Forum posts

Forum: Super Mario Odyssey Category Extensions

Thread: 1p\2p amiibo

Started by: Harv123089Harv123089

iirc, the invincibility granted from the mario amiibo just makes you not lose any health when hitting an enemy but the knockback still happens when you get hit. (pretty sure the star theme isn't even original smh nintendo)

 

Forum: Super Mario Odyssey Category Extensions

Thread: 1p\2p amiibo

Started by: Harv123089Harv123089

this ( https://www.speedrun.com/smoce/thread/ze0h9 ) thread outlines the process for suggesting a category extension.

however, it's unlikely this category will be accepted as it would very likely be exactly the same as any% 2p (afaik assist mode or amiibo don't provide any speedy assistance).

Ocarinist_DrewOcarinist_Drew likes this. 

Forum: Super Mario Odyssey

Thread: No coin%

Started by: DualieGMRSDualieGMRS

@DualieGMRSDualieGMRS If you want to officially suggest No Coin% you can fill out the category extension request form found on this ( https://www.speedrun.com/smoce/thread/ze0h9 ) forum thread.

PearPear likes this. 

Forum: Super Mario Odyssey

Thread: 2p in darker side level speedrun

Started by: LynelTamerLynelTamer

The game rules state that only 1P is allowed. The only category that's allowed 2P is Any% 2P which in the category rules state that only 2P is allowed (category rules trump game rules in this case). Since IL category rules say nothing about 2P, the game rules are followed for that aspect.

PearPear likes this. 

Forum: Super Mario Odyssey

Thread: Split Finder?

Started by: NintandrewNintandrew

Livesplit is the timer that most people use. For splits, you can find a .lss file for Any% in this game's Resources page or you can make them yourself with Livesplit. Smallant has a good tutorial for setting up Livesplit where he covers getting the software, setting up splits and getting the timer just the way you want it.

Bain8rennBain8renn, MasterPritchMasterPritch and 2 others like this. 

Forum: Super Mario Odyssey Category Extensions

Thread: Category idea

Started by: QbigQbig

(edited: )

You can find the CE request form on this forum thread ( https://www.speedrun.com/smoce/thread/ze0h9 ) and you are welcome to do a run of Klepto% and request the category. However, it will probably not get accepted as the route is too similar to Any%; it boils down to Any% until Lost Kingdom and then retrieve Cappy.

PearPear and MarioAtWorkMarioAtWork like this. 

Forum: Super Mario Odyssey Category Extensions

Thread: Any% glitchless??

Started by: SpeedrunsXSpeedrunsX

I think an Any% Glitchless category would either be too similar to Any% to be accepted or not be popular enough because of too many restrictions (depending on what you decide to be a "glitch" and therefore ban).

FlashGiantFlashGiant likes this. 

Forum: Super Mario Odyssey

Thread: speedrun glitches that work on version 1.3.0?

Started by: YoshiabelYoshiabel

iirc the only glitches that were in 1.0 and are no longer present in 1.3 that affected any% are first moon skip (the jump is still possible but the madame broode fight doesn't start), sphynx clip (i think icicle clip is in the fastest 1.0 route for sand, routed in after 1.3 was released, and while i think it's still possible it's certainly much more difficult) and turnip clip. other glitches like nut clip/other moon clips, fish clip and moon cave skip are all still possible.
and as mentioned above, definitely check out tomshi's beginner tutorials for the routes, including glitches used in any% (there's no moon clipping in the beginner route i think, but moon cave skip and fish clip are still there.)

 

Forum: Super Mario 3D World + Bowser's Fury

Thread: what difficulty should bowser jr be

Started by: todthetoadtodthetoad

i'm pretty sure having bjr set to help a lot is fastest atm (the current wr does it), because he takes the initiative to defeat nearby enemies which is useful for shines like the shadow luigi ones and shines where you have to defeat all the enemies in a certain area.

 

Forum: Super Mario Odyssey

Thread: I need to prove a point to my friend

Started by: todthetoadtodthetoad

imo for learning, il's are good but for general practice as a beginner, it's probably best to do full game runs. when you're a beginner, you're not fully comfortable with the controls so doing full game runs will make you more experienced in controlling mario. i think it's best to do il's for practice once you're around the intermediate level, so that you know exactly what movement you'll do when. but for a beginner the most important thing is to learn the route and just get better at general movement.

BDLCrusherBDLCrusher likes this. 

Forum: Super Mario 3D World + Bowser's Fury

Thread: will there be IL runs for Bowser's Fury?

