Wisconsin, USA
Forum: Resident Evil Village Category Extensions Thread: FOV Tool development and releases - RE8FOV Started by: |
FOV tool is available! Links below! Latest downloads: https://www.neonblu.com/Tools/ .NET Desktop Runtime 3.1+ required, download at https://dotnet.microsoft.com/download/dotnet/3.1 Source code: |
Forum: Resident Evil Village Thread: FOV Tool development and releases - RE8FOV Started by: |
FOV tool is available! Links below! Latest downloads: https://www.neonblu.com/Tools/ .NET Desktop Runtime 3.1+ required, download at https://dotnet.microsoft.com/download/dotnet/3.1 Source code: |
![]() |
Forum: Resident Evil Village Thread: RE8 SRT in progress Started by: |
NPC/Enemy HP appears to be array-based like prior titles. I found the pointer array count/length and the subsequent values. Just isolating some other weird quirks. |
pappgamerpappgamer likes this. |
Forum: Resident Evil Village Thread: RE8 SRT in progress Started by: |
So status update... Player HP, DA and Lei are in an alpha build of the SRT. We have various inventory properties but not enough to tie everything together (slot position, item quantity, ammo quantity (yes they're separate) and whether it is horizontal or not). Since we do not have the Item ID property yet, we cannot add it into the SRT reasonably. We're working on this. In addition, enemy hp is proving difficult as well as VGR found that it appears enemies are grouped in their own arrays. For example, all lycans are arrayed together in one array, other enemies in another array, etc. Some runners may have seen this in a Cheat Engine table that is circulating by bosses having their own dedicated entry. Some consideration is going to have to be made as to how to best integrate this style of enemy health into the SRT without bloating the read calls. |
HozenHozen and CannoliSenpaiCannoliSenpai like this. |
Forum: Resident Evil Village Thread: RE8 SRT in progress Started by: |
VideoGameRoulette (VGR) and myself are working towards getting an SRT going on this game. We hope to have some news in the coming days. [EDIT] Download links are in the discord channel #tools-development pinned messages |
|
Forum: Resident Evil 2 (2019) Thread: SRT development and releases - RE2REmakeSRT Started by: |
2020-10-03 plugins released for RE2R and RE3R that fix an enemy hp and inventory display issue. DirectX overlay is included in the RE2R package now however only works in borderless windowed or windowed modes. |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
@pappgamerpappgamer I may have isolated this bug. I was able to reproduce this and it appears to be a reference issue (multiple entries updating the same reference). I'll have a new build released for both RE2R and RE3R momentarily. [EDIT] |
DiamonddogezDiamonddogez, ![]() |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
SRT Host Plugin for RE3R updated with support for the latest CERO-Z version. |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
New SRT Host plugins released. SRT Host 2.4.1 required for this update due to an issue with System.Text.Json missing an implementation. Be sure to update both SRT Host and the RE3R plugins. Both links above. |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
New SRT Host plugins release for the latest update of RE3R. SRT Host 2.4 requires for this update due to plugin changes related to configuration storage. Be sure to update both SRT Host and the RE3R plugins. Both links above. |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
Game update, working on this. |
Forum: Resident Evil 2 (2019) Thread: SRT development and releases - RE2REmakeSRT Started by: |
Advanced users: |
Forum: Resident Evil 2 (2019) Thread: SRT development and releases - RE2REmakeSRT Started by: |
Updated to fix broken poison flag. |
![]() |
Forum: Resident Evil 2 (2019) Thread: SRT development and releases - RE2REmakeSRT Started by: |
The new SRT Host plugin for RE2R is now available! If you're familiar with SRT Host for RE3R, the process is the same and you only need the RE2R plugin below. For anyone who does not currently have SRT Host, both downloads are required. Just extract the archives into the same folder. Your folder should look like this if you're only using the RE2R plugins. Current Downloads: SRT Host requires .NET Core 3.1.x. |
![]() |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
SRT has been updated to be 32/64-bit specific. For RE3R you'll want the 64-bit variant. This change was made to support games who are compiled as 32-bit applications and interacting with ReadProcessMemory on those processes. 32-bit plugins on 64-bit host and vice versa is not supported. Other changes include significant CPU performance and memory usage improvements. For ease of use, these are the latest links as of this post: |
pappgamerpappgamer and MaterialBurstMaterialBurst like this. |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
SRT Updated for the 2020-08-06 patch (CERO Z support and fixed wrong Map ID pointer). |
pappgamerpappgamer likes this. |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
SRT Updated for the 2020-08-06 patch. |
Natural11Natural11, kk_spudkk_spud and 2 others like this. |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
I'll be updating SRT in a few hours after I am done with work. |
slime-yslime-y, Natural11Natural11 and 2 others like this. |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
Forum: Resident Evil 3 (2020) Thread: SRT development and releases - RE3REmakeSRT Started by: |
SRT Host and RE3 Plugins updated to versions |
pappgamerpappgamer likes this. |