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TTInquisitorTTInquisitor
(He/Him)

United Kingdom

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Forum: Diablo III: Reaper of Souls

Thread: 100%

Started by: WolfOfOdinWolfOfOdin

10 Jan 2023, 03:08

Another Year another 1,000hrs.

Here we have the 2,000hr Summary! please enjoy!

Diablo 3 Solo 100%: 2000hr Summary

Profile Info:

Achievement Points: 7540
General: 100% (Including Darkening of Tristam)
Adventure Mode: 100%
Campaign: 100%
Hardcore: 100%
Classes: 98%
Set Dungeons: 100%
Challenges: 100%
Crafting: 100%

All achievements for a Solo playthrough

Crafting Supplies:
Khanduran Rune: 347
Caldeum Nightshade: 304
Arreat War Tapestry: 57
Corrupted Angel Flesh: 43
Westmarch Holy Water: 157

Reusable Parts: 22,613
Arcane Dust: 161,379
Veiled Crystal: 166,932
Death's Breath: 362,781
Forgotten Soul: 83,766

Paragon (Normal): 4177/20k
Paragon (Hardcore): 773/20k

Gold collected: 580,453,109,915
Elites Killed: 354,018
Monsters Killed: 9,583,026
Bloodshards Collected: 5,462,664
Nephalem Rifts: 12,142
Bounties Completed: 18,425

Rare Item Drop Time:
Wirts Original Leg: 527:32:06
Murlocket: 460:56:26
Whimsyshire Portrait: 153:47:13
Cosmic Wings: 129:59:14
Wings of Mastery: 394:01:03
Live Moore Pet: 136:37:39

Legendaries: 826/856
Ancient: 550/800
Primal: 177/800

Kanai's Cube: 214/416

 

Forum: Diablo III: Reaper of Souls

Thread: 100%

Started by: WolfOfOdinWolfOfOdin

25 Jan 2022, 16:30 (edited: 25 Jan 2022, 22:50)

So I've had a busy year being able to finally attempt this run and I wanted to post a 1,000hr summary of the run thus far!

So please enjoy!

Diablo 3 Solo 100%: 1000hr Summary

Profile Info:

Achievement Points: 7530
General: 100% (Including Darkening of Tristam)
Adventure Mode: 100%
Campaign: 100%
Hardcore: 100%
Classes: 98%
Set Dungeons 100%
Challenges: 99%
Crafting: 100%

All achievements for a Solo playthrough

Crafting Supplies:
Khanduran Rune: 6064
Caldeum Nightshade: 5746
Arreat War Tapestry: 5746
Corrupted Angel Flesh: 5747
Westmarch Holy Water: 5741

Reusable Parts: 120,397
Arcane Dust: 186,614
Veiled Crystal: 143,467
Death's Breath: 229,520
Forgotten Soul: 66,770

Paragon (Normal): 2491/20k
Paragon (Hardcore): 773/20k

Gold collected: 177,298,590,143
Elites Killed: 179,323
Monsters Killed: 5,115,606
Bloodshards Collected: 2,213,655
Nephalem Rifts: 5154
Bounties Completed: 11,680

Rare Item Drop Time:
Wirts Original Leg: 527:32:06
Murlocket: 460:56:26
Whimsyshire Portrait: 153:47:13
Cosmic Wings: 129:59:14
Wings of Mastery: 394:01:03
Live Moore Pet: 136:37:39

Legendaries: 799/855
Ancient: 431/799
Primal: 130/799

Kanai's Cube: 165/411
only another 5800hrs (Estimated) to go!

 

Forum: Rumble Roses XX

Thread: All characters speed run coming soon

Started by: P1ZZAC4TP1ZZAC4T

15 Feb 2021, 05:21

What rule set do you have in mind for this run?

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

3 Sep 2020, 21:40

Including in game time and RTA can be something that can be done and would be interesting to see the differences between the two as well

 

Forum: Diablo III: Reaper of Souls

Thread: 100%

Started by: WolfOfOdinWolfOfOdin

26 Aug 2020, 23:52

Hey everyone bit late to the party on this one but I have had a idea of attempting this or atleast setting out some rules and seeing what people think to them.

