Forum: Super Mario Odyssey Thread: GG to everyone in BTTV7! Started by: FloppyPantsFloppyPants |
Quit spamming this forum with these threads, they are doing nothing and piling up notifications. |
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Forum: Wizard101 Thread: Gobbler King% Started by: S4mNotWellS4mNotWell (edited: ) |
I suggested the idea when I did my 1 week of runs and it was turned down, I think it as misc. is fine, the street is long enough and is just an extension of Wizard City%, which in turn all the streets a part of Wizard City% are also extensions, they just so happen to be a part of the main questline to get through Wizard City. I don't see the harm in at least adding it somewhere if there's more consideration towards running it. |
Forum: Super Smash Bros. Brawl Thread: Boss battles question Started by: rprrpr |
If you're using two controller then it's Co-op, and since there's no possible way you could save time from doing so, I think it's fine, just submit only yourself. |
Forum: Super Smash Bros. Brawl Thread: Subspace Emissary Major Skips Started by: |
Although not a skip, Character Storage is a glitch that enables you to play a new level on a new game file with an unintended character group. This was found by James on January of 2021. The glitch is performed on the map by hovering over a level next to the new level and pressing towards that direction + A on the same frame. You can preload a specific group by entering an already completed level with that group, return to map, and perform the glitch on the new level. If a level has an opening cutscene and/or opening cutscene that forces a certain group's selection before gameplay, the stored characters will not be able to be played. Because of this, the glitch will successfully work only on the following levels: The Plain, The Ruins, The Swamp (until Giant Diddy Kong fight), The Research Facility II (until Samus' fight), The Subspace Bomb Factory II (until horde fight), and The Great Maze (until Tabuu fight). For these levels, rather than showing the character selection screen before entering, the game will display the difficulty selection screen from the completed level while performing this glitch (changing the difficulty before entering does not work, whatever the initial difficulty was selected upon starting a new file will override the completed level's selected difficulty). Also, the stored characters can bypass any cutscenes throughout these levels until the first one that forces the level's set character selection. Currently, this glitch would not save any time in a full-game run (due to the slow nature of preloading a specific character group and entering the new level with the previous level's group is not optimal for all of the above levels), however, it can save time in The Ruins, The Swamp, and The Subspace Bomb Factory II for individual level runs since unintended characters are a faster option before the stored characters are canceled out by entering the fights that force the levels' set character selection respectively. This direction + A 1-frame trick has been used for other previous discoveries, such as skipping difficulty selection upon starting a new file (forces to Intense), and invisible name tag selection (doesn't show invisible name tag in-game). |
Forum: Super Mario Odyssey Thread: Sudmitting a rum from twitch Started by: Jim-e-dogerJim-e-doger |
Don't reply if you have nothing helpful to post @Shadow64Shadow64. Highlight your run from twitch and then copy paste that URL into the URL box when submitting a run. Don't know if you can highlight on phone, try to use a computer if you can. |
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Forum: Wizard101 Thread: New mods, official discord and Co-op runs Started by: |
Rather than "Normal" just do "Solo", self explanatory. Would agree the merge makes sense after EU server updates. |
Forum: Wizard101 Thread: New mods, official discord and Co-op runs Started by: |
Regarding the potential merging of Legacy and Current, I would recommend to add Legacy/Current filters beforehand while its easy to apply to all the runs that are categorized under their respective wizard city patch. This way it will be easy to tell which runs were completed before the wizard city patch and afterwards. |
videogameplayer100videogameplayer100 likes this. |
Forum: Wizard101 Thread: Wizard101 ANY% Wiz City, Krok, Marleybone, etc. Started by: DairyKingDairyKing (edited: ) |
The Co-op idea was something Red/Poop and I were going to attempt before wizard city was ruined. I think in that aspect Co-op would be a good idea upon fresh start (which may be the way to do a full Arc 1 run since 2 underleveled storms is greater than 1), rather than the max wizard carry Co-op (Toontown Rewritten does this version of Co-op, but it does not seem to be a good run for Wizard101 with the way the games differ in questing). Co-op runs for MMORPGs are always hit or miss. |
Forum: Super Smash Bros. Ultimate Thread: New Categories Started by: |
I don't believe so especially with the limited content of that game. Plenty of other category extensions have proper objectives and motive to them, all people want for this is CPU (x) stock so that they have a place to upload their chrom up b's. This game does not have genuine extensions outside of World of Light stuff which has always been unpopular. |
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Forum: Super Smash Bros. Ultimate Thread: New Categories Started by: |
The kind of categories people suggest for this game are super arbitrary and should not be on a category extensions leaderboard. |
PoggersPoggers likes this. |
Forum: Wizard101 Thread: Wizard101 ANY% Wiz City, Krok, Marleybone, etc. Started by: DairyKingDairyKing (edited: ) |
I definitely don't think assisted runs have any chance on being added onto here. As well as for Krok and onward, it's hard to judge what equipment would be considered as the base for each world as individual runs, just too many arbitrary factors to setting these things up. This has been discussed numerous times over the years, I doubt any of it will be added. |
Forum: Toontown Rewritten Thread: Speedrun for going sad Started by: Giuca002Giuca002 |
Don't believe we're willing to add any categories with arbitrary goals/objectives. |
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Forum: Super Mario Odyssey Thread: How to Upload long video to YouTube? Started by: LilBroski1LilBroski1 |
All you need is to have phone verification. |
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Forum: Super Smash Bros. Brawl Thread: Add a new category Started by: PoliuyerasPoliuyeras (edited: ) |
No, ideas and categories with arbitrary rulesets and/or objectives will not be added, there are no plans to add anymore categories to this leaderboard. |
PokeheroPokehero and InprisonedShadowInprisonedShadow like this. |
Forum: Super Smash Bros. Ultimate Thread: If yall add sephiroth Started by: spinsspins |
It's a limited-time challenge, not adding. |
IronInvoker47IronInvoker47 likes this. |
Forum: Super Smash Bros. Ultimate Thread: Sephiroth Challenge? Started by: OverdriveOverdrive (edited: ) |
It's limited, there's no point in an addition of the challenge when it won't be permanent. |
Forum: Super Mario Odyssey Thread: Submit Your No-Video Runs Here Started by: |
Forgot to mention about 4 months ago, but Okra and I have stopped maintaining submissions for this. There have not been many submissions since 2019 and this has become pointless to continue manually updating over time. So for now future submissions will not be updated. |
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Forum: Super Smash Bros. Ultimate Thread: I had an idea... Started by: |
Until someone does it, no reason to add it, this has been stated before, and there's good reason no one has even thought of trying it lol. |
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Forum: Super Smash Bros. Ultimate Thread: Reason to not use ms on Classic RTA? Started by: |
RTA ties are retimed with IGT to split the difference, this and the above post were basically stated within my first post of this thread. If you have more questions, you could ask them in the discord server. |
SynestroSynestro likes this. |
Forum: Super Smash Bros. Ultimate Thread: Reason to not use ms on Classic RTA? Started by: |
To stay consistent with every other run, and to not really waste the mods time while verifying, it is preferred that runners not submit with milliseconds for Real time, however milliseconds for In-game time is completely fine. |
SynestroSynestro likes this. |