Forum posts

Forum: Level Up!

Thread: BUGZ

Started by: TaranBaronTaranBaron

https://clips.twitch.tv/TiredSucculentWalrusKeyboardCat

Maybe I hit X on the PERFECT frame to cancel the cutscene??

 

Forum: Level Up!

Thread: Big ol' discussion thread

Started by: TaranBaronTaranBaron

PLAY THE GAME HERE:
https://www.newgrounds.com/portal/view/519030
(You might wish to download it, in case it ever goes offline.)

GUIDE (From the developer!):
https://titch007uk.newgrounds.com/news/post/408038

FIRST EVER SPEEDRUN, FROM 2009:

TARAN'S FIRST RUN, 9 YEARS LATER:

FIRST RUN WITH FULL COMMENTARY:

 

Forum: Spider-Man 2

Thread: Date of my 1:19:58 run was wrong. plz fix. Have submitted.

Started by: TaranBaronTaranBaron

I had it listed as April 19 2015, but that's just when I uploaded the video to YouTube. It was actually done on Twitch on Feb 5 2015, as evidenced by this link:

https://imgur.com/a/bkTyt

There's also a link to the twitch broadcast in the run description itself. IDK if it still works.

Also, what's a guy gotta do to get modded around here? 😛

 

Forum: Spider-Man 2

Thread: Taran Guide Discussion Thread

Started by: SlyfincletonSlyfincleton

The map is finished¤.

http://i.imgur.com/pZSzdwZ.jpg

There is also new written information about each race, in my guide.
I'm now going to take a break from Spider-Man 2 related stuff. Good luck to you all!

¤White areas have not been mapped out very well. All races are PROBABLY present. Only a few of them have arrows that point where they lead. By all means, anyone should feel free to contribute to the written guide and the map.

SlyfincletonSlyfincleton and ThinksTheClownThinksTheClown like this. 

Forum: Spider-Man 2

Thread: In-game Time and Loads

Started by: ThinksTheClownThinksTheClown

Does anyone know if the IGT counts cutscenes or not?

I noticed on one of the runs (mayeb the world record one??) That the final cutscene was kept in. It's nice to be able to watch it as a little reward, but you can't see your in game time until AFTER that cutscene.

I was the one who initially started to save my IGT alongside real time. Maybe it will turn out to be pointless, and we'll probably never use it, but it's nice to have it anyway.

 

Forum: Spider-Man 2

Thread: Taran Guide Discussion Thread

Started by: SlyfincletonSlyfincleton

I've updated my guide with more races. If you have information on any of the races that I have not gotten to yet, please add that to the list and post it here.

I'm going to finish labeling all the races for you guys and then I'm going to relax on the SpiderMan 2 research. This kind of thing will consume all my time if I let it...

Edit: completed map below!

ThinksTheClownThinksTheClown and SlyfincletonSlyfincleton like this. 

Forum: Spider-Man 2

Thread: Taran Guide Discussion Thread

Started by: SlyfincletonSlyfincleton

Haha, that's a shame about the minimap. How did you "figure out" that they are textures?
And why would it matter, anyway? Surely the 2D map still exists inside the game in one form or another, however fractured. (I have noticed that different districts have their own coloring.)
It may still be possible to get that map information out of the game somehow. Though this has such a small following at the moment, that I doubt any of us are technically capable enough to figure out how to get it.

You may be onto something with screenshots.
The best way to do that would be with Dolphin emulator, rendering the entire screen in as high a resolution as possible. Then you climb to the tallest building, holding the C-stick so that the map is flattened, orient yourself NE, and jump. At the top of the jump, you take a screenshot.

Then you can cut out the minimap part of the screen, and transpose it on top of my master map in photoshop.

And then do that about... 500 times to get the whole map........

A huge pain in the ass, and I'm not even sure that the additional resolution and information would really be all that valuable. Though it WOULD allow you to see alleyways and other gaps between buildings quite easily.... (my map does not) which could lead to some routes becoming more optimized.

---

Another area of research would be from death-warping.
Again, when Spider-man re-spawns, he is taken to the end point of the last mission he completed... I THINK. But I have never actually tested this. Someone needs to play the entire game through, and DIE after every single.... let's call them waypoints ... all the way from 1 to 58 (as numbered in my guide.)

Save-warping is another possibility, but again, I think it has the same problem of always taking you to the last location. One interesting possibility would be saving and then loading while inside a location like the Daily Bugle. Perhaps it will take you back out and into the city.

Maybe we could compile a list of all "areas of research" as I call them.

 

Forum: Spider-Man 2

Thread: Taran Guide Discussion Thread

Started by: SlyfincletonSlyfincleton

Neat! Thanks for being an active part of Tobey 2 speedrunning! (As it is apparently now called!)

So, I actually cannot find back the video where someone manages to LEAVE the art museum.
But it wasn't too hard. You can actually ENTER and/or LEAVE the museum by jumping into the door JUUUUST RIGHT.

I am going to update my map with all the races that I wrote down on paper. Looks like there's at least 128 of them! I classified all of them as Easy Medium or Hard, which gives you 300/800, 1200/500, and 700/1700 points respectively, depending upon if you get the mega time or not.
Oh, looks like there's Insane difficulty as well... hmmm.... I dont even know how many points that will earn you....

The first stage of routing a game for speedrunning, as far as I can tell, is collecting information. I've already done a lot of that, so I'll just make sure you guys have all that data so it doesn't go to waste.

Slyfincleton, would you mind writing out the current route that you use, in the same style that I wrote out mine?
While my map is far from complete, the location numbers should be PERFECT.
The numbers and letters I used for the hideouts and secret tokens is based on one of my first routes, and so they are basically arbitrary.
Fortunately, the races all have their own in-game numbers.
There are SOME green tokens that give a LARGE number of points. Possibly enough points to be worthwhile in a speedrun. But there are hundreds of green tokens, and I have not even bothered to check them all.

I'm in the process of updating my map. I'm adding races, and labeling everything so it's easier to talk about.
When I talk about "north" it's not the real north... just "up" on my map. I should probably fix that...

I added a bunch of the races that I had information about, into my guide. the list is very incomplete.

SlyfincletonSlyfincleton likes this.