Forum posts

Forum: Doom II

Thread: Help with map01

Started by: WillSpeedrunsStuffsWillSpeedrunsStuffs

wallrunning is not going to help much on this map as in doom only specific directions can give you a wallrun (atleast unless you are tasing).
As for the imp - sometimes it will move, sometimes it won't pretty much rng.

 

Forum: Serious Sam 2

Thread: Verification

Started by: Inv1veInv1ve

ye, I know, sorry, did answer in discord

Inv1veInv1ve likes this. 

Forum: Ultimate Doom

Thread: Doom95?

Started by: Brock0903hBrock0903h

As far as I'm aware there's an unofficial patch to fix that, but as far as I'm also aware - nobody has been really using it in old days, so I can't tell if it was allowed to submit demos recorded with that patch in mainstream doom community.

 

Forum: Ultimate Doom

Thread: WR for E3M1

Started by: TheOnceFutureSlayerTheOnceFutureSlayer

You can skip a line with sr50 (maybe even by simple sr40), but even if you dont, you can make it back with backwards sr50, given your angle is good.

 

Forum: Ultimate Doom

Thread: Doom Xbox

Started by: Cobalt659Cobalt659

This is pc only leaderboard for classic doom. If you use xbox arcade version or new version which is on unity, you submit to their respective leaderboard in doom series.

 

Forum: Ultimate Doom

Thread: Strange boosts on E1M1

Started by: KkandalfKkandalf

didn't notice anything tbh. maybe got slight wallruns or something but even then - I didn't really notice it.

 

Forum: Ultimate Doom

Thread: Own speedrun E2M2 (0:18)

Started by: MithzukaMithzuka

Looks fine to me, no idea though why would you post on a forum instead of submitting a run.

 

Forum: Ultimate Doom

Thread: Doom Difficult

Started by: ToonTubers2020ToonTubers2020

Din't understand the question, but yes, in UV you play on Ultra-Violence.

 

Forum: Ultimate Doom

Thread: Doom Difficult

Started by: ToonTubers2020ToonTubers2020

If you browse full-game categories you'll find ITYTD. As for ILs - yes, only UV. Technically there should also be NM, but porting entirety of dsdarchive.org to speedrun.com is really not the goal here.

 

Forum: Doom: Nuts.wad

Thread: Future of this leaderboard

Started by: Tezur0Tezur0

Speaking of custom wad series - that is exactly what we are trying to solve now as it doesn't help having all these wads and trying to maintain them.
What we CAN do and are looking into doing though, is Doom Modification series, since those aren't accepted by dsda and generally can have whatever rules they can (things like Brutal Doom, Total Chaos and other total conversions).

 

Forum: Doom: Nuts.wad

Thread: Future of this leaderboard

Started by: Tezur0Tezur0

(edited: )

Hello everyone. I was modded here after initial moderation "crew" of this leaderboard has been unmodded or just went away.
As moderator for Doom series on srcom I'll be straight with you here: this leaderboard was created without my notice and there's no way it would've gone past me for few reasons:
- This is unofficial mod for doom (of which there are obvious thousands) and doesn't belong to speedrun.com due to being impossible to maintain consistent with dsdarchive.org (which still is and always was main speedrunning hub for doom).
- Main doom speedrunning hub is still dsda/doomworld, so creating alternative leaderboards elsewhere always poses simple question: "What is source of truth?" And due to this reason Ultimate Doom and Doom II on srcom have very limited amount of categories, for A ) simplicity; B ) consistency.
- While there are few other wads on srcom (like scythe), their support as of right now has ceased and their future is being discussed with website moderation crew.

It is important to note that creating one leaderboard means that others are allowed aswell, but in case of doom and general modifications - it just goes for too long and there's already a website that hosts all the runs with universal set of rules (which I can see breached here from simply reading this 3-line ruleset and resulting times). And having this inconsistency across multiple instances of these leaderboards is simply non-productive.

If you still want to run nuts.wad - have at it: https://dsdarchive.com/wads/nuts. Submissions to dsda happen through doomworld forums by posting your demo files in corresponding thread https://www.doomworld.com/forum/37-doom-speed-demos/ (note that non-WR submissions go into its own PB thread).

For a time being no runs will be accepted for this leaderboard until it is decided what to do with it. I'm open to your questions.

QuivQuiv likes this. 

Forum: Ultimate Doom

Thread: Ports and submiting

Started by: FiredMedal_21FiredMedal_21

basic steam thread is bethesda unity port, runs for it are submitted here: https://www.speedrun.com/doom_unity

 

Forum: Doom II

Thread: A naive question about level 32 icon of sin

Started by: smoker12345smoker12345

(edited: )

Pretty much what MxCraven said. Original doom doesn't have that functionality, that was only added in modern sourceports and to these day features like that (+ jumping, crouching etc) are only used in wads that are designed with these features in mind and require the use of them. This is vanilla doom here, so can't do that.
p.s. also IoS is map 30, not 32 🙂

 

Forum: Ultimate Doom

Thread: Why does doom unity ports were made?

Started by: kokrovankokrovan

The sole reason why that (unity) leaderboard exists is because it is official release. It actually is pretty much vanilla, but some tweaks that those ports by bethesda have make them essentially TAS in classic doom landscape (mainly due to autosr50 and sr50 on turns). However if you manage to playback classic demo on them (and people did), they do work flawlessly, meaning it is unchanged game behavior.
As to WHY in general they were created, then the answer is pretty simple. Original DOOMs on PC were dosbox + wads, and many casual players (actually most), would just launch and play and it was kind of ass. So bethesda went and made this free for all pc users, but also allowed console and mobile players to buy it and play, which is obviously for money, but is still nice.
Not sure what this question has to do here, but here's your answer, hope it satisfies you.

kokrovankokrovan likes this. 

Forum: Duke Nukem: Manhattan Project

Thread: Found a cutscene exploit

Started by: UniwersalUniwersal

Had that happen in second Chinatown Chiller level aswell :v)

 

Forum: Duke Nukem: Manhattan Project

Thread: Found a cutscene exploit

Started by: UniwersalUniwersal

I had "walking in a pit" happen to me aswell, might be worth investigating for other maps. But it seems pretty tight.

 

Forum: The Stalin Subway: Red Veil

Thread: Weird inconsistency I found in Cr1tikal's run

Started by: VasaLavVasaLav

I wouldn't be surprised if this game is just junky. We still don't know what specific circumstances make this glitch possible in first place, so who knows what else there's for us.

 

Forum: Doom II

Thread: doom on steam

Started by: maliammaliam

by default steam will boot unity version now, which has it's own leaderboards - https://www.speedrun.com/doom_unity

if you want to run classic doom (which this leaderboard is for), then you take doom2.wad file and use with allowed sourceports

pretty_averagepretty_average likes this. 

Forum: The Stalin Subway: Red Veil

Thread: Weird inconsistency I found in Cr1tikal's run

Started by: VasaLavVasaLav

Hm, won't know since this thing doesn't work for me. However you are right that ammo in clip doesn't change in other runs. It might be varying or we might have Charlie splicing here 🙄

hellamagnushellamagnus, FaustasFaustas and 2 others like this. 

Forum: Ultimate Doom

Thread: Trouble Streaming/ Recording with OBS

Started by: LordWaluigi64LordWaluigi64

as a sidenote: zdoom submissions are not allowed