Forum posts

Forum: Diablo II: Lord of Destruction

Thread: Maps LEFT / STRAIGHT/ RIGHT

Started by: andwan0andwan0

The direction of the starting block when you enter the area is your base for the straight facing vector, you base left and right on that.

andwan0andwan0 likes this. 

Forum: Castlevania: Symphony of the Night

Thread: Shielddashing Question

Started by: CrazyMax46CrazyMax46

Well your shield dashing is plenty fast. Maybe even too fast. I know its counter-intuitive to think this way but don't try to go as fast as possible with shield dashing, there is a sort of illusion effect that happens with it that makes people think its a gigantic increase of speed when it isn't really. When you briefly showed the flattening of the thumb method, well that was fast enough for sub 8, easily especially on xbla. Your standard method is already set, BUT the problem I can see with it is control. Like you can shield dash super quickly but if you take 5 days to turn around and kill an enemy, or get hit all the time, then it doesn't matter if you're shield dashing well. So treat the game like a bog standard platformer and focus on those aspects with casual, non-straining shield dashing thrown in there.

Turbodog702Turbodog702 likes this. 

Forum: Castlevania: Symphony of the Night

Thread: Shielddashing Question

Started by: CrazyMax46CrazyMax46

Well optimally you alternate on each frame, that is how TAS executes shield dashing. That is because the speed linearly decreases on each frame. When it comes to RTA it is not worth it at all to focus on increasing shield dashing frequency while sacrificing consistency, because you lose much more time if you stutter your shield dash than you would gain from the increase in frequency. In fact in my experience the more i force myself to do calmer and slower, but more consistent shield dashing, the more my clock rush and mist relic times improve.

Another important point to make is that when you hold out your shield during a backdash you are still sliding back and even are extending the momentum bu a tiny bit, but as soon as you release shield you will stop in place. What that means is that you need to be careful to not get a 'reverse shield dashing rhythm' where you continue stopping yourself every time and having a gap before the next backdash. Essentially think of shield as the first button of concern then dash instead of the other way around: 'shield(hold)-dash(hold)-let go of both-repeat'.

Until you reach WR level where you start considering sub 7 clock rushes, you should only focus on making your shield dashing consistent, not fast. The time gain will come from good jumps, good jump attaks, not getting hit, using wolf, good wingsmashing.

Turbodog702Turbodog702 likes this. 

Forum: Castlevania: Symphony of the Night

Thread: is running an emulator in windowed mode required or optional

Started by: tech-bonustech-bonus

Its fine to run in full screen. The bizhawk movies are meant for tas recordings, don't use those.

 

Forum: Castlevania: Symphony of the Night

Thread: Is skipping the end cutscene and ending song allowed

Started by: tech-bonustech-bonus

Yea, since time ends at final boss death it doesn't matter what you do after that.

 

Forum: Castlevania: Symphony of the Night

Thread: Suggestions On A 360 Controller.

Started by: CrazyMax46CrazyMax46

What system are you playing on? A lot of people use the standard black wired 360 controller. Some like the Chrome / Special Ed Controllers with transforming dpad. Some like the Afterglow. Most still have complaints. A couple of people have used a fightstick, while I myself play on keyboard.

 

Forum: Legacy of Kain: Defiance

Thread: Windowed?

Started by: TearravenTearraven

I haven't found a way to force the game to go into windowed, though a 4:3 resolution should work. If it still gets stretched there might be a scaling option in your monitor itself that needs to be adjusted. I have multiple monitors and my second monitor gets offset to the side because of the low resolution so windowed would be perfect.

 

Forum: Castlevania: Symphony of the Night

Thread: Richter movement

Started by: RashaRasha

Also the sooner you fall off the ledge compared to the start of the slide and start whipping the more speed you are going to preserve.

Turbodog702Turbodog702 likes this. 

Forum: Castlevania: Symphony of the Night

Thread: Alucard Any% ACE

Started by: nathan7878

Done. That happened when I migrated everything into subcategories. I sort of fixed it but it is still a bit weird. What is the problem with Jin for ACE?

 

Forum: Castlevania: Symphony of the Night

Thread: Annoucements and Discussion about the categories

Started by: SakuraFreakSakuraFreak

I know how the fucking game works, don't explain shit to me... I'm getting way too pissed off by this, I have better things to do. If anybody else cares they can deal with it.

 

Forum: Castlevania: Symphony of the Night

Thread: Annoucements and Discussion about the categories

Started by: SakuraFreakSakuraFreak

Either your don't understand what a single segment RTA speedrun is supposed to be or you're full of shit. All bosses run: risky nbomb bufferless skip with risky shield dashing on stairs, first try bufferless library floor clip, first try risky bufferless Olrox's quarters glitch, first try optimal Olrox zip, using back+forward back movement(not allowed), using fire boomerangs in a risky way twice in a row, first try bufferless caverns floor clip,first try toadstool skip in a very weird way, second try bufferless catacombs wolf clip (hardest wolf clip in the game), first try bufferless library escape floor clip, risky relic skip, pausing the game exactly before drac dies. No my friend, you may be a great glitch hunter and know a shitton about sotn, but it would take a lot to convince me that your runs are single segment real time attacks.

 

Forum: Castlevania: Symphony of the Night

Thread: Annoucements and Discussion about the categories

Started by: SakuraFreakSakuraFreak

Prove it. Everybody else in the community streams their attempts live. A lot of the shit you do first try every single time in your 'runs' is completely arbitrary, yet immaculate. Are you claiming you're infinitely better than rom and DB?

 

Forum: Castlevania: Symphony of the Night

Thread: Annoucements and Discussion about the categories

Started by: SakuraFreakSakuraFreak

I don't know about that, but I would highly recommend that you use BizHawk instead of Yabause.

 

Forum: Castlevania: Symphony of the Night

Thread: Discord?

Started by: Amber24Amber24

You can do both, I do down then attack. If you look at my run you can see all inputs, but some of the strats aren't a good idea for console.

 

Forum: Castlevania: Symphony of the Night

Thread: Discord?

Started by: Amber24Amber24

Currently there isn't a dedicated discord server. You can just as here and I'll answer or you can ask in any of the runners' channels.

This pastebin text commentary by mouse provides almost all of the information for the Maria any% category http://pastebin.com/JDsCEzfK

 

Forum: Castlevania: Symphony of the Night

Thread: In game lag because of recording

Started by: OhshumukiOhshumuki

Some PS2 models have one specific issues where they freeze up, but other than that PS2 version runs really well, almost as fast as emulator. If you use emu it is recommended to use psxjin, if you cant do that either bizhawk or a recent epsxe (even though thats still not recommended because of bad displaced rendering affecting how some trick positions look). That said psxjin and bizhawk can also lag sometimes. Try to reduce your browser usage while streaming/recording. If possible move the browser off of your main monitor and don't have any video players loaded (twitch/yt/etc).

 

Forum: Castlevania: Symphony of the Night

Thread: Alucard Any% ACE

Started by: nathan7878

I can't , but that will probably happen if we get submissions for it.

 

Forum: Castlevania: Symphony of the Night

Thread: Alucard Any% ACE

Started by: nathan7878

In any case I hope you realize that you're the only person in the universe that can currently verify an ACE run 😃