Forum posts

Forum: The Site

Thread: SRC Rules Feedback

Started by: kirkqkirkq

Why? Because your runs are clearly extremely relevant and affect the categories they were in. If there is no legitimate reason beyond yet another bs speedrunning squabble I too would be annoyed that you want to remove them. I've had to deal with this horse shit multiple times now, people go all emo and delete everything then resubmit after a few months when their brain comes back, stop it. Just talk it out like normal people.

 

Forum: Speedrunning

Thread: akumajou dracula x gekka no yasoukyoku saturn speedrun

Started by: angelkofangelkof

Please read the rules of our leaderboard before submitting runs to categories any more. Thank you.

KomradeKomrade likes this. 

Forum: The Site

Thread: That should not be allowed

Started by: KaMa2KaMa2

If you can't trust someone to verify their own run how can you trust them to verify everybody else's? Additionally not every game is blessed with an active community and many mods.

ImaproshamanImaproshaman, VakalaVakala and 3 others like this. 

Forum: The Site

Thread: Game Icon not updating

Started by: RevHavocRevHavoc

If you're talking about favicons, those haven't worked in years.

 

Forum: The Site

Thread: The Theme Editing is a bit... off...

Started by: jkrjkr

Pac did mention trying to implement measures to prevent clashing colors. Something to force 'eye-sore' color combinations away from each other. Maybe this is as a result of that.

ImaproshamanImaproshaman and jkrjkr like this. 

Forum: The Site

Thread: New site layout - Amendments #2

Started by: PacPac

I don't know what you could possibly mean by "it gets fucked up with the frames", but a properly downloaded video is more accurate since youtube rounds the framerate.

ImaproshamanImaproshaman and QuivicoQuivico like this. 

Forum: The Site

Thread: Feedback thread

Started by: PacPac

This has come up before multiple times, but with the redesign I feel like it would be a good time to reconsider query string parameter routing for subcategories, considering how popular their usage has become.

ImaproshamanImaproshaman likes this. 

Forum: The Site

Thread: New site layout - Amendments #2

Started by: PacPac

If by your reasoning it is a 2 class system to choose not to download and re-time every single run with a small moderation staff, then I guess you are right, but also nobody complains about this. You can't use blanket reasoning for every single game, board or community, it obviously doesn't work that way. It would simply be false to display 23.000 for a run that is not timed with millisecond accuracy and in some cases it is not trivial to simply time every run like we do for the 'high class' ones.

 

Forum: The Site

Thread: New site layout - Amendments #2

Started by: PacPac

@HowDenKingHowDenKing I don't know how anything I said meant that I "want to run a 2-class system where slower times are less worth".

 

Forum: The Site

Thread: New site layout - Amendments #2

Started by: PacPac

My issue is that I do not want milliseconds to be displayed for runs that are not timed that accurately. Currently the policy on the board I manage is that the only runs where ms are shown are the top runs that we manually re-time and everything else stays only timed to the second. I just think that it presents well visually, while staying accurate.

LegsLegs likes this. 

Forum: The Site

Thread: New site layout - Amendments #2

Started by: PacPac

I would only like 000ms to be displayed if manually set, leaving empty fields to be displayed without ms as they are currently.

ThorgaranThorgaran and LegsLegs like this. 

Forum: Castlevania: Symphony of the Night

Thread: Question about controllers

Started by: tech-bonustech-bonus

You can do that just fine, as long as everything else adheres to the rules. No macros or input automation.

 

Forum: Speedrunning

Thread: Some issues with retiming

Started by: [Deleted user]

Another tool that can be used for both services is JDownloader. Then open with Avidemux or Yua to time.

 

Forum: Speedrunning

Thread: writing a paper on speedrunning-- care to answer some questions?

Started by: SquidbirdySquidbirdy

How did you get started here? What/who lured you in?
The concept of speedrunning always sounded cool to me and one day I found Romscout's SOTN speedrun and SDA, so I decided to try it out after finding some of his guides on youtube.

What's the most important thing in speedrunning? Whats the ultimate goal?
I think this is highly personal. For me it is the never-ending goal to improve.

Do you play or just watch? Why do you like it so much?
Depending on availability, mood, motivation I do lots of stuff at different proportions. I have on and off seasons where I will stream and run heavily, or where I take big breaks. I like watching experienced runners and friends. I follow the game on Twitch and try to find new runners, watching them and giving tips. I like practicing offline and developing setups and optimizing movement for rooms.

How has speedrunning and/or this community impacted your life?
It has had a dramatic effect on my life, mostly because of all the people I've met and the friendships I've established. The majority of my friends now I got to meet through this hobby, while only doing it for around four and a half years.

SquidbirdySquidbirdy and KrayzarKrayzar like this. 

Forum: The Site

Thread: Report a site bug

Started by: ZephilesZephiles

Those autofills are usually sort of experimental so that is not surprising. They scan the dom tree of the page to figure out what could get filled. I imagine it can become extra buggy if a SPA loads a bit slowly while the crawl is happening.

ImaproshamanImaproshaman and blueYOSHIblueYOSHI like this. 

Forum: The Site

Thread: Leaderboards moderation requests thread

Started by: GyooGyoo

Then post about it on the game's forum.

 

Forum: Speedrunning

Thread: How on earth can you tell which is the right frame with glitches?

Started by: ChuChuTexanManofLuckChuChuTexanManofLuck

In the case of sotn we can use a few things to either confirm the correct frames or increase our chances of success. We can pause the game by pulling up the map and take as much time as we need to visually confirm. We can set up our position so that the next action needed has a set frame window. Often we can tell after failing a trick if it was early or late by side factors like Alucard's behavior and by feel. So it's a combination of things. Nobody is manually reacting to anything in 1/60th of a second. Muscle memory and homework.

ShikenNuggetsShikenNuggets likes this. 

Forum: The Site

Thread: Run submissions and rejection

Started by: CodyLoadee30CodyLoadee30

The YT link in his profile doesn't work either.