Forum posts

Forum: The Stalin Subway: Red Veil

Thread: Weird inconsistency I found in Cr1tikal's run

Started by: VasaLavVasaLav

Hm, won't know since this thing doesn't work for me. However you are right that ammo in clip doesn't change in other runs. It might be varying or we might have Charlie splicing here 🙄

hellamagnushellamagnus, FaustasFaustas and 2 others like this. 

Forum: Ultimate Doom

Thread: Trouble Streaming/ Recording with OBS

Started by: LordWaluigi64LordWaluigi64

as a sidenote: zdoom submissions are not allowed

 

Forum: Ultimate Doom

Thread: What's the difference?

Started by: TrocELTrocEL

first of all, they do have hangar IL: https://www.speedrun.com/doom_unity/E1M1_Hangar
second of all - steam version was updated to use bethesda unity version by default. This leaderboard here is for classic doom and for it you use doom.wad with whatever vanilla compatible source ports are there

 

Forum: Ultimate Doom

Thread: Trouble Streaming/ Recording with OBS

Started by: LordWaluigi64LordWaluigi64

probably, maybe some settings are wrong like encoder, or stream quality setting are too heavy and your PC can't handle it, can't tell for sure.

 

Forum: Ultimate Doom

Thread: GZDoom

Started by: ToonTubers2020ToonTubers2020

yes, read rules

 

Forum: Ultimate Doom

Thread: Need help about finding DEMO Files

Started by: nixisawesomenixisawesome

if you use straight up steam version then you need to submit to https://www.speedrun.com/doom_unity

if you got wad file from it and are using it with some sourceport then you need to record demos with use of bat file command, there should be guide

 

Forum: Duke Nukem: Manhattan Project

Thread: Problem with ILs

Started by: Tezur0Tezur0

Just as a sidenote: I'm a bit out of a loop right now to properly read into it, but there are definitely things that I don't like with duke ILs. I sort of think they might need some better separation, but for that we would need proper save files.

When I did Hard ILs I specifically didn't collect nukes on any level to max, so that I always am at certain limit, which is obviously debatable. MAX difficulty is the most weird one and I'd really think that full profile would be the best bet for it as it is hard to track / do runs when you constantly have to reset your savefile. I can't really think of a good solution right now. I'll get back to thread later.

 

Forum: Ultimate Doom

Thread: How do you do the E1M4 jump

Started by: pretty_averagepretty_average

(edited: )

that jump is pretty much requires perfect setup, but in individual level run people just wing it

 

Forum: Ultimate Doom

Thread: Disappearing button???

Started by: LordWaluigi64LordWaluigi64

(edited: )

you buy it on steam or gog, then you either get doom.wad and play classic doom with it, or use bethesda's new sourceport and play that (note that it has its own leaderboards https://www.speedrun.com/doom_unity)

 

Forum: Ultimate Doom

Thread: Disappearing button???

Started by: LordWaluigi64LordWaluigi64

yes, it is not present in shareware version. I also not recommend using that one. Get Ultimate Doom and use DOOM.WAD from there.

 

Forum: Doom II

Thread: Question about the 4th place

Started by: kokrovankokrovan

oh, can't tell, I mean I can look at the run, but probably that setting isn't mandatory (weird enough)

 

Forum: Doom II

Thread: Question about the 4th place

Started by: kokrovankokrovan

it is always based on main timing, which in case of doom 2 is igt

 

Forum: Nihilumbra

Thread: Mobile "demo" speedruns

Started by: OctonineOctonine

eh, sure, can do

 

Forum: Doom II

Thread: New Category: UV-SPEED Glitchless

Started by: BumpioBumpio

On a note of other consoles and stuff - there's unity board for newly released version of doom on unity (https://www.speedrun.com/doom_unity)
This is pc specific leaderboard for classic doom aka vanilla. It tries following dsda on its ruleset and ads few extra categories for newer players. For this / ultimate doom / final doom leaderboards the correct place to go would be - https://dsdarchive.com/ since it has full list of runners, by doom community standarts (demo files etc).
It is also a conception that exists that glitchless categories can attract newer runners or some category needs to be created to be speedunable. Both is false.
There are equally difficult glitchless speedruns due to how games work and how often you can skip hard chunk of something by glitching.
As for categories to attract new players - there needs to be real interest in something to be created in the first place, I have no idea why some leaderboards on this website would go and create 10000000 categories, then there's 1 run in a single one of them. And even if there's interest in something like that, there might be background to things that will still say "no" to something like that and that's exact kind of leaderboard you have landed in.
I do hope it wasn't really rude and I'm pretty sure others weren't trying to put you down, but they were right.

 

Forum: Doom II

Thread: New Category: UV-SPEED Glitchless

Started by: BumpioBumpio

(edited: )

There was similar thread some time ago on Ultimate Doom LB and my answer will remain the same:
https://www.speedrun.com/doom1/thread/tejak

tldr: you can run and label your runs all you want but main categories will remain the same. They do correspond to what's existed in dsda for long time (with exclusion of certain things and addition of itytd for new players, since dsda simply lables them as "Other")

Also, just a quick note. When you start picking things that you can or cannot do while still keeping some glitches/exploits (RJ, some wallruns) you lose your own argument. Generally "glitchless" exists to ban very specific things and play game "intended" way. In doom there's too many things that fall into "glitch" territory.
If you don't like glides for some reason (aside from map 2 they aren't that bad in d2) then run glideless or smth like that (it will still be uv-speed btw), but don't go inventing ruleset for every map, where you just invent things that aren't even glitches (like in your pastebin "The Crusher: No grabbing the yellow key that doesn’t allow enemies to spawn, EEF" - that's not a glitch, you grab key but never cross the linedef, that's just how doom works, that's not a glitch if you want to name it like that, more like that's a mapmaker's "mistake" and even that is too harsh), however doing RJs on Dead Simple or Inmost Dens is way closer to actually heavily breaking map progression. So do many other sr40/sr50 jumps.
The way you talk about Chasm is also weird. Why would a new player even try that jump? Do you think that you need to learn a speedrun by just trying to replicate everything top players do? That is generally a good way to quickly stop playing the game in frustration. In your ruleset that "glitch ban" also makes no sense, even for the sake of "simplicity". If you want things simple - you don't do them.
Anyway I probably am harsh enough here already, so will reiterate - you can do all you want and as far as uv-speed rules aren't broken - your run will land there, but as uv-speed.

CoincidentCoincident likes this. 

Forum: The Site

Thread: Platform Requests / Tagging games to be part of a series / Adjusting game type or game title

Started by: DangerlessDangerless

(edited: )

https://www.speedrun.com/classic_doom_3
please mark as modification for https://www.speedrun.com/doom3

https://www.speedrun.com/brutal_doom
mark as modification (if possible don't attach to game), otherwise attach to doom2

Though I don't moderate BD - I do moderate game series and want it gone from main series.

DarQ_MassacresDarQ_Massacres likes this. 

Forum: Doom II

Thread: Doom Eternal

Started by: NebulaPickNebulaPick

It isn't allowed. While it can be compatible, it is impossible to do demo recording and properly verifying runs. However you can get wad files from doom eternal folder and use it with allowed source ports to play it, that should be fine, since those are basically unchanged.