Forum: Frog King Thread: Discord server Started by: |
I made a Discord server for speedrunning this game, feel free to join: https://discord.gg/dfsnD93 |
santibosantibo likes this. |
Forum: Frog King Thread: about the only mod on this page Started by: santibosantibo |
According to the moderation rules, "Moderators are generally given 21 days to process run submissions." If they don't verify your run 2 weeks from now it may be a good idea to inquire in this thread (I'm willing to moderate if it comes to that). |
santibosantibo likes this. |
Forum: jumpNULL Thread: Invalid Discord link Started by: |
The Discord invite linked in the sidebar now seems to be invalid. |
Forum: Unlock Everything Thread: v2.00 Release Started by: DDRKirbyISQDDRKirbyISQ |
All of this is really amazing for speedrunning, thank you. @Horridhenry257Horridhenry257 @KubaTM @NOOBSKINSPAMMERNOOBSKINSPAMMER I'd suggest archiving all current runs or creating a version variable as a subcategory (split between 2.00+ and Pre-2.00). |
Forum: Unlock Everything Thread: Minimum Unlocks Started by: |
Thanks for this, that seems to be the same as what I got. I did manage to get a deathless run once; I think the category might be able to go down to a low 6 with more risky combat. |
Forum: Mobility Thread: Changelog 21/04/20 Started by: |
With @Merl_Merl_ and I having been made mods for the game, we've been able to overhaul the layout of the page. This is a list of changes. |
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Forum: Mobility Thread: Discord Server - Feel free to join Started by: RifltzRifltz |
I haven't used my discord in like 2 years lol. I guess I have an excuse to now. This is a good idea, I was thinking about making one too. |
Forum: Mobility Thread: Mobility WR Progression Started by: |
I think it's going to be more than makeshift; it will still be useful after we have our leaderboard back because some of the runs on there have now been removed, or were never submitted to this site. |
Forum: Mobility Thread: Mobility WR Progression Started by: |
I have started a Google Sheets document to show the WR progression for all full-game categories. Here is the link to view it: |
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Forum: Mobility Thread: dialogue skip Started by: |
I think we could do the same split for 100% that we do for Any%. Current 100% would become 100% NMG and new 100% could be a misc category. For the new 100% category, a run might involved starting from a glitched file to beat the game, then going back to the debug room (and doing the dialogue skip), then beating all levels and modes from inside there to cut out time travelling between them. |
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Forum: Mobility Thread: dialogue skip Started by: |
I thought so too but the dialogue you're skipping is the dialogue that plays the first time you enter that room. In an 100% you would be starting from a normal file and skipping that dialogue normally when you first spawn in. Coming back after beating the game it doesn't play again. |
Forum: Mobility Thread: dialogue skip Started by: |
There are other dialogues that can be skipped, but nothing I think that would appear in a run. |
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Forum: Mobility Thread: Mobility Beaten in 45 Seconds Started by: |
Huh, that's weird. I guess it makes sense. |
Forum: Mobility Thread: Selecting contact mode skip Started by: |
I think it's not too bad having them as the same button. You can see in the video I only had trouble with it a few times. It wouldn't be hard to get used to knowing when to stop pressing space. Then again using something like C instead for this only would be fine. |
Forum: Mobility Thread: Mobility Beaten in 45 Seconds Started by: |
I was experimenting with the glitch, I'm not sure I fully understand how it works yet. |
Forum: Mobility Thread: Redefining 100% rules Started by: |
Alright, I managed to complete and record it: |
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Forum: Mobility Thread: Mobility Beaten in 45 Seconds Started by: |
Ok, I managed to get the glitch on a file in the Core. Didn't really expect it to work so it wasn't the best run. |
Forum: Mobility Thread: mod isnt active anymore so im gonna post my runs here so i can keep track Started by: |
Finally got the sub-8 Any% NMG! Also took your advice @Merl_Merl_ for the Ultima Radius and got a 7.40 |
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Forum: Mobility Thread: Selecting contact mode skip Started by: |
I found a new skip which might save substantial amounts of time. It works the same way dialogue skip does, but instead of pressing down for dialogue, you press space or whatever your select key is to select the mode when you enter a level. I think it works for the same reason: the mode options load in before the level or you're able to see them. When you enter the door for the level, just spam the select key (space) the same way you do for the two dialogue skips. It will select Contact mode before you can see the level. I don't think it works for selecting other modes, though. You're also able to move around a bit before the level loads. For example, you can jump, and when the level loads, you will be in the air and not activate the platform you would normally spawn on. I'm going to name it Mode Selection Skip. |