So basically I was thinking of Non Seasonal, Solo 100% with RoS and Necro DLC

Going off of achievements alone this would include:
General: 100% (Including Darkening of Tristam as I'm sure Blizzard would keep this as a renewed event if not remove it)
Adventure Mode: 100%
Campaign: 100%
Coop (Would be removed as this is Solo)
Hardcore (Could possibly be its own 100% just by using the Hardcore Achievement list/ or be added on top)
Classes: 100%
Set Dungeons 100%
Challenges: 99?% (There is one challenge "Saviour" Save players from death as I would assume thats a coop achievement and not possible to get in solo.)
Crafting: 100%

also some extras to include all pets/wings/pendants/portraits. (The non seasonal ones)
Another thing I was thinking about because I am a masochist All Unique Primal Ledgendarys

One way I was thinking of showing evidence of collecting all normal/anceint/primal varients is to time stamp when I revealed the item on a spreadsheet so its easily traceable.

This would be done on a complete fresh copy of the game.

This isn't something I am planning straight away but has been playing in the back of my mind and I would love to attempt it at the very least.

But I would love to know how guys feel about something like this.

Thanks for your time.

EesaneEesane and LichzimLichzim like this. 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

14 Jul 2020, 21:28

I'm sorry to hear that, the rule change was put in place quickly due to the old ruling being incorrect on the ending sequence so I cleared the board for future runs as the rules have been changed for any%.

I take full responsibility for the problem because I mislabeled the ending sequence.

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

14 Jul 2020, 15:06

Basically how I saw it, and I thought the 2nd ending was something you have to activate after the credits roll but it turns out it plays automatically so changing the any% rules does make sense. I'm sorry I had to reject your run Bran.

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

13 Jul 2020, 22:53

Sounds good to me, I will take that out and all should be good to go!

Mr_SomethingMr_Something and kreeperkiller63kreeperkiller63 like this. 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

13 Jul 2020, 22:45

so for both intro skip is allowed as it doesn't require the save to be tampered with.
for ng+ I would think it be when you start it again after the 1st completion of the story so it sets you to the earliest point with anything you have unlocked and any level.

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

13 Jul 2020, 22:39

so adding ng+ any% would be a good idea since it would differ from any%

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

13 Jul 2020, 22:36

I'll add in for any% about Intro skip I thought it was only for for ng+?

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

13 Jul 2020, 22:30

Yeah it's annoying to do but you was right, it was hard finding a video of the ending to double check and that's why I was getting so frustrated about it all.

But I look forward to future runs for this game hopefully Tri and Bran redo there Any% runs.

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

13 Jul 2020, 22:27

Changed the Timer end rule.

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

13 Jul 2020, 22:24

I finally found a video with the full ending so you are right I thought you needed to trigger reset sequence after the credit rolls.

But if the rules change then all the runs will have to be rejected so unless you plan on running any% with the new rule change I'll accept it, if not this game is very dead and making any% longer isn't going to entice anyone into running it.

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

13 Jul 2020, 22:06

It being the Encore ending as a bonus ending or the "real" ending doesn't apply in a speed run, it would apply if it was encore% to get to the real ending but its not.

Any% is to finish the game and get the first ending.

 

Forum: Pit People

Thread: Why is end Time for any% when you hit the bomb instead of when you go back to town?

Started by: kreeperkiller63kreeperkiller63

13 Jul 2020, 19:06

Its set to the bomb because that's the last action the player does before triggering the last cut scene thus ending the game.

The any% WR shows this, and this video which plays the whole cut scene to the credits.

 

Forum: Octopath Traveler

Thread: Old Woman - Clearbrook

Started by: TTInquisitorTTInquisitor

10 Dec 2019, 14:49

Gotcha, I'm still early game and found her to be funny with the early bosses.

 

Forum: Octopath Traveler

Thread: Old Woman - Clearbrook

Started by: TTInquisitorTTInquisitor

9 Dec 2019, 11:27

I don't know the routes I was just having a casual playthrough and found her to be ridiculous in attack hitting around 2k-3k per hit thought she might be usual in a run for a quick boss fight.

 

Forum: Octopath Traveler

Thread: Old Woman - Clearbrook

Started by: TTInquisitorTTInquisitor

8 Dec 2019, 15:57

Is the old woman in Clearbrook worth charming in the early game with Primrose?

She hits like a truck and can be used 4 times I thought it would be a great idea to use her during bosses.

 

Forum: Dead Space (2008)

Thread: Pc Port issues and ethics

Started by: WaifuWaifu

27 Jul 2019, 03:02

I can confirm without vsync this happens - so its best to have that on to avoid this and other possible glitches. this is the only game breaking one I found.

 
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