New South Wales, Australia

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Forum: Mortal Kombat II

Thread: Proposed Category Changes

Started by: TenkaTenka

@irwazrirwazr

- Added.

Good luck, and let us know if you need any help.

 

Forum: Commander Keen 1: Marooned on Mars

Thread: All collectables

Started by: hsbluehsblue

Sounds like it would be a real pain in the ass to moderate for lol ...
Frankly I wouldn't blame them for refusing to add such a category.

Be sure to help them out if they do add it, checking that the runner collected every single item whenever they verify a single run would be very taxing.

 

Forum: SkyRoads

Thread: Autosplitter?

Started by: StrandedKnightStrandedKnight

I also recommend joining the MS-DOS speedrun discord. It should be much easier for us to talk there. (Discord link on the side bar)

StrandedKnightStrandedKnight likes this. 

Forum: SkyRoads

Thread: Autosplitter?

Started by: StrandedKnightStrandedKnight

So actually I was confused, Krysziek made the Autosplitter for Skyroads Xmas edition. The one I was using in my last run was kind of a "hack job" of my own work and the work of a runner named Uematsufreak.

It only works with Dosbox 0.74 specifically (not 0.74-3) .. and I cant remember why, but the Skyroads folder needs to be mounted as "C:\"

 

Forum: SkyRoads

Thread: Autosplitter?

Started by: StrandedKnightStrandedKnight

yeah .. sry I thought they actually uploaded it to Livesplit .. but looks like they didnt. I'll add it to the resources section.

StrandedKnightStrandedKnight likes this. 

Forum: Street Fighter Alpha 2

Thread: What is the version used for the Arcade runs?

Started by: D.OwlsD.Owls

You may use any official revision of the game, including all Alpha 2, Zero 2, and Zero 2 Alpha roms.
If there is any kind of advantage to using one rom over another, it is seen as a "routing choice". It must be a version that was at one point officially released in the arcades however, if the tournament version you are talking about happens to be a rom-hack then it won't be allowed.

The Mister can have roms loaded onto it the same way an emulator can, so it has access to all of the official revisions the same way MAME does. As far as it being "beta" .. its only really "beta" because it doesnt support ALL the CPS2 games yet. Once a game is supported it's going to be cycle accurate to the real thing. As I understand it, the sound issue is a minor thing which doesnt effect the actual processes of the game and should already be fixed now according to a twitter post jotego made a while back.

As for a 100% category, I think its something we can add if there is proven interest in the community. I'll ask the other mods what they think. If anyone else has any opinions on adding a 100% category feel free to reply to this post.

 

Forum: Waialae Country Club: True Golf Classics

Thread: New Discord Channel

Started by: TenkaTenka

I have created a discord channel for this game. It has been linked to the leaderboard web page, and can be found on the side bar.

Otherwise you can join it here: https://discord.gg/YBma9yyUKv

chickenboss36chickenboss36 likes this. 

Forum: Waialae Country Club: True Golf Classics

Thread: Welcome new Moderators

Started by: TenkaTenka

(edited: )

Shoutouts to @kurtisconnerkurtisconner for an amazing video and an amazing new WR.

Thanks to the newly generated interest in this game, we have decided to add some new moderators to help out.
We would like to welcome @brocis420brocis420 and @FFRPro21FFRPro21 to the moderation team.

Cheers guys!

Peanutfan22Peanutfan22, brocis420brocis420 and FFRPro21FFRPro21 like this. 

Forum: Street Fighter Alpha 2

Thread: Jotego CPS2 MiSTer FPGA core: could it be looked into?

Started by: MarthSRMarthSR

(edited: )

Definitely allowed .. we may even allow classing it as "real hardware". (havent discussed yet)
Just specify in the description that it was used. All good!

 

Forum: Mortal Kombat Shaolin Monks

Thread: Glitchless

Started by: MarlonChavesMCRMarlonChavesMCR

I renamed it to (No OOB/ No Infinite Jump)
It should be much clearer then.

I think the Liu Kang "fire invinicibility" should be allowed. Same with Scorpion flame dash movement and using spikes on corpeses to reach higher areas.

This way the category name implies what it means more accurately. Banning of the two strats which I would consider "excessively intrusive to gameplay".

If we happen to get a lot more runners one day we can revisit the idea of a "purist" category.

Between platform separation, emu/hardware separation and sp vs co-op, the leaderboard is already fragmented enough.

TheKombatKingTheKombatKing, ElfinoutElfinout and 2 others like this. 

Forum: Mortal Kombat Shaolin Monks

Thread: Glitchless

Started by: MarlonChavesMCRMarlonChavesMCR

The category already bans "infinite jump".
"Infinite jump and Out of bounds" are the two things banned in glitchless.

Renaming the category to "No OOB/ Infinite Jump" might be a good solution as well.

What @ElfinoutElfinout says regarding "making characters fair" is also true. It's impossible, one will always come out on top eventually.

Quote

The Glitchless category was created with the intention of FACILITATING the race so that even beginning players can compete in the cleanest way possible.

This is already accomplished with the current rules set as the only allowed shortcuts are easy/reasonable to perform and don't require infinite jumps or out of bounds method.

The rules are pretty simple as is:

- No Infinite jump
- No Out of Bounds

- If you can do a shortcut using "normal moves" and no infinite jump or out of bounds, then it is allowed.

This:
1. Keeps the run approachable to newcomers.
2. Maintains the majority of "natural" gameplay.
3. Allows for potential further evolution to the route if new tricks are discovered which don't involve Infinite jump or out of bounds glitches.
4. Is easier to verify and maintain rules for as it keeps the rules simple and is easily observable if someone used an infinite jump or got out of bounds.

