Forum posts

Forum: Zool (Sega Master System)

Thread: Clarification

Started by: petaQpetaQ

After some careful timing it's most likely a 9.88. The 30fps makes it really difficult but it's definitely a 9.86 or a 9.88 and it's not a 9.84. I'd recommend trying it again now that you have your OBS working. Another thing you can do is go to file > movie > record in bizhawk. This will record all of your button presses without being resource intensive on your computer. It's a good idea so that you can analyze your runs precisely.


Forum: Zool (Sega Master System)

Thread: Theoretical 9.84

Started by: The8bitbeastThe8bitbeast

If you do the 9.88 route, then pause and unpause frame perfectly either on the frame you let go of right or the frame after, you'll get a 9.84. If you're slow by a frame you get a 9.86


Update: You can do the pause a bit earlier. Anywhere from about halfway through holding right up until the frame you let go of right.

Double update: I made a video tutorial for this


Forum: Zool (Sega Master System)

Thread: Can u make rules please

Started by: PhozonPhozon

We need to make sure people are running at PAL speeds (50 frames per second). It looks like all 3 times on the leaderboards are running on NTSC. This is technically invalid since the game only came out in Europe which is PAL. You can change to PAL really easily in emulator settings and you can check if a run ran on PAL by timing some of the credits sequence. For example I timed from the zool characters appearing to the end of the bit in the credits where it says Art: Michael Hirst and had these times:

1st: 45.73
2nd: 45.52
3rd: 45.61
TAS: 54.54

As you can see above, since the TAS uses the correct region of PAL, it runs 20% slower. Any slight variance there is just due to my rough timings.

I'd recommend correctly relabelling all 3 runs regions to be NTSC and putting them in a misc category of any% NTSC, then wiping the true any% leaderboards and adding the rule of PAL.

Bizhawk can be set to PAL through SMS > Display Type.
Fusion can be set to PAL by setting country to EUR in options.

30Cents30Cents likes this. 

Forum: Sonic the Hedgehog (SMS)

Thread: No Autoscroll Hack

Started by: The8bitbeastThe8bitbeast

Just realised I can't add to resources, but I'll drop the patch in the Discord.


Forum: Sonic the Hedgehog (SMS)

Thread: No Autoscroll Hack

Started by: The8bitbeastThe8bitbeast

You can make a hack where Bridge 2 doesn't autoscroll by changing the ROM address at 156A3 to 04 (with a hex editor). I'll also put an ips patch in resources.

This could be interesting as a misc category or something? Since it'd be way more enjoyable to run. I'd be interested to hear what everyone thinks


Forum: Sonic the Hedgehog (SMS)

Thread: Speedrun Championship

Started by: two2112two2112

A good place might be the discord (linked on the left of this page). We've organised a few marathons through there before

two2112two2112 likes this. 

Forum: Banjo-Kazooie

Thread: Xbox 100% Confusion

Started by: FireNinjaAUSFireNinjaAUS

G'day FireNinja,

The main thing with TTC after CC is to do with feather count. CC first allows you to pick up a few feathers before getting into TTC. You should learn red feathers through FFM since talking to bottles takes so long on xbox, but this means that you dont get the 25 feather refill. You should be fine to do TTC first without losing heaps of time, you might just need to find some extra feathers to grab.

Someone that knows more about xbox than me, feel free to correct me on any of this.

Also if you're interested, there's a BK discord here:

TripleM2587TripleM2587 likes this. 

Forum: Banjo-Kazooie

Thread: Emulator

Started by: QuillbertQ.QuillbertQ.

yeah, just be sure to tick the emulator box when submitting a run

defqon_Jandefqon_Jan likes this. 

Forum: Banjo-Kazooie

Thread: New to running. Are there any good tutorials for running ntsc any%?

Started by: Conker4311Conker4311

First you'll need to choose if you want to run xbox or N64. I'd personally recommend xbox since it's faster and it doesn't use some of the really hard tricks like TTC early and DoG skip, also xbox any% is newer so you could potentially break new ground with routing and stuff which is really fun.

If you choose xbox, just watch the world record video and use that route to start with. It does the FP early clip twice (the beakbomb into the slope). One is for entering Frezeezy peak, the other is for skipping the 450 note door, but you can just get the blue cauldron after RBB if you want, then you only have to do that clip once since you dont need to clip past the 450 door (it costs about 10 seconds to get the blue cauldron instead).

