Forum posts

Forum: Ultimate Doom

Thread: How to Get Rid of Screen Melt Effect in Crispy Doom?

Started by: DemgreenstuffDemgreenstuff

Well I did some clarification and it is just an engine thing, so probably if you find a way to disable it, then it is fine. However I can't provide you with any info on how to do so.

 

Forum: Ultimate Doom

Thread: How to Get Rid of Screen Melt Effect in Crispy Doom?

Started by: DemgreenstuffDemgreenstuff

I think it is demo playback feature (or viddump rather). Cause if you get the demo and play it in your own port - melt is present. Thing is - I never saw someone actually playing and not having melt, so I don't know.

 

Forum: Ultimate Doom

Thread: How to Get Rid of Screen Melt Effect in Crispy Doom?

Started by: DemgreenstuffDemgreenstuff

Well, there's "rules" section which you should probably read then.

Regardless, I don't remember anyone disabling melt screen, not sure if it is possible/allowed.

 

Forum: Ultimate Doom

Thread: How to Get Rid of Screen Melt Effect in Crispy Doom?

Started by: DemgreenstuffDemgreenstuff

Melt screen doesnt count towards ingame time.

 

Forum: Ultimate Doom

Thread: Texture Mods?

Started by: OCsonicOCsonic

No, any modding is not allowed.

 

Forum: Doom II

Thread: How do I get Doom II on crispy Doom

Started by: RedpandemoneumRedpandemoneum

You buy doom II on steam or gog or other store. Download it, then get Doom2.wad file and throw it inside any sourceport folder (Crispy doom in that case).

 

Forum: Ultimate Doom

Thread: What ive learned today

Started by: CmatiCCmatiC

You can rebind q from ending demo, I think it is default in crispy, but absolutely configurable.

 

Forum: Ultimate Doom

Thread: Livesplit ect.

Started by: CmatiCCmatiC

Thing with doom is that THE only time that matters is IGT (unless we are talking about multi-episode categories, which will stay RTA). For more convinience use ports that show accumulated time after levels (crispy/prboom both do that). That also means that saving is simply not an option as game time doesn't account for your menu interactions.

If you record demos, then on playback you can also easily see your final time (at least in prboom). Or you can just do -levelstat (or -statdump) parameter when recording demos.

As for writting scripts for IGT for livesplit it is unfortunately a big problem. There are many ports, even vanilla compatible. There are a lot of versions of those ports. As a result the basic byte will be different and scanning all of them to work for doom.wad and doom2.wad etc... will just be a waste of time, since main community doesn't use external timers and game provides you with all the info.

 

Forum: Ultimate Doom

Thread: Is it hard to learn to strafe?

Started by: tuff_lovertuff_lover

what is point of that thread?
It is easy, you press 2 buttons and run diagonally.
4 buttons for sr50, it isn't super important unless you really are feeling good while constantly strafing.
I'm locking thread. Next time if you write thread, post specific questions in text not just random stuff.

 

Forum: Doom II

Thread: Not valid run

Started by: Tyl0Tyl0

he does finish the level, I have no idea what you are talking about

 

Forum: Ultimate Doom

Thread: Does milliseconds count?

Started by: kokrovankokrovan

On current dsda you can see now that there are 2 tipes of "records". "First to break second barrier" - basically main timing method, as used here aswell. "Record" sometimes can be same second but less game tics. Widely accepted is the fact of getting the Second, not the Tick, so miliseconds matter, but also kinda don't to some people.

 

Forum: Ultimate Doom

Thread: Demos

Started by: AtompiAtompi

k, I did, don't get habit of asking for run review though, I was just monitoring this thread. Looks like you figured it out, good job 😉

AtompiAtompi likes this. 

Forum: Ultimate Doom

Thread: Demos

Started by: AtompiAtompi

google it and download it

 

Forum: Ultimate Doom

Thread: can i use a web port?

Started by: FalcoDash107FalcoDash107

I'm not exactly sure, it would depend. Since chromebook has linux like system, there should be crispy or prboom version for that, I'd recommend using those.

What LasTYNS linked will go into different leaderboards, but you can use that. That's bethesda's unity based ports, so you'd go there https://www.speedrun.com/doom_unity

 

Forum: Ultimate Doom

Thread: Demos

Started by: AtompiAtompi

even if you do zdoom or other NOT vanilla-compatible source ports are not allowed

 

Forum: Ultimate Doom

Thread: can u use strawberry doom????

Started by: szechuanszechuan

should be fine, still it is a fork of chocolate doom, just why?

 

Forum: Ultimate Doom

Thread: another question about demos

Started by: CmatiCCmatiC

that is lots of questions and I get no idea about any single of them cause you failed to address the issue.
If you die - you restart your demo, do a new one, run which continues after death and restart is not allowed (only exceptions are death exits, but it is different since you don't restart same map).

pausing is generally allowed as an edge case where you accidentaly hit it (I'll define accidental as in - you pressed it and unpressed it rather quickly).

 

Forum: Ultimate Doom

Thread: demo removed

Started by: CmatiCCmatiC

It might've got moved to correct thread, please make sure to post non-wrs in correct "pb" thread