Forum posts

Forum: Kid Icarus

Thread: Kid Icarus - Discord?

Started by: whitelyyywhitelyyy

I do not know of one but I’m also just started to learn Kid Icarus and you are welcome to join mine. There are quite a few runners in there now that can answer most any questions you might have. https://discord.gg/sUrhvUgV

Thee_DeadguyThee_Deadguy likes this. 

Forum: Kung Fu

Thread: NES mini

Started by: Thee_DeadguyThee_Deadguy

I would think it ok. Would want a mod to confirm. GL on the runs and don’t hesitate to ask question.

Thee_DeadguyThee_Deadguy likes this. 

Forum: Double Dragon (NES)

Thread: De-Spawn Abobo found!

Started by: SlackanaterSlackanater

Hey all yesterday I discovered a set up for a consistent Abobo De-Spawn. Not only can you use it on the double Abobos but the tech works on and two enemies. I believe there is more to learn here with the AI so I think this is just the beginning. I

LRock617LRock617, RompOfOttersRompOfOtters and ZeeGee_ZeeGee_ like this. 

Forum: Rygar (NES)

Thread: No WW Routing

Started by: BlankBlank

I think this was the route I used last year when I ran no WW. Took it to 23 minutes ish.

noisepolicenoisepolice likes this. 

Forum: Ninja Gaiden (NES)

Thread: True Ninja (100% damageless) category?

Started by: SlackanaterSlackanater

Hey all, as some of you know I recently was able to complete a run of Ninja Gaiden damageless. There has been lots of talk about whether it should be a new category. My first though was due to the immense difficulty in even completing a run, that no one would even want to try. That is not the case many people have reached out and said that they will be attempting the run. Though my run was not aimed at speed this run could be optimized to be very fast. Also because it allows no damage boosts the routing will be unique to any other category. I also believe that the run would be well received by none speed runners and may help the growth of Ninja Gaiden speedruns. Please let me know what you all think?

NinpoManiacNinpoManiac, hahhah42hahhah42 and 8 others like this. 

Forum: Jaws

Thread: Adding milliseconds to the board?

Started by: SlackanaterSlackanater

Hey all. With the new route that has been developed I believe that we are going to see our top times getting very close. I just recently tied Space Colonizers 3:22 though I'm not too concerned about the tie as we both are currently grinding for lower times. What do you all think about adding milliseconds to separate the top times?

PearPear, consoleplayercenturyconsoleplayercentury and 4 others like this. 

Forum: Kung Fu

Thread: Running PAL Kung Fu

Started by: SlackanaterSlackanater

Hey everyone! I'm looking to get my Kung Fu fix as I have not played for a while now. I'm considering high score attempts but first I thought it would be fun to try the PAL release. It would be very different as the timing would be much slower and I'm curious is the spawns and mechanics would be different. Does anyone know if there is a way to play the PAL version without the cart? I have tried to download a PAL rom but it does not seam to be different. I have tried it in my front loader as well as my top loader. Not sure if I just don't have the right rom. It may not be possible and in that case I will just have to buy the PAL cart.

 

Forum: Jaws

Thread: WR route VS tutorial

Started by: SlackanaterSlackanater

I bet you are right! Let me try that

 

Forum: Jaws

Thread: WR route VS tutorial

Started by: SlackanaterSlackanater

(edited: )

Hey all! Just picked up Jaws for the new year and so far love the run. I do have a quick question. I'm following the tutorial to get started and then have tried to modify it to mimic the WR. Everything seams to work great until after the bonus stage I'm getting an encounter right before getting the receiver? I'm not sure if there is a minip I'm missing?

 

Forum: Rygar (NES)

Thread: New run

Started by: RNGStreamsRNGStreams

(edited: )

OK after a quick check with the TAS. If you travel too far down he will respawn when you go back up and not be able to despawn. its only 12 pixels so it is not that hard to go too far down. You do have to pass through another invisible wall so if you stop wiggling towards the end right when he is about to despawn the wall will stop you from going down too far. Just remember to hold up the moment you see him despawn and you should be good. I will agree with sYn that this is easier on the right side.

 

Forum: Rygar (NES)

Thread: New run

Started by: RNGStreamsRNGStreams

From my experience if you go to far down when despawning him he will spawn again on your way up and not be able to be despawned. I find that that you want to go back up the very moment he depawns. I'm do not know for sure if this is the case but it has worked well for me coming both from the right and the left. I will put it in the TAS and see.

 

Forum: Kung Fu

Thread: Miscellaneous category: Damage less?

Started by: SlackanaterSlackanater

Hey all. I have been throwing around the idea of a damage less category for a while now and wanted to know what everyone thinks. We all know that taking damage makes you run faster in Kung Fu. But that is not very "Kung Fu" a real master would never get hit.

There are some runs on Youtube but they are not put together for speed. So I did a run last night and I have to say it was fun. I required routing the game very different from the standard route. Yes it is still the same game but it somehow feels a bit different.

As Game A and Game B get more and more optimized this category could get more people into Kung Fu as there is a lot of work to do to optimize it.
Please give me some feedback.