Started by: TheMysteriousStarTheMysteriousStar

the only IL's i could imagine being added are ones for each fury fight, but i doubt that would happen. i suppose there could be an IL for getting all 5 shines associated with each island (e.g. a scamper shores 100% il where you get all 5 shines there) but because the next shine isn't unlocked immediately, it would probably be messy.

 

Forum: Super Mario Odyssey

Thread: SMO 100%

Started by: rewarsdrewarsd

Some moons require actions to be taken in other kingdoms to appear/become obtainable. These include hint art moons, outfit moons (especially the Style Sisters in Lake Kingdom, because you need a Sand Kingdom outfit and a Moon Kingdom outfit for a couple of them) and especially the Tourist moons (you talk to him in Sand before he appears in the next kingdom on his route, etc.). There are also seed moons that take approx. 20 minutes to grow, so the route is that you plant those in the first or second visit, allow them to grow and then get the moons in the next visit. As well as considering the route warp paintings take, all those factors (and probably more that I'm forgetting) make it so that it's faster to revisit some kingdoms multiple times.

eddiefun10eddiefun10, ZockidZockid and 5 others like this. 

Forum: Super Mario Odyssey

Thread: Why the rules change for 100%?

Started by: mathgrantmathgrant

Probably not 'cause all that would be different is 1 more hour of coin grind in the dino room, which sucks.

mathgrantmathgrant, WimtiWimti and 4 others like this. 

Forum: Super Mario Odyssey

Thread: Category suggestion: Moon Kingdom

Started by: UnsinkableGamingUnsinkableGaming

I feel it wouldn't make sense to have an IL run (at least on the main boards) of something that isn't run in any of the main board categories. The Any% category for the kingdoms Cap through Moon just does what is done for those kingdoms in Any% (which is why runners will sometimes submit their golds to the IL leaderboards) and Dark Side and Darker Side Any% is the split that's done at the end of the full Dark Side (253 moons) and Darker Side (503 moons) runs. However, an IL of either just the moon cave or the entirety of Moon Kingdom where Moon Cave Skip is banned does sound fun for the Category Extensions IL runs (which currently have All Purple Coins for each of the kingdoms with purple coins).

PearPear, KilleDragonKilleDragon and 4 others like this. 

Forum: Super Mario Odyssey

Thread: Mobile Recording

Started by: ShadowhikerShadowhiker

The rules do require audio for the run to be verified but I'm pretty sure that a phone camera will pick up the necessary game audio pretty fine (maybe turn the game audio up to be safe). Also, you don't need to have a timer on screen for the run to be verified. (Just have a timer next to you so you know what time to submit it as.) You can either retime it yourself afterwards if you're able to and I think the verifiers usually retime the runs as well.

PearPear, KilleDragonKilleDragon and PainPitaPainPita like this. 

Forum: Super Mario Odyssey

Thread: Leaderboard Load Time

Started by: d_a_pd_a_p

Youtube or memory for seeing what the wr is, but you can also turn on the notification setting so that when a wr is beaten in a followed game (odyssey), you'll get a speedrun.com notification (little bell next to your username when logged in.) That way you don't have to load the entire leaderboard to see if the wr has beaten, you can just check if you got a notification, which doesn't take a year to load.

IwerSonschIwerSonsch and KilleDragonKilleDragon like this. 

Forum: Super Mario Odyssey

Thread: Is the Pro controller good to use?

Started by: DempseyDaProDempseyDaPro

Most runners use the pro con, i believe, but there are some runners that prefer joy cons such as smallant and fir. It really just comes down to preference.

24HourRunz24HourRunz and KilleDragonKilleDragon like this. 

Forum: Super Mario Odyssey

Thread: 1.3.0?

Started by: TheGoodGoombaTheGoodGoomba

(edited: )

How much faster is 1.3 digital than 1.3 physical because i'm not paying $80 for a game that I already have if it's, like, 3 seconds faster.
Also, how much faster is 1.3 compared to 1.0?

And having the current version of SMO being the fastest is also nice, so anyone can run to the full extent without having to delete everything and reinstalling everything.

KilleDragonKilleDragon, Zocker007Zocker007 and 2 others like this. 

Forum: Super Mario Odyssey

Thread: 1.3.0?

Started by: TheGoodGoombaTheGoodGoomba

Well if Nintendo simply MUST patch some glitches, they will hopefully leave the speedrunning ones alone.

KilleDragonKilleDragon, LunaSpeedLunaSpeed and 2 others like this. 

Forum: Super Mario Odyssey

Thread: 1.3.0?

Started by: TheGoodGoombaTheGoodGoomba

(p.s. April 26th is the date on the Australia and New Zealand news section. Dates probably will differ for different parts of the world)

KilleDragonKilleDragon, kingvideogamerkingvideogamer and 5 others like this.