Forums  /  Sword Of Xolan  /  100 % idea
  JetpackAwaaay

I'm gonna run this game once I've beaten it. Probably start with any%, but I thought I'd give my opinion about what 100% would be.

I think it should be starting a new game (deleting all data) and then starting from level 1, collecting all cages and chests. Cards not allowed.

Any thoughts?

D.E.M.O. likes this. 
  drgrumble

Good idea but it would kinda suck to have to grind all over again to get the cards back if/when you want to go back and do any%

 
  JetpackAwaaay

Yeah, maybe. How many coins would you normally get on a 100 % playthrough, though? If 100 % also included every breakable, then you might get enough coins to just buy them.

 
  drgrumble

Yeah, you might be right. If you want to run a fresh game category then I think it would be quite cool due to the raised difficulty.

 
  D.E.M.O.

I just had to collect all cards again, bc I had to reset my phone. I just cleared the game trying to defeat all enemies in my way, saving all villagers, collecting chests and breacking jars and I had enough money to buy all cards except from one. If I had been lucky enough to get the gold coin card early enough, I would say a single playthrough is enough to buy all cards, and if not, with just some coin collecting in the right level (idk which but surely there might be a good one for it) would be enough.
I feel that your idea has potential, but I would allow buying cards. Other than that, requirements:
-Start from a brand new game
-Clear all levels
-Save all villagers
-Open all cages
-Clear all challenges in less than 50"

I wouldn't put buy all cards as a requirement (despite being a 100% run) to avoid shit-coin-grinding but I'm ok if the oppinion is that it should be required

 
  JetpackAwaaay

Don't forget that not all cards are strictly needed for any%. There may be others I don't know about cause I haven't completed the game yet, but the one that puts a "?" next to a hidden location inn each level isn't used at all in any% obviously.

 
  D.E.M.O.

Yea, the useful card are:
-More invulnerability when damaged
-Extra hp at the start
-Max of 4 Fireballs
-Fireballs at the beginning of the level
-Increased live drop %

Nevertheless, I believe buying cards should be allowed in a 100% run