If we disallow shortcuts as well then:
1. Still true
2. Still true
3. The route is locked into specifically beating every section in the game with no chance of discovering new techniques.
4. Is much harder to keep a clear rules. Much like MarlonChaves suggested, we would have to define what counts as a shortcut and what doesnt. It's a long and arduous process and can constantly change as more possibilities are discovered.

Banning shortcuts doesn't seem like a good idea in my opinion.

Furthermore, just .. banning shortcuts which are not difficult to perform and are performed using legitimate in game strats is pretty unorthodox in speedrunning. Usually people want to skip whatever sections they can. I don't really understand why you would want to ban it.

TheKombatKingTheKombatKing, MarlonChavesMCRMarlonChavesMCR and ElfinoutElfinout like this. 

Forum: Mortal Kombat Shaolin Monks

Thread: Glitchless

Started by: MarlonChavesMCRMarlonChavesMCR

(edited: )

Again .. I am willing to make the rules based on how the community wants.

But consider what I am saying. These shortcuts are not "glitches" ... they are creatively using intended strategies of the game.

So, just consider that and what it means to not allow it. It means that the route is set in stone and there is no room for creativity if you don't allow them or allow discovering of new tricks that also perform more "shortcuts".

TheKombatKingTheKombatKing, MarlonChavesMCRMarlonChavesMCR and Yuri_oliveiraYuri_oliveira like this. 

Forum: Mortal Kombat Shaolin Monks

Thread: Glitchless

Started by: MarlonChavesMCRMarlonChavesMCR

If this is what everyone agrees, I can amend the rules to include "no skips/shortcuts".

I don't really understand why there is a need for this rule though. I can understand not wanting to perform infinite jumps or out of bounds strategies as they can be monotonous and game breaking, but skipping sections and performing the game faster is one of the core benefits of speedrunning.

Furthermore it can be slippery slope determining what "is or isn't" a shortcut. If scorpion jumps across a small gap with his flame dash, is that a shortcut? If a someone puts a corpse in a spike and jumps on it, is that a shortcut?

The so called "shortcuts" you are describing seem more like "intended strategies" that are being used creatively rather than breaking the game. They aren't glitches. It doesn't make any sense to not allow them from a speedrunning perspective.

Disallowing infinite jump or out of bounds does make sense because it directly impacts gameplay significantly and is easily definable as to whether or not it breaks the rules. Not allowing shortcuts "of any kind" is much harder to make rules for and doesn't really change the gameplay for the better.

TheKombatKingTheKombatKing, MarlonChavesMCRMarlonChavesMCR and Yuri_oliveiraYuri_oliveira like this. 

Forum: Virtua Fighter

Thread: Is Virtua Fighter Remix allowed?

Started by: SombraSRSombraSR

Yes. Remix is seen as the same game functionally.

If there is a considerable difference in gameplay found, we may create a seperate category for it, but IIRC the only differences the game contains are visual and not to the extent which affect lag or performance in anyway.

SombraSRSombraSR likes this. 

Forum: SUPERHOT VR

Thread: add demo run

Started by: SaladCatSaladCat

(edited: )

I think he means a run of the demo version of the game. I don't even remember there being a demo for the VR version .. but it makes sense that there would be one I suppose.

I don't really see the need imo. The board/community isnt "that active" .. I doubt it would get many runners.

 

Forum: Mortal Kombat Shaolin Monks

Thread: All Medallions - Should we have a Glitchless category?

Started by: TenkaTenka

Seems to me like the majority has spoken more or less.

I'll add the category today. As far as I know only Kromer and Elfinout exploited Infinite Jump/OOB in the All Medallions runs so those would be the only runs put in the All Medallions category, everything else counts as glitchless. If theres something I missed, please let me know.

ElfinoutElfinout likes this. 

Forum: Mortal Kombat Shaolin Monks

Thread: All Medallions - Should we have a Glitchless category?

Started by: TenkaTenka

(edited: )

Hi guys.

We have just had a run submitted that uses "infinite jump"/"out of bounds" strategies in the All Medallions category. It is not claiming a WR as of yet but it is not far behind, it's evident that similar strategies to any% can be used effectively in the All Medallions category.

I would like to see if there are any strong opinions about having a glitchless category which would ban these strategies as it does drastically change the gameplay for the All Medallions run. I'm currently of the opinion that a glitchless category would be better as most people seem to want to do All Medallions to get away from the Any% strategies.

However, there is still no reason why the game can't/shouldn't be ran All Medallions with glitches.

Please post your opinions in this thread. If there are no strong responses we will rename the current All Medallions category to "Glitchless" and create a new category for the new runs exploiting glitches to obtain all medallions.

Edit: This is the run in question:

https://www.speedrun.com/mksm/run/y42ldkdm

OAleexOAleex, ElfinoutElfinout and Yuri_oliveiraYuri_oliveira like this. 

Forum: Street Fighter Alpha 2

Thread: Current WR on SNES is wrong and should be rejected

Started by: TenkaTenka

(edited: )

LOL wow ok .. so I would have asked the run be rejected simply because of the reasons I stated previously.
But to make matters worse, the runner is cheating on top of that. You can see that the footage is artificially sped up during loading sequences. The obvious place being at 1:19. You can see the "Round 1, Fight" snaps into place way too quickly (something that can't be sped up by legitimately mashing buttons).

FelipeNascimento83FelipeNascimento83, NerdyNesterNerdyNester and 2 others like this.