Forum posts

Forum: Teenage Mutant Ninja Turtles

Thread: Can we make official here TMNT 1-4 category please?

Started by: thenesmasterthenesmaster

(edited: )

If you want anything to be an official category, get some people to run it and when we have three or so videos available for the same rule set, we can see about getting a category made.

Here are the rules I propose:

Choose NTSC-U or NTSC-J versions for any of the four games. One minute break between games to allow for game changing. TMNT 4 is played on Hard difficulty. All other built-in options can be set to whatever the player chooses (Lives, control style, etc.). Timer start/split/end:

Timer starts on control of character in TMNT 1.

TMNT 1 timer ends when Shredder's last health bar is depleted.

TMNT 2 timer starts on character select, and ends on loss of control after the Shredder battle.

TMNT 3 timer starts on character select, and end on the last hit on Super Shredder.

TMNT 4 timer starts on character select, and ends on loss of control after the Super Shredder battle.

thenesmasterthenesmaster and LightningCollectorLightningCollector like this. 

Forum: Teenage Mutant Ninja Turtles

Thread: Important Topic: The Japanese Version should go to it's own category?

Started by: thenesmasterthenesmaster

Thanks for getting this information. Is it pretty safe to say that there is less than a one second difference between the two versions?

thenesmasterthenesmaster and LordMike111686LordMike111686 like this. 

Forum: Teenage Mutant Ninja Turtles

Thread: New Mods

Started by: Skunky48Skunky48

Red or Shadowman want to chime in and say what you would do as a mod?

 

Forum: Teenage Mutant Ninja Turtles

Thread: New Mods

Started by: Skunky48Skunky48

Red has expressed interest in being a mod here, and I also think Rot-Ta (aka Shadowman) would make a great mod as well. I don't mind still being a mod, but the only thing I'll do is verify runs when time allows.

Do any of my fellow current mods have any opposition to this or want to have a discussion on the matter?

LightningCollectorLightningCollector likes this. 

Forum: Teenage Mutant Ninja Turtles

Thread: High Score Category

Started by: thenesmasterthenesmaster

Congratulations on accomplishing your goal. There's only one TMNT player in the world with the dedication to do this category and that's you nesmaster. You will forever hold the record for having the most love for this game. That being said, I'm glad to see you retire from this category. Now keep getting that Any% time down. 🙂

thenesmasterthenesmaster likes this. 

Forum: Teenage Mutant Ninja Turtles

Thread: Technodrome Metronome

Started by: Skunky48Skunky48

Update: Metronome is definitely hit or miss. A lot of room for human error. The odds that you start the timer exactly at power on and that you press start on the correct frame are not great. I still vote in favor of it being usable, but I probably won't be using it very much.

There were a lot of valid points given by everyone and I am thankful for the input on this subject.

Maybe Kavoc's "Race" version will become the main category some day and we'll all be happy. 🙂

 

Forum: Teenage Mutant Ninja Turtles

Thread: TMNT Race Edition

Started by: kavockavoc

Thanks Kavoc this is awesome news!! I will check it out and report back. 🙂

 

Forum: Teenage Mutant Ninja Turtles

Thread: Possible Technodrome Manipulation.

Started by: junkyard_davejunkyard_dave

Ended up a little below 50% overall last night. I plan on practicing this method using the Technodrome spawn rom hack to see if I can get consistent with it. Assuming that all the data is correct and carries over to the real cart, I think this is something that we'll have to get good at timing properly and it'll produce good results. Further testing needed, but it's looking hopeful at this point.

 

Forum: Teenage Mutant Ninja Turtles

Thread: Technodrome Metronome

Started by: Skunky48Skunky48

A new category for it is also an option if it ends up being a split decision.

 

Forum: Teenage Mutant Ninja Turtles

Thread: Technodrome Metronome

Started by: Skunky48Skunky48

I agree about having a discussion.

While some may define it technically as a tool, there are other games which allow similar RNG manipulation tactics and their communities are cool with it.

I believe allowing a metronome will open the game up to more runners that steer away from this game mainly due to the Technodrome spawn. I've talked with at least a handfull of well-known runners that they gave that specific reason.

From a personal perspective having experience with it, I can say that if I use a metronome and get a desirable time, I'm not going to feel like I'm cheating. I'm probably going to feel like the game finally won't be cheating me haha.

