New South Wales, Australia

Forum posts

Forum: The Site

Thread: How to get an entire board removed?

Started by: TenkaTenka

Hi, I'm one of the moderators for the Virtua Fighter series of speedruns, including VF1-4 leaderboards.

Before I was assigned as moderator, the original mod had requested a particular game in the series "Virtua Fighter: Remix".

https://www.speedrun.com/Virtua_Fighter_Remix

However we have since found (and communally agree) that this iteration of the game is essentially identical to Virtua Fighter 1 and doesn't need a separate category let alone an entirely separate board.

The only differences are some minor improvements to visuals (most notably, it added some textures), they don't even effect the speed/performance of the game and even if it did, it likely wouldn't effect much as we run using the in-game timer.

I am currently the only moderator for the board, I asked the original mod to remove himself as he didn't want to bother trying to go through the effort to get it removed.

Is it possible to get this board removed? How do I go about doing so?

 

Forum: The Site

Thread: Why is speedrun.com adding "%" to the end of every category?

Started by: [Deleted user]

My only dissapointment was that they made it detect if there was already a '%' in the Title ... I was hoping we would get a bunch of Any%% 😛

 

Forum: One Must Fall: 2097

Thread: Individual Level Tournament Runs

Started by: TenkaTenka

Yea, I guess that's what we'll go with then. Thanks for your input Eino.

EinoEino likes this. 

Forum: One Must Fall: 2097

Thread: Individual Level Tournament Runs

Started by: TenkaTenka

(edited: )

Myself and Arkl1te were discussing at length at how to proceed for these categories.

We ran into an issue as to how to apply rules for them, specifically the Katsuhai Challenge, War Invitational, and World Championship.

Since these tournaments were designed with the idea that the player would complete each previous tournament before attempting them, it means that if you try to begin on them you will be grossly disadvantaged (even though the game actually allows it).

The current rules we settled with are:
- You must start from a fresh save file
- You need to beat the tournament in question
- You may participate/ and complete any number of tournaments prior to the tournament in question
- The entire run must include each prior match / tournament completed.

For example:

This means, to do a War Invitational run you could either:

- Defeat North American open, then Katsuhai Challenge, then War Invitational
- Defeat North American open multiple times and then do War Invitational
- Attempt to start on War Invitational with a stock character and stock Jaguar (good luck, this appears to be near impossible)

This is currently the best we could come up with .. otherwise, allowing a run starting from the specific Tournament from a pre-existing save file brings in a lot of harder problems to solve and easy ways to cheat (such as just editing your character for example).

Other ideas we threw about were:

- Allowing an edited "blank" character with a specific starting $ amount that is deemed "fair" for each specific Tournament.
- Requiring the player to submit to all previous Tournaments, and requiring them to use the exact same character and stats that were visible from the end of the previous run.

For all who are interested, please let us know your thoughts. We want it to be both fun and fair for everyone.

At least doing a simple North American Open run is pretty trivial. 😛

EinoEino likes this. 

Forum: One Must Fall: 2097

Thread: FAQ

Started by: TenkaTenka

(edited: )

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What is with all of these crazy rules?
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One Must Fall 2097 is unfortunately both an extremely customizeable game and an extremely CPU dependant game.

Not only does it allow the player to set several options which affect the speed at which the game plays, but it's programming is also too primitave to regulate its own in-built timing. This means that, even on the default settings, the game runs absurdly fast at rates that do not represent what would have been the appropriate speeds when the game was created.

To rectify this problem we have decided that several of both DosBox settings and in-game settings must be set to exact and identical values to ensure that all speedrunners are playing on an equal ground that represents the intended play speed of the game on the actual hardware of its time.

One Must Fall 2097 is a unique case of being made on a platform that has dynamic hardware but just before programming practices that equalize hardware speeds became standard. All of those convoluted rules are unfortunately necessary.

If you have any further questions or suggestions about the agreed upon settings for the speedrun, please let us know. We are all ears.

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How do I access the Advanced Options?
-----------------------------------------------------------------------------
There are 2 ways to access the advanced options:

You can do either:
- Hold the keys 2+0+9+7 at the main menu
or
- Run the game by executing from the dos prompt:
FILE0001.exe ADVANCED

After you do either of these things, a new "Advanced Options" setting will appear after selecting the Gameplay Settings from the Main Menu.

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How do I access the Deadly Difficulty?
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Set the difficulty to Champion and press right 22 times while the Champion Difficulty is highlighted.

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How do I access the Ultimate Difficulty?
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Set the difficulty to Deadly (using the above process) then press and hold the keys O+M+F and press right while the Deadly Difficulty is highlighted.

