Forum posts

Forum: Star Trek: Voyager - Elite Force

Thread: PS2 Category?

Started by: grizzlyxbeargrizzlyxbear

(edited: )

If someone does a run and the game is not too different from the PC version we could consider it.

grizzlyxbeargrizzlyxbear likes this. 

Forum: Star Trek: Armada II

Thread: How to install and run the game

Started by: Original_BaumOriginal_Baum

(edited: )

It does run fine from CD on my Win10 system. During the installation I had to wait for a long time at some points, but ultimately it ended up working without any problems. A few things that sometimes help that you could try:

- Instead of running the Autorun.exe or Setup.exe in the main directory of the CD, run the Setup.exe that is inside of the "Setup" directory
- Run the .exe in compatibility mode, for example WinXP
- Copy all files from the CD onto your drive and then try executing the Setup from your local drive instead of from the CD

I don't think there is a way to buy the game first hand on platforms like Steam, just like the other Star Trek games by Activision. I believe there were some licensing/legal issues at some point.

Original_BaumOriginal_Baum likes this. 

Forum: Star Wars Jedi Knight: Jedi Academy

Thread: Some troubles with speedometer

Started by: SyeSye

If you are using Speed Academy you should set it to "Speed Academy, v0.5" instead

 

Forum: Quake II (PC)

Thread: RTX wr?

Started by: BradenbestBradenbest

Ok this is a bit funny. This guy took the demos from the segmented record (https://www.youtube.com/watch?v=hjkLMKgIlG0) and recorded them with the rtx client. Unfortunately he was too stupid too keep the correct map order while putting together the segments. There is a map missing at 2:40 which is instead wrongly inserted at 2:53. Same happens with guard house and torture chambers. Can't be bothered to watch the rest, but he probably fucked up all following maps where map order isnt quite clear from just the map name.

An rtx category does't seem to make any sense to me, it does not seem to change the game at all. If you want to run with worse performance using the rtx renderer be my guest, I don't see why that would exclude you from the normal leaderboards. Maybe I am missing something though, open for other opinions.

BradenbestBradenbest likes this. 

Forum: Star Trek: Elite Force II

Thread: Help my

Started by: andreasettiandreasetti

Look for it in "Control Panel -> Programs and Features" and uninstall from there maybe. I feel like you should still be able to install it, even if it thinks it's already installed by launching the setup from the CD manually instead of going with the Autorun program. See also this https://www.moddb.com/games/star-trek-elite-force-ii/downloads/how-to-install-ef2-correctly-on-windows-7

 

Forum: Daikatana

Thread: New versions of Daikatana 1.3 patch make ep2 skip not work anymore

Started by: SphereSphere

(edited: )

The current version introduces weird changes like changed damage values for ion blaster, those worker guys behaving differently and plasma climbing with ion blaster not working anymore... Here is the installer for an old version that Dekonega gave me, a community manager for the 1.3 project: https://drive.google.com/open?id=1N2xFar7jzxSM2RVDaWbORqKGNLdE6GwA

 

Forum: Soldier Of Fortune

Thread: We really need an in-game timer/load remover

Started by: CubefaceCubeface

Nice consistency Raven... "NYC2" is actually "nyc2" in lower case, shouldve worked if you put that in lower case in there. That would be a bit stupid though, so i updated the thing to be case insensitive on the map names. Tell me if that works.

 

Forum: Soldier Of Fortune

Thread: We really need an in-game timer/load remover

Started by: CubefaceCubeface

Hm yeah i noticed that too, but the actual loading does start seemingly a bit delayed, so that's what it's looking for. It is the same way i do it in many other Quake engine games. I suppose some further checking if this delay is consistent for all runners would be good, if it isn't i can try to find a way to exclude that delay from Game Time aswell.

 

Forum: Soldier Of Fortune

Thread: We really need an in-game timer/load remover

Started by: CubefaceCubeface

Rightclick on LiveSplit -> Compare Against -> Game Time

 

Forum: Soldier Of Fortune

Thread: We really need an in-game timer/load remover

Started by: CubefaceCubeface

Happened because i derped, thx for reporting the issue on github. Should be fixed now, happy running!

 

Forum: Quake II (PC)

Thread: Coop%

Started by: SerpykologiclSerpykologicl

Brainfluid and me did a couple of runs of this (see which is our personal best for instance). However we don't really consider it a competitive category, as far as we know no one else has done this run. I guess we could think about adding it as a misc category, should there be more coop runs happening.

 

Forum: Quake

Thread: Need Help with my Config

Started by: gRnwldgRnwld

I have no go-to solution for bad performance in windowed mode. That being said, updating JoeQuake fixed some performance issues for me back in the days, so make sure you got the latest version (http://joequake.runecentral.com/downloads.html). Alternatively you could try NeaQuake (https://github.com/CRASHFORT/NEAQUAKE/releases). Also make sure your video card drivers are up to date. That's all i got for now, good luck.

 

Forum: Quake

Thread: Need Help with my Config

Started by: gRnwldgRnwld

Sounds like Stuubgards config was overwritten, meaning that his aliases (+primary etc.) were cleared. If you want to make sure the game doesnt temper with your config you can set the file as write protected for example.

gRnwldgRnwld likes this. 

Forum: Star Wars Jedi Knight: Jedi Academy

Thread: Auto-Splitter path issue (I think)

Started by: CoolbordCoolbord

Just go into your splits editor, put "Star Wars Jedi Knight: Jedi Academy" as game name and click the "Activate" button and it will be installed properly.

 

Forum: Quake II (PC)

Thread: Setting up Livesplit and Autosplits?

Started by: PaxtonMegaPaxtonMega

Are you using the Quake 2 Pro Mission Pack Update from the Resources page?

 

Forum: ESA 2017

Thread: Event Floor Layout - Ideas, suggestions and wishes

Started by: Rasmus_1990Rasmus_1990

Thx for the explanations, that cleared up a lot of things. How about switching the BYOC area with the 4xHD 4xMonitors 2xCRTs stuff in the center to have BYOC and Dreamhack less separated?

 

Forum: ESA 2017

Thread: Event Floor Layout - Ideas, suggestions and wishes

Started by: Rasmus_1990Rasmus_1990

(edited: )

- Am i seeing this correctly that audience is between runners and tech? Does that work with the amount of cables that have to go from the runner station to tech?
- Those two tables to the left of the projector screen, are those for the PC runs?
- What's the idea with the softwalls and the area above that?
- I'm probably missing the obvious but what is MKDD?
- Is the bring your own computer area for our laptops and stuff? If so i would prefer having atleast a part of that closer to the Dreamhack PCs and not that separated, see my previous post
- I love the idea of the stairs connecting the inner area directly to the outer ring
- What's the right part of Hall B for (especially that specific setup with the black square)?

 

Forum: ESA 2017

Thread: Event Floor Layout - Ideas, suggestions and wishes

Started by: Rasmus_1990Rasmus_1990

Backing up Monojira for more space for laptops in the PC area. Having those places close to the network switch so we can bring some ethernet cables for coop/multiplayer play with the PCs would be great.

SeductiveSpatulaSeductiveSpatula and FatzkeFatzke like this.