Forum posts

Forum: Micro Mages

Thread: found a weird zip/clip in co-op.....

Started by: Skavenger216Skavenger216

thanks for grabbing a vid of that! Hopefully it ends up being useful somewhere in the co-op route, its such a neat little glitch

 

Forum: Micro Mages

Thread: found a weird zip/clip in co-op.....

Started by: Skavenger216Skavenger216

(edited: )

Sorry i dont have this recorded, but i was messing around playing this co-op with my daughter earlier and found two things.

1: right as she entered a pipe, i grabbed a warp star. this made us switch positions, and left her floating in midair spinning, unable to move. after a couple seconds, she randomly warped into the wall on the left edge of the screen, and every time jump was pressed, her mage shifted upwards one tile. Im not sure if or where this would be useful, but yeah.

2: She was a ghost, i was alive, she was near the very bottom of the screen, and i was near the top. she grabbed a warp star while dead and partially offscreen, which caused me to warp to where she was, instantly killing me because i was at the bottom of the screen. this resulted in me coming back as a ghost, leaving us both as ghosts. The screen continued scrolling endlessly at the speed it was moving when i died until the end of the stage, where we were softlocked since we were both ghosts and couldnt enter the door, and there were no chests/boxes to try to get a powerup to revive with from where this weird dual-ghost anomaly started until the end of the stage.

-7-7 and baldnatebaldnate like this. 

Forum: Blaster Master

Thread: Blaster Master Randomizer

Started by: QuantamQuantam

(edited: )

also, wanted to elaborate on the damage boosting over water being an exploit. It definitely is. UraniumAnchor can explain it better, as hes the one who found all the tech details of it, but its something like this: Ice, water and lava all use the same bit mask, but in area 6 the insta kill variable is toggled off. Thats why when you damage boost over water or lava, you have ice physics.

With that said, my opinion would be to leave it. its a nice risk vs. reward kinda thing to go for.

 

Forum: Blaster Master

Thread: JPN differences

Started by: XtremePrimeXtremePrime

(edited: )

yeah, they do both use the same mapper. its not reflected in this thread, but its now known that the lag difference is due to differences in the way the 2 versions handle their RNG routines.

 

Forum: Blaster Master

Thread: Blaster Master Randomizer

Started by: QuantamQuantam

just wanted to add that i added a randomizer channel to the BM speedruns discord server, feel free to join us there if you wanna pick our brains more easily 😃 https://discord.gg/Kgt6Gap

 

Forum: Blaster Master

Thread: Blaster Master Randomizer

Started by: QuantamQuantam

(edited: )

tried a couple seeds so far, and great work so far! to chime in on the water walking question, at most i would make it something that can be toggled. Its good to hear you are planning on adding even more to it, and im excited to see how this ends up!

A couple suggestions:

This rando uses the US rom, which has limited continues. I feel like having infinite continues (or just infinite lives, to prevent people from game over warping), would be much better for a BM rando. The JP rom has infinite continues, if you didnt already know

Touching further on the JP/US thing, the JP version of the game is noticeably less laggy in general all over the place, due to differences in how the JP version runs its RNG routines compared to the US version. Might be worth switching to the JP rom as a base just for how much smoother it runs overall, in addition to infinite continues (which i know infinite continues is a minor thing that can be changed on the US rom).

And finally, i found a pretty nasty softlock playing thru a seed earlier. the seed had what would have been the entrance to either area 2 or 3 in the normal game take me to area 4 instead. i was in area 4 without hover, and due to the design of area 4, theres a LOT of places you can fall and not be able to get out of unless you die or reset without hover. Some of these places dont have any enemies, so your only option is to reset. might be worth forcing an exception to where Area 4 can ONLY come up after getting Hover in the progression logic.

EDIT: just realized you could get out most of those areas without hover if you have the wall upgrade. I however, did NOT have said upgrade yet, so i was completely screwed. So it might be a good idea to make it so in the progression logic it will not make you go into area 4 unless you have hover or wall

 

Forum: Castlevania: Rondo of Blood

Thread: new platform separation for submissions

Started by: Skavenger216Skavenger216

B-ran made a serious discovery as far as version difference goes. We don't know how we missed this before. On the PS4/PSP version of Rondo, Shaft takes SIGNIFICANTLY LESS hits to kill with Richter than he does on the original version. With this discovery, it proves that the PS4/PSP version is a completely different build of the game, and thus will be separated into it's own separate category, with the now current categories being PCE/VC/EMU, and PSP/PS4. Please use the appropriate platform subcategories when submitting future runs.

freeland1787freeland1787 and colincolin like this. 

