinja6

13 Nov 2022, 21:29

Odd, somehow I missed that before

 

Forum: The Time Tower

Thread: Difference Between Any% and 100%?

Started by: CaptNinja6CaptNinja6

13 Nov 2022, 20:44

Makes sense, though I think that should be clarified in the rules since a lot of games don’t do that.

 

Forum: The Time Tower

Thread: Platforms (Not the In-Game Kind)

Started by: TheLemonyBardTheLemonyBard

13 Nov 2022, 20:42

Hi there, it’s really cool to see this game on SRC! A lot of these games that are also downloadable have the platforms listed to differentiate them, and I think the same should be done here (i.e., PC, Linux, Web). Looking forward to a possible sub 1 minute!

GameguySDGameguySD likes this. 

Forum: Flea!

Thread: Suggestions and Clarifications

Started by: TheLemonyBardTheLemonyBard

13 Nov 2022, 20:32

Hi, I’m a speedrunner and I moderate a few games. A lot of the categories here aren’t as transparent as they could be and could turn off newcomers, so I have a few suggestions.

- Game rules should be added and category rules should be more specific. Exact timing should be specified here as well (i.e., rules should state some variation of “time starts here and ends here”). Depending on how this is approached, certain runs might need their times adjusted.
- “lvl 0 to boss end of boss 1” is presumably just starting from the beginning and beating the very first boss with the cat paw coming through, but that isn’t made clear. Rules are needed, and I suggest a more concise title for the category.
- It should be specified that when playing on Evercade, turbo is not allowed; that, and maybe also allow a separate category for using turbo. This clarity is needed as turbo is built right into the port for the Evercade.

If you need an extra mod to help with this for free, I volunteer, but of course that isn’t necessary. I plan to do a run of this game soon and look forward to it, and let me know what you think of my thoughts.

petaQpetaQ likes this. 

Forum: Böbl

Thread: Replays

Started by: TheLemonyBardTheLemonyBard

7 Aug 2022, 15:38

Hey there, I’m interested in running this game and have been practicing a bit, and I had a quick question: is showing a replay aloud for submissions, or does it have to be “live” gameplay? Since it counts frames and shows a seemingly one-to-one replay, I figured there’s probably no issues with it, but in case I was missing something or there was worry of TAS runs being put in through this, I wanted to check. Thanks in advance.

 

Forum: Kirby and the Forgotten Land

Thread: Individual Levels?

Started by: supercrazestarsupercrazestar

2 May 2022, 23:14

From the sound of it, ILs might be added down the line but mods aren’t adding it yet because they’re pretty busy with full game verification so far. I saw some people in the discord suggesting it might not happen, but I honestly think that would be a little silly if they weren’t added.

supercrazestarsupercrazestar and astrolite1337astrolite1337 like this. 

Forum: Kirby and the Forgotten Land

Thread: IL Speedruns

Started by: Ultrabeastpro101Ultrabeastpro101

20 Apr 2022, 19:01 (edited: 20 Apr 2022, 19:01)

Yeah I’m honestly really surprised they’re not here already, they’re extremely speedrunner friendly and games with less friendly interfaces get ILs added all of the time. It’s a new game tho so I get it might take some time, but confirmation from a mod or something would be cool

 

Forum: Kirby and the Forgotten Land

Thread: IL Speedruns

Started by: Ultrabeastpro101Ultrabeastpro101

17 Apr 2022, 19:11

The treasure roads at least should be added soon in a perfect world, but I haven’t heard the mods confirm or deny anything yet lol

 

Forum: Metroid Dread

Thread: Boss Rush category

Started by: DockingWater17DockingWater17

9 Apr 2022, 03:22

Totally understandable why you'd wait for a bit to allow them, and I'm looking forward to when they do get added.

 

Forum: Kirby and the Forgotten Land

Thread: Treasure Road Best Times (Time Trials)

Started by: KassTheKiwiKassTheKiwi

6 Apr 2022, 15:27

Would love for Treasure Road to be added to here as ILs, hope they're added soon!

nightdove2nightdove2 likes this. 

Forum: Mario Party Superstars

Thread: Shorter Categories

Started by: JaaayJaaay

27 Dec 2021, 01:59

Would love an IL section for at least the individual minigames that track IGT

 
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