If you choose N64 then use the route from the WR vid but swap out PAL RBA for NTSC RBA (NTSC RBA: Also Treasure Trove Cove early is harder on NTSC so you might want to avoid it. My run does it but stivitybobo doesn't so once you make that choice, use whatever video suits it.

We don't have an up to date full game tutorial for any% but here's a few specific trick tutorials:
Both xbox and N64 tricks:
FP Early (and 450 skip):
640 skip (from my any% tutorial):

xbox tricks:
Cauldron RBA:

N64 Tricks:
DoG skip (this video is PAL but NTSC is similar):
TTC Early:

Good luck learning the run!

CapridogCapridog, SecretHumorManSecretHumorMan and Conker4311Conker4311 like this. 

Forum: Sonic the Hedgehog (SMS)

Thread: Category: All Chaos Emeralds

Started by: VeniVidiRiciVeniVidiRici

Personally I'd like to see both all chaos emeralds and max special bonus added if possible. I think there's been 3 runs of max special bonus and several of all emeralds that we could add.


Forum: Sonic the Hedgehog (GG)

Thread: 10-15 second Timesave in Labyrinth 1

Started by: The8bitbeastThe8bitbeast

New zip off the second platform more info in the yt description:


Forum: Wonder Boy III: The Dragon's Trap

Thread: runs and emulator validity?

Started by: KaddathKaddath

Since they use Bizhawk for TASing it should be fairly accurate. They changed the SMS core from 1.11.9 onwards. so <=1.11.8 and >=1.11.9 should be considered different emulators (although I've noticed more glitches on the later ones). About the single segment thing, rerecords is a good way to check but in the lua console: movie.setrerecordcount(0) sets it back to 0 so it's possible to cheat it. That being said, its possible to cheat in almost every way of verification so I wouldn't worry too much


Forum: Impossible Mission

Thread: Are emulators allowed for the SMS version?

Started by: anothervisitoranothervisitor

That looks like an accurate emulator so it should be fine. Different consoles and emus seem to give different maps sometimes so that shouldn't be an issue.


Forum: SpongeBob Squarepants: Revenge of the Flying Dutchman

Thread: Question about console rules

Started by: 007manyo007manyo

My run uses the same setup but I didn't really want to submit that because of the USB loading. If you have no other choice it should be fine


Forum: Banjo-Kazooie

Thread: Any% no RBA route question

Started by: KaldemarKaldemar

PAL doesn't make a difference to the route but NTSC is slightly faster for this category. I'd recommend watching Mittenz PB since he is probably the most active runner of this category. Me and him mainly differ in the Clanker's Cavern route, they're both about the same time but I think mine is a little easier. Picking which bits you like out of mine and Mittenz route is the best way to go. Also it's probably worth talking to Brentilda in the TTC/CC puzzle room.


Forum: Banjo-Kazooie

Thread: Lets add levitation% to the leaderboards

Started by: HaginaterHaginater

That rule for emu sounds good. With console you cant reset with a gameshark/action replay since Banjo requires a keycode (unless theres a newer version where you can) and the reset is noticeable on a flash cart so it would be hard to pull off cheating like that in console 100%. A way to verify it could be showing all the codes including the master code at the start of each run but that could be very tedious. This could be done at the start of a stream of attempts but it would make verifying a very long process since they would have to watch the entire stream to make sure no resetting happened.

Mittenz and I threw together some rules for our Any% with levitate race. All the visual modifier stuff can probably be ignored, that was just for fun

Another issue was I needed another code to relearn moves since going into MMM makes me forget peck and climb if I'm using my Action Replay. It would be interesting to see if others get this problem and what a possible solution could be.


Forum: Banjo-Kazooie

Thread: Lets add levitation% to the leaderboards

Started by: HaginaterHaginater

Seems like a cool category but there are a few issues with it. It would be impossible to tell if the runners were using any other prohibited codes. Also, it's possible to change the speed of the levitation quite easily by modifying the code. There would need to be a code given (for all regions) that couldn't be modified and there would need to be some way of making sure no other codes were used. Personally, I think there's still room for trotless if this is added.

SecretHumorManSecretHumorMan likes this. 

Forum: Spyro the Dragon

Thread: Spyro Discord?

Started by: MasterLeoBlueMasterLeoBlue

Thanks, but unfortunately that link didn't work


Forum: Spyro the Dragon

Thread: Spyro Discord?

Started by: MasterLeoBlueMasterLeoBlue

Hey, could someone invite me please?