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TheCownessTheCowness

Indiana, USA

Runs Info Forum posts
Forum posts

Forum: Dragon Quest III (Switch)

Thread: Turbo Controller Ruling Change

Started by: TheCownessTheCowness

30 Jan 2022, 18:05

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

 

Forum: Dragon Quest II (Switch)

Thread: Turbo Controller Ruling Change

Started by: TheCownessTheCowness

30 Jan 2022, 18:05

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

 

Forum: Dragon Quest (Switch)

Thread: Turbo Controller Ruling Change

Started by: TheCownessTheCowness

30 Jan 2022, 18:05

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

 

Forum: Dragon Quest XI: Echoes of an Elusive Age

Thread: Turbo Controller Ruling Change

Started by: TheCownessTheCowness

30 Jan 2022, 18:04

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

AndyPerfectAndyPerfect likes this. 

Forum: Dragon Quest VIII: Journey of the Cursed King

Thread: Turbo Controller Ruling Change

Started by: TheCownessTheCowness

30 Jan 2022, 18:04

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

AnemoneV2AnemoneV2 and KeeanolookalikeKeeanolookalike like this. 

Forum: Dragon Warrior VII

Thread: Turbo Controller Ruling Change

Started by: TheCownessTheCowness

30 Jan 2022, 18:04

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

 

Forum: Dragon Quest Monsters 2

Thread: Turbo Controller Ruling Change

Started by: TheCownessTheCowness

30 Jan 2022, 18:04

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

 

Forum: Dragon Quest Monsters

Thread: Turbo Controller Ruling Change

Started by: TheCownessTheCowness

30 Jan 2022, 18:03

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

 

Forum: Dragon Warrior III (GBC)

Thread: Dragon Warrior 3 (GBC) Leaderboard Rules

Started by: EvilAsh25EvilAsh25

30 Jan 2022, 18:03

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

 

Forum: Dragon Warrior II (GBC)

Thread: Dragon Warrior 2 (GBC) Leaderboard Rules

Started by: EvilAsh25EvilAsh25

30 Jan 2022, 18:03

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

 

Forum: Dragon Warrior I (GBC)

Thread: Dragon Warrior 1 (GBC) Leaderboard Rules

Started by: EvilAsh25EvilAsh25

30 Jan 2022, 18:03

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

NeoKadNeoKad likes this. 

Forum: Dragon Warrior IV

Thread: Turbo Controller Ruling Change

Started by: TheCownessTheCowness

30 Jan 2022, 18:00

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES)
Dragon Warrior I (GBC)
Dragon Warrior II (GBC)
Dragon Warrior III (GBC)
Dragon Warrior Monsters (GBC)
Dragon Warrior Monsters 2 (GBC)
Dragon Warrior VII (PS1)
Dragon Quest VIII (PS2)
Dragon Quest XI (All Platforms)
Dragon Quest I (Switch)
Dragon Quest II (Switch)
Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

 

Forum: Dragon Quest III

Thread: Any% but no gltiches allowed?

Started by: WurtweakleWurtweakle

22 Jan 2020, 19:02

I'm two years late on this answer, but the short answer is because it's basically the only category anyone runs. It would be more accurate to say "no major glitches" than just "Any%", but there aren't really other categories with different glitch-rules for DQ3.

The Japanese community effectively dictates the rules for the SFC runs, because there are about a thousand J runners and about a dozen Western runners. The official name of the category is 通常ED(増殖禁止), but I don't know any of those kanji or what "ED" stands for. Pretty sure it translates to something like "Beat the game (Bug Limit)". I think the board underneath the main board has different glitch rules but I don't know what the difference is, and there's only one time on that board.

You can see the J boards here: http:/​/​niconamarta.​sakura.​ne.​jp/​index.​php?game=​%E3​%83​%89​%E3​%83​%A9​%E3​%82​%B4​%E3​%83​%B3​%E3​%82​%AF​%E3​%82​%A8​%E3​%82​%B9​%E3​%83​%88​%EF​%BC​%93

 

Forum: Dragon Quest Monsters 2

Thread: JP Runs' Nico VODs' embedding is broke

Started by: TheCownessTheCowness

9 Dec 2019, 15:08

I noticed a couple weeks ago that the embedding on all of the JP runs themellin put up is broken. I can still get to the videos through a little element-inspection and url manipulation, but I was told Nico changed how their embed code worked about a year ago and I'm guessing that's what broke these VODs. Is that something we can fix, or is that an SRC thing?

Defaul_TDefaul_T likes this. 

Forum: The Site

Thread: Suggestion: Game Aliases

Started by: TheCownessTheCowness

26 Nov 2019, 15:43

I moderate some of the Dragon Quest SRC boards, and it would be useful if we could give a game multiple names (aliases) so that when you type "Dragon Warrior Monsters 2" into the search bar (the game's English name) it pulls up the board for "Dragon Quest Monsters 2" (the game's Japanese name), where we have a separate category for English runs.

The Dragon Quest series was known as "Dragon Warrior" in the West until whenever DQ8 came out, so a lot of DQ games could benefit from this, and I can think of a couple older series that used to (or still do) have different names in Japan vs the US.

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