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Who are Fire and Ice? and how do I fight them?
-----------------------------------------------------------------------------

Fire and Ice are two secret opponents which can be faced in One Player Mode. You can face Fire and Ice by performing the following process during a One Player Mode run:

1) Set the difficulty to Ultimate.
2) Defeat your opponent in the Fire Pit arena.
3) Perform a destruction on your defeated opponent.
4) Right after the destruction, do the Fire & Ice move.
5) After doing the Fire & Ice move you will fight Fire
6) Defeat Fire and perform the Destruction/Fire & Ice move again
5) After doing the Fire & Ice move to Fire you will fight Ice

You can find a more in depth guide which also contains each characters Destruction/ Fire & Ice moves here:
https://gamefaqs.gamespot.com/pc/918490-one-must-fall-2097/faqs/12152
(Credit to Robyrt for the Guide and GameFaqs for hosting it)

NerdyNesterNerdyNester and Arkl1teArkl1te like this. 

Forum: One Must Fall: 2097

Thread: Thinking about running, rules/categories?

Started by: TenkaTenka

(edited: )

Hey arkl1te,

Thanks for getting the OMF 2097 board up. I plan on doing some runs for this game soon, do you have any idea what the categories/rules will be?

I might start out with the regular one player mode .. but I would love to try for a Tournament mode run at some point, so make sure to include that category as well 😉.

If you need help setting up the board, I'm willing to help mod for it too. You can see some of the other boards I moderate here:

https://www.speedrun.com/mk1
https://www.speedrun.com/Virtua_Fighter_2
https://www.speedrun.com/Virtua_Fighter

Particularly the VF boards I had a fairly large part in setting up, with the themes/graphics/visuals and rules as well.

Keep me in mind if you need help setting up. 🙂

 

Forum: Virtua Fighter 2

Thread: Changelog 22/02/2018

Started by: TenkaTenka

Thanks for the heads up and the new calculator. I made the appropriate corrections.

MolotokMolotok likes this. 

Forum: Mortal Kombat II

Thread: Emulator are allowed in the ps1 version?

Started by: SkyangelPRSkyangelPR

(edited: )

No, I'm pretty sure it's not allowed, since emulator can't replicate loading times of CD-rom.

TheKombatKingTheKombatKing and NerdyNesterNerdyNester like this. 

Forum: Virtua Fighter 2

Thread: Changelog 22/02/2018

Started by: TenkaTenka

Haha yea, hopefully.. though even if they do it would just be a matter of doing a tiny bit of extra math carrying a 1 somewhere.

 

Forum: Virtua Fighter 2

Thread: Changelog 22/02/2018

Started by: TenkaTenka

(edited: )

Thanks Molotok!

I just used it to retime all the 100% runs. The new values should be accurate. I will link your Calculator in the resources section. I don't know if your dropbox link is going to expire though .. if it does we may have to find a better site to host it from.

Edit: Nevermind about a permanent link, looks like speedrun.com will happily host the file since its such a small file size. We're good! 😃

Thanks for your support!

MolotokMolotok likes this. 

Forum: Virtua Fighter 2

Thread: Changelog 22/02/2018

Started by: TenkaTenka

- Added some runs to the leaderboard found from external sources.
- Changed the rules for timing 100%. We will now use the in-game timer and add up each round using the finishing times of each round subtracted from the maximum (30 seconds). Those totals are then added to the Full Game total for the final 100% time. This change should closer reflect the way the rest of the runs are timed, making it more consistent.
- Added a resource link to a useful time calculator that includes milliseconds.
- Retimed all 100% runs using the new timing method.

 

Forum: Virtua Fighter 2

Thread: Changelog - 4/2/2018

Started by: TenkaTenka

Oh.. wait.. it doesn't represent real second but its sstill consistent with in game timer? ..hmm that's a little more promising. Maybe we can do that then .

 

Forum: Virtua Fighter 2

Thread: Changelog - 4/2/2018

Started by: TenkaTenka

Lolkiu64 it does have an overall time displayed at end. However that time does not include the Dural fight. It is all fights up to Akira only.

If the round clock doesn't represent real seconds then I don't think its a good idea to use it. I think we're better off timing manually. . Either the whole run or timing the individual dural rounds and adding them to the Akira time. Its just going to be a little annoying. .. but at the end of the day its our job to verify runs so we should probably make the effort.

Im just worried that people will be put off submitting to the category due to having to retime it.

 

Forum: Virtua Fighter 2

Thread: Changelog - 4/2/2018

Started by: TenkaTenka

Good ideas Molotok!

In regards to timing for 100%: I do agree. The only real reason we decided on real-time for the whole run is that it just seemed easier to do than having to manually time each segment "GO to KO" and then adding it on to the full run time. We were hoping to keep things simple so that people had a better idea of how to time it before submitting and not put too much work on our own shoulders.

I have been waiting for someone to give some input on it to decide whether or not to change it though, so thanks for bringing it to my attention.

Your idea with the round clock seems like it could work, we need to make sure the round clock represents real seconds though (sometimes they don't, but I think in VF it does). I havent even really noticed it. The other alternative would be to manually time each round and add it on, which would be a bit of a headache .. but that may just end up being more appropriate.

