I feel this one would be an incredibly interesting category, as I feel the range of plausible strategies varies wildly. The options and timings for ship builds would be wild to see (invest and race for quality vs sending a slower, more minimalist ship sooner).
As usual with such ideas: Categories are born by running. Feel free to run this and share your results here!
I personally fear it could actually be a problematic category: if strategies turn out to use slow ships, a lot of time will be spent just watching the ship fly. When competitive, it may also becomes extremely RNG-dependent - with the luck only manifesting at the very end of the run. It could also be a rather long category, of which we have plenty in Space Age.
That said, I would be curious to watch runs with that goal and I'm happy to be wrong.
We're excited to announce that the Factorio: Space Age DLC has been added to Speedrun.com.
For Factorio: Space Age, auto-verification will be enabled for now. Special thanks to Zaspar, Zulan, and pantabo for volunteering to help with verifications, as some admins have opted to remain uninvolved