 

Forum: Kung Fu

Thread: Should keyboard inputs be allowed for EMU users?

Started by: OuijawiiOuijawii

I'm not sure moving over old run is necessary. I think it is more important to enforce this rule now as people will know of the advantage. Also I believe there are only 2 emu runs besides Luc's that have moomkicks Hjurri and Tommyboy. For Hjurri's run at about 3:38 he adjusts his leg and you get a shot of the controller in his hand and at the end of Tommy boys run at 3:45 he lifts his had up and you see his controller. I don't believe the other emu runs have moonkicks or are far enough down the list that I don't feel necessary to move them. This is just my opinion. PresJPolk if you want I can help to research further into the emu run and look for use of moonkicks.

 

Forum: Faxanadu

Thread: 100% run?

Started by: The_Retro_ChallengerThe_Retro_Challenger

I think that the speed run of Faxanadu is a perfect run at any%. Do I wish that 100% speedrun was a thing yes, but I don't think that the game is set up for it. It is a wonderful casual game to play and get every item. As a 100% speedrun the grind alone is enough for me to never want to run it.

 

Forum: Kung Fu

Thread: Should keyboard inputs be allowed for EMU users?

Started by: OuijawiiOuijawii

I would agree. D-pad required on the main board. I do also like Ouijawii's suggestion to have an all together different category for keyboards. Luc maybe the only runner to have a time now but this may encourage others to try the game on keyboard.

 

Forum: Kung Fu

Thread: Should keyboard inputs be allowed for EMU users?

Started by: OuijawiiOuijawii

Here is a resource for emu runners. If we do start to require video confirmation that a controller was used on run that have moonkicks. You don't have to buy a cam you can use your phone. You use a app called EpocCam. http:/​/​www.​kinoni.​com/​ by installing the windows app with the sister app on your phone you can use your phone as a webcam using WiFi. I have done this and it works. I use my Iphone, windows 10 and OBS. The best part is it is free.

GuggensulliGuggensulli and OuijawiiOuijawii like this. 

Forum: Kung Fu

Thread: Should keyboard inputs be allowed for EMU users?

Started by: OuijawiiOuijawii

quick thought on using sub 3:40 as the determination on whether a run needs a cam to verify use of controller. maybe it should be the use of the moonkick as that is where the advantage is. So any emulator run that uses the moonkick would have to have video confirmation that a controller was used.

 

Forum: Kung Fu

Thread: Should keyboard inputs be allowed for EMU users?

Started by: OuijawiiOuijawii

Another question would be if allowing keyboard. would there be a specific key mapping required? Would you also allow mapping multiple buttons to a single key? You could easily have an up key a right key then a separate up and right key. This would make moonkicks very easy. I think that this is where emulation gets tricky and hard to regulate. Its is also why many of us choose to play on original console as it is a level playing field and is easier to regulate.

One downside to splitting into separate categories is it leads to confusion. Not so much by our community but by everyone else. When someone sees a run on YouTube they may get confused when there are multiple runs claiming to be WR. By default they will take the lowest time a see that as the "True" WR knowing nothing about the different categories. Yes runs can be labeled TAS and we can also label the Emulator. Must people will have no idea whats this means and default to the lowest time. That is the tough part for me as I have worked very hard to be able to say that I have beaten the game Kung Fu for the NES faster than anyone else ever has.

When you break in down far enough we are trying to decide who has beaten Kung fu the fastest. Kung Fu was made for the NES console. Yes we have emulators and they do exactly that emulate a console. In other words they try to be the exact same. If we emulate the game shouldn't we emulate the controller as well?

 

Forum: Kung Fu

Thread: Should keyboard inputs be allowed for EMU users?

Started by: OuijawiiOuijawii

I do believe that Lucandor's accomplishment is great and should not go un-noted and maybe that is reason enough to separate the categories. This gives no unfair advantage to emu players as they all can use the keyboard. Then also allows us who choose to play on the original hardware a fare competition. Tho I do not agree with Lucandor that "original hardware is not that important to get the top spot." Because I tend to believe that's what it is all about. Beating the retro games as fast as they can be beaten on the console itself. That does not mean that I do not value what he thinks no matter how new to the community he is. He does have the fastest time ever recorded for beating Kung Fu on emulator.

EndySWEEndySWE likes this. 

Forum: Kung Fu

Thread: Should keyboard inputs be allowed for EMU users?

Started by: OuijawiiOuijawii

I agree that we do have a great community and speed runner are some of the best people. But we all know it only takes one person to ruin something for everyone. If there is an unfair advantage on the keyboard which I do believe there is. Than it is important that we make sure that no one is using this advantage. The only way to do this is to have video proof or to not allow emulators.

As for the advantage of a keyboard I agree that there is no way to say how much of an advantage you get. After playing this game the last 8 months with over 8000 attempts my consistency with the moonkick is not much more than 60%. In a run where mere frame have separated runner I say no amount of an advantage is acceptable.

I'm still very impressed with what Lucandor has been able to do with the run in such a short time. I hope that you consider setting up with a controller and continuing to run Kung Fu.