Forum: Castlevania: Rondo of Blood

Thread: Proposing WiiVC & EMU divide

Started by: xenkaroshixenkaroshi

you can disagree all you want, but the fact remains that Wii VC is emulation, and would be classified as such if we ever separated console from emu

sprivenspriven, Amber24Amber24 and 2 others like this. 

Forum: Castlevania: Rondo of Blood

Thread: Proposing WiiVC & EMU divide

Started by: xenkaroshixenkaroshi

TLDR: Wii VC is already emulation, so all splitting console and emu boards is gonna do is make it so wii vc goes under emu and console runs will just be actual PC-Engine CD hardware runs.

sprivenspriven and NerdyNesterNerdyNester like this. 

Forum: Castlevania: Rondo of Blood

Thread: Proposing WiiVC & EMU divide

Started by: xenkaroshixenkaroshi

(edited: )

1: Wii VC is Emulation
2: on both actual PC-E hardware and PC-E emulator, load times are inconsistent and vary every time, so you cannot simply just remove the load times
3: Wii VC and the "port" contained in the PSP game Drac X Chronicles are both already inherently emulation, therefore by emulating them with Dolphin or PPSSPP you are literally emulating an emulator. 2 layers of emulation... really??? theres a reason ppsspp and dolphin are banned for this game
4: if we separate console from EMU then EMU, Wii VC and PSP hardware will go into the EMU board, because again they are emulation.

sprivenspriven and NerdyNesterNerdyNester like this. 

Forum: Blaster Master Zero

Thread: Shantae Shortcuts

Started by: GreenalinkGreenalink

(edited: )

Tons of new strats for Shantae have been developed recently, shaving a LOT of time off of the run. Im going to list them in a moment, but first i have to give shoutouts to hcfwesker for most of these strats, and Mathwe for the A6 skip.

Area 1:

Mother Brain quick kill: Stand below MB, throw out 3 clouds, switch to scimitars and activate them, rythmically mash your hair whip.

Area 2:

Crabullus quick kill: Same as MB, stand below Crabullus, throw out 3 clouds, switch to scimitars and activate them, rythmically mash your hair whip.

Area 5:

Quicker Descent: After grabbing the Mother Brain transformation, it is much faster to hop out of the tank and swim down with Shantae and kill the wall monster with her hair whips. Shantae swims downwards MUCH faster than the tank sinks, and the wall monster drops to just a couple seconds of hair whipping.

Zoidberg one cycle: Enter the room in elephant form, at the start of the fight, dash 3 times, which will put you behind Zoidberg. Throuw out 3 clouds, switch to and activate scimitars, and rythmically mash your hair whip. Step away from Zoidberg after 4-5 whips to minimize damage taken at the cost of a few tenths of a second.

Area 6

Major skip: Now that tank summoning via pause menu has been added to the game, Shantae can actually take the back door route to get the Wall Climb upgrade early, just like Gunvolt! summon the tank and use it to shoot out the ice wherever neccessary, and use the monkey transform to scale the walls.

Area 8:

Antibody Cell quick kill: make sure you enter the room as close to dead center horizontally as you can. At the start of the fight, throw out 3 clouds, then walk straight upwards until you get just past the mid point of the room. transform to Mother Brain, aim downwards and hold fire.

 

Forum: Super Castlevania IV

Thread: snes classic

Started by: xxezrabxxxxxezrabxxx

it would absolutely count as an emulator run, as the SNES Classic is literally an emulator in a box with a fancy GUI.

TinnueTinnue, VedenjakajaVedenjakaja and drunkendraconiandrunkendraconian like this. 

Forum: Blaster Master

Thread: Save states

Started by: Shreddaily101Shreddaily101

nah, you dont need a Famicom to play JP games, just gotta get a cart converter. They run about 20 bucks on ebay usually, or if youre lucky you can find one in an old NES cart. I got my converter in a Hogan's Alley cart.