Frankly, it has bothered me .. and I think we may just end up having to do some timing math either way. 🙁

I'll sit down with a run this afternoon and see if the round clock measures up accurately for real seconds. If it does then that would at least be a lot simpler.

Also I'll see about applying for a "Virtua Fighter" series as well.

Thanks for your input. 🙂

MolotokMolotok likes this. 

Forum: Mortal Kombat

Thread: MS-DOS versions of Mortal Kombat FAQ

Started by: TenkaTenka

(edited: )

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How many different versions of MS-DOS Mortal Kombat are there?
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There are 7 known versions of Mortal Kombat for MS-DOS.

3 Leaked Pirate/Beta versions of the game.
2 Versions released by a company called Ultratech.
1 Version released by Virgin Interactive on Floppy Disk.
1 Version released by Acclaim on CD.

You can find an extremely in depth break down of each version here:
https://cloakedthargoid.wordpress.com/mk1-dos-versions/

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Which versions are legal for speedrunning?
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The only versions we are allowing for speedrunning are:

- The 2 Ultratech versions under the "Ultratech" category.
- The Virgin Interactive version under the "Virgin" category.
- The CD version under the "CD (GOG Version)" category.

- The 3 leaked pirate/beta versions are banned for the purposes of speedrunning.

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What are the differences between these versions? Why are they in separate categories?
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Aside from various minor differences, the most important thing you need to know about these versions is that they run at different speeds:
- The 2 Ultratech versions (and the 3 leaked versions) run slower than the arcade version of the game
- The Virgin release runs equal to the arcade version of the game
- The CD version runs faster than the arcade version of the game

We have chosen to separate the categories for the DOS version into their respective speed. Since speed is the most defining factor for speed running, it would make it extremely unfair to put these versions in the same category.

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How can I identify which version of MS-DOS Mortal Kombat I have?
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Aside from the aforementioned speed differences, you can tell by observing the introductory logo's at the start of the game:

- Ultratech versions have small white writing underneath the Acclaim logo showing the name Ultratech along with assorted company information.
- Virgin versions have a red Virgin Logo splash screen that appears after the Acclaim logo and before the Probe logo.
- CD versions do not have either of the above logos or signatures. Additionally, if you purchased your copy from GOG.com, this is the version you will have recieved.
---------------------------------------------------------------------------------------------------------------------

- Please ask here if you have any other questions.

Peanutfan22Peanutfan22, NihilistComedyHourNihilistComedyHour and NerdyNesterNerdyNester like this. 

Forum: Virtua Fighter 2

Thread: Changelog - 4/2/2018

Started by: TenkaTenka

(edited: )

Hmmm .. Im not sure what the differences are exactly. I know that VF1 on PC allowed texture graphics. Thats the only differences I know about unfortunately.

If the differences are only Visual, then I would say leave it as VF1. I have 0 knowledge about VF Remix though. If there are no actual gameplay/physics/AI re-balances/changes or anything like that .. the VF Remix board probably would be unnecessary and should just count as VF1.

But yea .. if there are any changes at all to the core gameplay then it should definitely exist, and we'll have to do some investigating to figure out if VF1 PC plays more like VF1 or Remix and categorize it appropriately.

 

Forum: Virtua Fighter 2

Thread: Changelog - 4/2/2018

Started by: TenkaTenka

Awesome ... done.

IcKYIcKY likes this. 

Forum: Virtua Fighter 2

Thread: Changelog - 4/2/2018

Started by: TenkaTenka

(edited: )

Feedback is welcome. Do we allow custom difficulties? should we have a separate category for it? ..
Also, should the Difficulty variable obselete? .. it might be a bit erroneous, but if people wanted to specifically compete for a certain difficulty it might be relevent.

 

Forum: Virtua Fighter 2

Thread: Changelog - 4/2/2018

Started by: TenkaTenka

(edited: )

- Reduced leaderboard to just - Short Run, Full Run, and 100%, removed specific difficulty leaderboards
- Added rule allowing any Default difficulty setting to be used
- Added rule not allowing "custom difficulties" i.e. manually setting ring size/hp
- Added variable for Difficulty setting. Currently set to "not obselete" so, it will show multiple entries from the same person across difficulties (but only count ranking for the best time).
- Added a description to the rules of the Short run explaining why the run exists and how its a good starting point if you're new to VF2.
- Added a link to the Nebula Model 2 Emulator in the tools section - some may not know that this is the only working emulator for the Arcade version of VF2.
- Added PS3 and Xbox360 to the allowed platforms.

 

Forum: Virtua Fighter 2

Thread: Proposal for changing/simplifying the runs

Started by: TenkaTenka

Thanks for the input IcKY. I talked it over with Lolkiu and we're in agreeance. Expect the changes shortly.