Forum posts

Forum: Castlevania: Symphony of the Night

Thread: Alucard Any% ACE

Started by: nathan7878

Why I would hate this? Ben's time obviously wouldn't be beaten by this since it is a different category. That's kinda the whole point of categories.

 

Forum: Crash Bandicoot: N. Sane Trilogy

Thread: Time differences between pc and ps4

Started by: ToothieToothie

I've been trying to figure out some regional stuff for a while relating to my game(sotn), but maybe this will be helpful elsewhere too. In our case it is the Xbox360, but I recently found out that the NA PS4 also runs at 59.94hz. In the case of the 360 the European console runs at 60hz, which results NA losing about 3.5 frames per minute and not affect loading times(which you guys exclude anyway). I haven't been able to gather a lot of additional data so far. I don't understand why these consoles even adhere to the NA framerate standard still while pal ones obviously ignore it. I also don't know if European PS4 runs at 60hz flat, though I'm pretty sure it would.

 

Forum: Castlevania: Aria of Sorrow

Thread: soma all bosses no 0hp glitch?

Started by: FancyjoshFancyjosh

Keep in mind that a category doesn't necessarily need to be on srcom. You can still run it and if it turns out to be an interesting run and gets competitive it will naturally warrant a leaderboard.

 

Forum: Castlevania: Symphony of the Night

Thread: Record Progression and other news

Started by: TalicZealotTalicZealot

The progression has a new home: https://castlevaniaspeedruns.com/SOTN_Record_Progression

We have starter working on filling in some information over at the wiki provided by the dudes from the CastlevaniaSPeedruns Discord. https://castlevaniaspeedruns.com/Castlevania:_Symphony_of_the_Night

While browsing the records you should also check out our SOTN Speedrun History video series presented by our Discord server The Long Library:

 

Forum: Castlevania: Symphony of the Night

Thread: Alucard Any% ACE

Started by: nathan7878

Well did you save corrupt? Then it wouldn't be the same category obviously.

 

Forum: Castlevania: Symphony of the Night

Thread: Emulator questions

Started by: DespatcheDespatche

Be wary that on Playstation the JP 1.0 version of the game would be considered a different category. It has some exclusive glitches and some of the mechanics work a bit differently, no wingsmash chaining for example. There seems to be another Japanese release that is closer to the western game, but we don't really know how that situation is since we don't have many runners on PS hardware.

 

Forum: Castlevania: Symphony of the Night

Thread: Emulator questions

Started by: DespatcheDespatche

SSF is acceptable, but I've heard it suffers from input delay. Yabause itself is pretty annoying, but now there is no need to touch that piece of garbo because BizHawk has it's core and it works fine there. I don't think any of us has tried out XEBRA yet, but from all I've heard it is one of the better cores. Usually if there are problems with sotn they are due to audio synch. Psxjin and BizHawk are the ones we usually recommend for PSX, there are some more notes here: https://www.speedrun.com/sotn/guide/mb09w

DespatcheDespatche likes this. 

Forum: Castlevania: Symphony of the Night

Thread: Emu

Started by: UrieUrie

The record is on the board, you can watch that and replicate those strats.

 

Forum: Castlevania: Symphony of the Night

Thread: PSXJin + Can't Save On Memorycards

Started by: ayomatt01ayomatt01

Bizhawk works pretty well too, it has a couple slight slowdowns, but nothing super significant.

 

Forum: Castlevania: Symphony of the Night

Thread: PSXJin + Can't Save On Memorycards

Started by: ayomatt01ayomatt01

No. Try using the file for both mem cards. Idk..

 

Forum: Castlevania: Symphony of the Night

Thread: PSXJin + Can't Save On Memorycards

Started by: ayomatt01ayomatt01

Try reformatting both memory cards then replacing one with the file from resources. Sometimes psxjin has odd bugs.

 

Forum: Castlevania: Legacy of Darkness

Thread: Emulator runs of Legacy of Darkness.

Started by: CriscoWildCriscoWild

Why hide the emu runs and phrase the rules in an elitist douchey way instead of just moving them over to a separate category?

 

Forum: Castlevania: Symphony of the Night

Thread: Thumb Pain

Started by: CrazyMax46CrazyMax46

Hard to really say anything without seeing your runs. Are you running on 360? Shield dashing speed is actually really not the major factor in clock rush times so I would definitely suggest making it slower so that you don't have issues, but keep it smooth and consistent.

 

Forum: Castlevania: Symphony of the Night

Thread: time diferences between ps EMU and xbox360

Started by: kauem0kauem0

Also it kind of scales with the run. In some areas mistakes are the thing that causes lag or make it much worse. If you're looking for actual numbers the best I can do is say anywhere from a minute to two minutes.

 

Forum: Castlevania: Symphony of the Night

Thread: Help pls

Started by: UrieUrie

You probably forgot to get the Cube of Zoe, which is the relic that allows candles to drop hearts and subweapons.

caligulascaligulas likes this. 

Forum: Castlevania: Symphony of the Night

Thread: PS1 hibox viewer

Started by: SilentsigilSilentsigil

It is a lua script you load into psxjin, it can be found here: https://forum.speeddemosarchive.com/post/castlevania_sotn_collision_box_viewer.html

In fact I'm gonna add it to the resources.

I think it doesn't show some stuff though.

 

Forum: Castlevania: Symphony of the Night

Thread: PSXJin + Xbox Controller

Started by: ThorinoriThorinori

I play on kb. If you look at my emu pbs you can see the setup.