 

Forum: Blaster Master

Thread: Save states

Started by: Shreddaily101Shreddaily101

Im using the save state functionality built into the Everdrive N8. I dont own a PowerPak. I use my Everdrive for practice and casual play, and actual carts for run attempts. You can use any Blaster Master game rom, just gotta make sure to turn on Save States in the Everdrive menu. I would make sure to grab the JP version of the rom, its name is Chou-Wakusei Senki MetaFight, as well.

Shreddaily101Shreddaily101 likes this. 

Forum: Blaster Master Zero

Thread: Blaster Master series speedrunning Discord server

Started by: Skavenger216Skavenger216

Do you run, or are you thinking of running, any of the Blaster Master games? If so, join us at https://discord.gg/fbv9HN6 , where most of the BM series speedrunning discussion goes on!

 

Forum: Blaster Master Zero

Thread: Tips for a first time runner of BMZ

Started by: LandolusLandolus

As Mathwe said, just watch a couple of the top runs for any categories youre interested in. The game doesnt really have any crazy glitches or anything like that, so the route and strats used are pretty straightforward and easy to pick up by watching runs. You can also join this discord server https://discord.gg/fbv9HN6 , where a lot of the BM series speedrunning discussion happens.

Im considering making Any% tutorials for each of the characters after AGDQ, but that wont happen for at least a few weeks.

 

Forum: Blaster Master Zero

Thread: Can we get some boss rush categories?

Started by: CrimsonSmasherCrimsonSmasher

im down for using the IGT for boss rush, however, screenshots would NOT be allowed. still have to have a video of your run. screenshots are too easily faked and doctored.

 

Forum: The Legend of Zelda: Breath of the Wild

Thread: What are the Differences Between Switch & Wii U Versions?

Started by: pretends2knowpretends2know

the switch version actually ISNT 1080p at all. it runs at 900p when docked, and 720p in portable mode. the switch just upscales the 900p to 1080

ideniden likes this. 

Forum: Blaster Master Zero

Thread: Shantae Shortcuts

Started by: GreenalinkGreenalink

(edited: )

well, i finally got around to doing some Shantae Any% runs..... First attempt was a 48:35. Did one more run before I had to cut stream and got a 45:01. 😃

Now for how low I think this category can go? I could see a 43 or 42 happening, not sure how much lower than that it can go.

Some additional notes on Shantae, its absolutely worth the time to go get the Mother Brain transformation, as it makes Antibody Cell, the Underworld Lord, and the Multidimensional Over Lord much, MUCH faster, in addition to allowing you to skip through the area 5 dungeon by floating over the water, skipping waiting on the floating platforms. I plan on writing a Boss strat guide, but for now you can see my current boss strats when i upload my run in a little bit. Now if only someone could find a faster strat for Ancient Freeze, we would be set. My current strat is kinda slow, but by far the fastest I was able to figure out.

 

Forum: Blaster Master Zero

Thread: Recent leaderboard overhaul

Started by: Skavenger216Skavenger216

(edited: )

Some changes have been made to the leaderboards today, and will continue to be made throughout the week.

- DLC characters no longer are in the "Misc." section, and are instead under the EX Characters tab, seperated by sub-categories.

- Unlimited, Destroyer and Co-Op no longer have seperate tabs for Any% and 100%, and instead each mode has a single tab with Any% and 100% as sub-categories. Co-Op has also been moved out of the "Misc." section.

- Added an bit to the Co-Op categories rules that states it must be a 2-player Co-Op run, and not a 1p2c run.

One thing that still has yet to be done, and will be happening later this week, is adding a Legacy tab. With the release of Patch 1.3, Inti Creates has fixed the ceiling clipping glitch that was used in some 100% runs of the game. Runs using this glitch will be moved to a Legacy leaderboard to have them permanently documented, showing how the game was routed with said glitch. A new rule change will also be in effect, requiring all new runs to the main categories be using the most recent version of the game, as it is impossible for any run on patch 1.3 to beat a run done with the ceiling clip from 1.2 and before. As the ceiling clip was the only glitch currently in any routes that could be fixed, this should be the only situation where a patch causes a massive change in the time for a category.

The Legacy boards will be closed for submissions, and will be there purely to document the routes for old versions of the game. Active categories will always require the latest version of the game, and a patch will only cause runs to be moved to the legacy boards if it causes a major change in routing and time for the category. This seems like the best way to handle this fix without getting into a situation where we would all be forced to figure out ways to downgrade our BM Zero, which could get into needing to jailbreak, root, whatever your Switch.