(He/Him)

Tasmania, Australia

Forum posts

Forum: Frog King

Thread: Discord server

Started by: TCMTCM

I made a Discord server for speedrunning this game, feel free to join: https://discord.gg/dfsnD93

santibosantibo likes this. 

Forum: Frog King

Thread: about the only mod on this page

Started by: santibosantibo

According to the moderation rules, "Moderators are generally given 21 days to process run submissions."

If they don't verify your run 2 weeks from now it may be a good idea to inquire in this thread (I'm willing to moderate if it comes to that).

santibosantibo likes this. 

Forum: jumpNULL

Thread: Invalid Discord link

Started by: TCMTCM

The Discord invite linked in the sidebar now seems to be invalid.
I'm not sure who made the server in the first place or if it's still a thing, but could someone update the link?

 

Forum: Unlock Everything

Thread: v2.00 Release

Started by: DDRKirbyISQDDRKirbyISQ

All of this is really amazing for speedrunning, thank you.

@Horridhenry257Horridhenry257 @KubaTM @NOOBSKINSPAMMERNOOBSKINSPAMMER I'd suggest archiving all current runs or creating a version variable as a subcategory (split between 2.00+ and Pre-2.00).

 

Forum: Unlock Everything

Thread: Minimum Unlocks

Started by: TCMTCM

Thanks for this, that seems to be the same as what I got. I did manage to get a deathless run once; I think the category might be able to go down to a low 6 with more risky combat.

 

Forum: Mobility

Thread: Changelog 21/04/20

Started by: TCMTCM

(edited: )

With @Merl_Merl_ and I having been made mods for the game, we've been able to overhaul the layout of the page. This is a list of changes.
• Added a new custom theme, with the background taken from the Mobility website
• Added new icon and first, second and third place trophies, made by @Merl_Merl_
• Added a new speedrun.com logo in Mobility's Mandrill font
• Added link to the community Discord server
• Added Web platform as the game can be played on itch.io, and moved all old runs done on Web
• Added the genre, developer, and engine
• Updated the game link in Resources to go to the itch.io page with the latest version
• Added a save file for Any% runs
• Columns with no times will no longer be shown
• Tweaked some spelling of category names
• All runs will now always show milliseconds
• Added rules for every IL category and level, and updated the wording for some
• Added ILs for each debug level found in the Debug Room and the inaccessible level Final Boss Old
• Added universal Game Rules
• Added new Any%, No Spin Jumps, and All Levels + Debug full-game categories
• Made the different modes into subcategories for Any% No Major Glitches, All Levels, and All Levels + Debug
• Added and updated rules for all full-game categories

Merl_Merl_ likes this. 

Forum: Mobility

Thread: Discord Server - Feel free to join

Started by: RifltzRifltz

I haven't used my discord in like 2 years lol. I guess I have an excuse to now. This is a good idea, I was thinking about making one too.

 

Forum: Mobility

Thread: Mobility WR Progression

Started by: TCMTCM

I think it's going to be more than makeshift; it will still be useful after we have our leaderboard back because some of the runs on there have now been removed, or were never submitted to this site.

 

Forum: Mobility

Thread: Mobility WR Progression

Started by: TCMTCM

I have started a Google Sheets document to show the WR progression for all full-game categories. Here is the link to view it:
https:/​/​docs.​google.​com/​spreadsheets/​d/​1LJB7EViylN40KRGQwzXF4kkfH6PYuI79_pZJqJdWzXE/​edit?usp=sharing
Note: This includes unverified records and records without video.
If there are some inaccuracies or things missing please message me so I can update it.

Merl_Merl_ likes this. 

Forum: Mobility

Thread: dialogue skip

Started by: Merl_Merl_

I think we could do the same split for 100% that we do for Any%. Current 100% would become 100% NMG and new 100% could be a misc category. For the new 100% category, a run might involved starting from a glitched file to beat the game, then going back to the debug room (and doing the dialogue skip), then beating all levels and modes from inside there to cut out time travelling between them.