This isn't RNG that you are able to react to, this is RNG that kills the run before it even begins and can be manipulated before the official timer starts.

In the sprit of the game and the potential to open it up to new runners, my vote goes to allowing it. It would allow the runners to be able to play the game through, every time.

I am open to whatever the community decides on this.

 

Forum: Teenage Mutant Ninja Turtles

Thread: Technodrome Metronome

Started by: Skunky48Skunky48

I can see that argument, but then would you also classify setting your livesplit timer at a negative number at power-on and then pressing start at a specific time on the timer as tool assisted?

 

Forum: Teenage Mutant Ninja Turtles

Thread: Technodrome Metronome

Started by: Skunky48Skunky48

For the metronome timer, I use tab 3.

Mode: Standard
Pre-Timer: 8050

All other settings I didn't touch, but they read:

Lag: 958483
Target Frame: 1000

thenesmasterthenesmaster likes this. 

Forum: Teenage Mutant Ninja Turtles

Thread: Technodrome Metronome

Started by: Skunky48Skunky48

After testing this morning, I was able to get Technodrome spawn 3/3 times using a metronome program. I set the metronome for 8.05 and start it at power on. I'm sure there are better programs to use, but I will link the one I use.

Enjoy the feeling of confident Technodrome spawns, this game just got way less soul crushing!

https://bitbucket.org/ToastPlusOne/eontimer/downloads/

Shoutouts to the following streamers for their help with this:

https://www.twitch.tv/reanymation
https://www.twitch.tv/verkk

thenesmasterthenesmaster likes this. 

Forum: Teenage Mutant Ninja Turtles

Thread: Important topic: Of the 10 unofficial proposed categorys which one do you think deserves to be the official category?

Started by: thenesmasterthenesmaster

Just kidding, I haven't discovered a beneficial wrong warp. This game is draining my soul... Please send help... notsupport

CypherinCypherin likes this. 

Forum: Teenage Mutant Ninja Turtles

Thread: Important topic: Of the 10 unofficial proposed categorys which one do you think deserves to be the official category?

Started by: thenesmasterthenesmaster

I agree with Marth. Any% and Glitchless are main categories, others are Misc'd. The only other main category I could think of is Wrong Warp if a beneficial one is ever discovered. Which is going to be debuted after I get sub 17 as a special encore treat.

 

Forum: Teenage Mutant Ninja Turtles

Thread: Small Strat Compilation

Started by: Redheaded_PeckerwoodRedheaded_Peckerwood

That new robo strat is sexy. That just added a whole new possibility to a room that already has a bunch of different options depending on health and weapon drop.

The airport strat is really cool too, I like it.

Looks like I have some training to do this week haha. Thanks for your work on this Red, you have my support!

Redheaded_PeckerwoodRedheaded_Peckerwood and thenesmasterthenesmaster like this. 

Forum: Teenage Mutant Ninja Turtles

Thread: Small Strat Compilation

Started by: Redheaded_PeckerwoodRedheaded_Peckerwood

Nesmaster, you stop and duck under the jetpack guys as late as possible and you are able to get up and walk earlier than usual and not get hit by a laser. I try it sometimes if I have enough health to take a hit if I screw it up. A great strat if one could get consistent with it. I prefer saving health to do the Kavoc boost in that section though.

Redheaded_PeckerwoodRedheaded_Peckerwood likes this. 

Forum: Teenage Mutant Ninja Turtles

Thread: Raphael Low% Category

Started by: thenesmasterthenesmaster

You have excelled my skills Nesmaster. I think I'm going to give this category a shot some day, but I have a suggestion for the rules. To make it a true low% I think continues should not be allowed. Is this possible? I know it's borderline insane, but I'm going to try.

 

Forum: Teenage Mutant Ninja Turtles

Thread: Only Raphael Category

Started by: thenesmasterthenesmaster

(edited: )

I see your "Boom!" and raise you a "Bam!"

WolfMerrikWolfMerrik and thenesmasterthenesmaster like this. 

Forum: Teenage Mutant Ninja Turtles

Thread: Only Raphael Category

Started by: thenesmasterthenesmaster

Of all the proposed categories, I believe Raph Only deserves to be official due to the challenge involved using the statistically worst turtle available. Would you guys want it to be an official category or should we leave it be a meme run?

WolfMerrikWolfMerrik and LordMike111686LordMike111686 like this.