Merl_Merl_ likes this. 

Forum: Mobility

Thread: dialogue skip

Started by: Merl_Merl_

I thought so too but the dialogue you're skipping is the dialogue that plays the first time you enter that room. In an 100% you would be starting from a normal file and skipping that dialogue normally when you first spawn in. Coming back after beating the game it doesn't play again.

 

Forum: Mobility

Thread: dialogue skip

Started by: Merl_Merl_

There are other dialogues that can be skipped, but nothing I think that would appear in a run.
For example if, after an Any% run, you return to the Barracks to go to the debug room, you can dialogue skip the "Zzzzz" that appears.

Merl_Merl_ likes this. 

Forum: Mobility

Thread: Mobility Beaten in 45 Seconds

Started by: Merl_Merl_

Huh, that's weird. I guess it makes sense.
I just realised it wouldn't save much time over your PB anyway because it's pretty much the same as entering and leaving Ultima in the Core. Oh well.

 

Forum: Mobility

Thread: Selecting contact mode skip

Started by: TCMTCM

I think it's not too bad having them as the same button. You can see in the video I only had trouble with it a few times. It wouldn't be hard to get used to knowing when to stop pressing space. Then again using something like C instead for this only would be fine.

 

Forum: Mobility

Thread: Mobility Beaten in 45 Seconds

Started by: Merl_Merl_

I was experimenting with the glitch, I'm not sure I fully understand how it works yet.

Read the description of this for thoughts.

 

Forum: Mobility

Thread: Redefining 100% rules

Started by: TCMTCM

Alright, I managed to complete and record it:

Luckily I still had the muscle memory from a few months ago so I was able to get to the spring pretty easily about 5-10% of attempts. Just getting the bit at the end was the hard part but I did it. I think we can confidently call this the hardest level in the game. Doing this in 100% runs is gonna be a pain. The IL shouldn't be too bad though, considering doing it at this pace is pretty much required. I doubt it can go sub-13.

Merl_Merl_ likes this. 

Forum: Mobility

Thread: Mobility Beaten in 45 Seconds

Started by: Merl_Merl_

Ok, I managed to get the glitch on a file in the Core. Didn't really expect it to work so it wasn't the best run.

With the new improvements to Ultima Radius I think I can get around 10 seconds for that section consistently, including the dialogue.
Also, instead of quitting to menu when you enter the Core for the first time, you can also
beat the game, then go to the debug room, then enter Ultima, then exit, then quit to menu. This means your spawnpoint when you re-enter the save after resetting the file timer is right on top of the door to Ultima in the debug room, meaning you can enter it immediately. This probably saves about a second. The new mode selection skip doesn't help, though.

 

Forum: Mobility

Thread: mod isnt active anymore so im gonna post my runs here so i can keep track

Started by: Merl_Merl_

(edited: )

Finally got the sub-8 Any% NMG!

Also took your advice @Merl_Merl_ for the Ultima Radius and got a 7.40

Fairly sure it's faster to not retry.

Merl_Merl_ likes this. 

Forum: Mobility

Thread: Selecting contact mode skip

Started by: TCMTCM

(edited: )

I found a new skip which might save substantial amounts of time. It works the same way dialogue skip does, but instead of pressing down for dialogue, you press space or whatever your select key is to select the mode when you enter a level. I think it works for the same reason: the mode options load in before the level or you're able to see them. When you enter the door for the level, just spam the select key (space) the same way you do for the two dialogue skips. It will select Contact mode before you can see the level. I don't think it works for selecting other modes, though. You're also able to move around a bit before the level loads. For example, you can jump, and when the level loads, you will be in the air and not activate the platform you would normally spawn on.
You can see this in action for most levels in my PB here:

The skip is not hard at all and I think probably saves around half a second per level, which adds up quickly over the run.

I'm going to name it Mode Selection Skip.