Forum posts

Forum: Devil May Cry 3: Special Edition

Thread: Load removing autosplitter is live

Started by: SimoteusSimoteus

There's been a bug found in the timer, where it will split if you restart M20. This obviously does not invalidate the run, but it will default to RTA. This will eventually be fixed.

 

Forum: Devil May Cry 3: Special Edition

Thread: Load removing autosplitter is live

Started by: SimoteusSimoteus

The load removing timer (LRT) with autosplitter for LiveSplit started by Auddy has been finished by Mysterion_06_ and hies. It features load removal between rooms, which cuts off about 2.5 mins of any run, the option of splitting by each room and automatic reset in main menu (NG) or difficulty selection (NG+). As of now, the loadless time will be used to rank PC runs.

All PC runs must show the LRT at all times, otherwise they will be given the same LRT as the RTA. Old runs have a shared LRT/RTA due to srcom automatically ranking LRT times above RTA even if they are slower. Console runs will only have RTA. Individual levels including Bloody Palace go by in-game time alone.

The timer only pauses between rooms and in the in-game start menu. The reason why loads between cutscenes are not cut is that the 2006 version would save more time overall compared to the HD Collection, and if only HDC would have it, it would be reversed. As the timer pauses in the start menu, runners are allowed to take a breather if they so wish, though it is not encouraged as it makes reviewing the run more cumbersome.

Furthermore on Heaven or Hell, M20 does not split because Vergil's HP bar doesn't get loaded properly since the mission ends so quickly. While annoying, it is easy to time the end from the video.

Mysterion_06_Mysterion_06_ and LonerHeroLonerHero like this. 

Forum: Devil May Cry 3: Special Edition

Thread: Individual Levels for main game

Started by: SimoteusSimoteus

I've added all 20 missions and all 6 difficulties for both characters in the Individual Levels section. Rules: Everything goes except super costumes and items. This means you can have maxed out HP/DT/Styles/Devil Arms/Guns. The timing method is IGT given at the end of each mission. Submissions require video and must show the difficulty select menu (before or after attempt) and result screen IGT.

Addendum: difficulty select menu can be shown either before or after the attempt. This means you can restart the mission faster by choosing restart mission instead of quit.

 

Forum: Devil May Cry 3: Special Edition

Thread: Switch as a category

Started by: SimoteusSimoteus

I've added Switch as a main category. Runs done on Freestyle mode will go in it, while runs done on Original mode go in the other categories. In the run submission form, I've also added a variable above Platform so that the PC/console separation isn't visible in Switch and DA.

BulkichBulkich likes this. 

Forum: Devil May Cry 3: Special Edition

Thread: Poll results and changes

Started by: SimoteusSimoteus

As per the results of the polls, I have put all PC and console runs under their own sub-categories and moved Any% and PS2DA in Miscellaneous.

Results
Categorization: https:/​/​strawpoll.​com/​9cbk7gh9
Any% & DA: https:/​/​strawpoll.​com/​gyy923eg

LonerHeroLonerHero, DECosmicDECosmic and witchakornwitchakorn like this. 

Forum: Devil May Cry 3: Special Edition

Thread: Petition for Community Vote on board revamping

Started by: DECosmicDECosmic

I have discussed this with PvtCb and we have created two polls for the runners of this game (people with submissions in it) to vote on. I will DM all runners of DMC3 who are in the Discord server using the DMC3 runner tag. I will keep the polls going until all eligible people have voted or two weeks have passed.

Poll #1 - Leaderboard categorization
Option #1: Combine PC and console subcategories to two (PC, console)
Option #2: Keep things as they are

Poll #2 - Any% & DA
Option #1: Move both to Miscellaneous
Option #2: Keep things as they are

witchakornwitchakorn, KunoKuno and 2 others like this. 

Forum: Nioh

Thread: PC RTA no load plugin broke

Started by: SimoteusSimoteus

It works. Thank you based Santzo84

DigitalT and AxelSaGoAxelSaGo like this. 

Forum: Nioh

Thread: PC RTA no load plugin broke

Started by: SimoteusSimoteus

Due to the recent update on Nioh, the PC RTA no load plugin for LiveSplit by B3LYP broke. Until it works again, I will accept RTA submissions of PC runs.

 

Forum: Nioh

Thread: The Abyss as ILs

Started by: SimoteusSimoteus

I've put the Abyss in the individual level leaderboard in 100 level segments.
The rules are: Beat the Abyss levels X to Y. Timing is RTA. Timing starts from pressing continue on the Abyss and ends on the last hit of the last boss in the segment.

VictorKratosVictorKratos likes this. 

Forum: Devil May Cry 3: Special Edition

Thread: Category combo and Dante's Awakening

Started by: SimoteusSimoteus

I have combined PS3/XBOX 360 and PS4/XBOX ONE as they are similar enough. This makes the leaderboard less cluttered. I have also changed PS2 to PS2SE (Special Edition) and made PS2DA (Dante's Awakening) which is the vanilla version only available on PS2. You can submit those runs there and now there is no need for another leaderboard just for Dante's Awakening.

ArtyloArtylo, LonerHeroLonerHero and witchakornwitchakorn like this. 

Forum: Devil May Cry 3: Special Edition

Thread: Bloody Palace is now IL

Started by: SimoteusSimoteus

I have put Bloody Palace in the Level Leaderboard and changed the timing method from RTA to IGT has it appears it is pretty consistent among different platforms. This way it is free of the other sub-categories (difficulty/platform). All BP runs must have the IGT at the end of the video.

dubravkoCROdubravkoCRO, ArtyloArtylo and 4 others like this. 

Forum: Nioh

Thread: More changes

Started by: SimoteusSimoteus

I added all difficulties as sub-categories for fullgame and ILs. Thus most runs are now found under NG. NG+ Samurai is for completing a NG+ run on Way of the Samurai difficulty. It is noteworthy that you cannot do The Man with the Guardian Spirit on that difficulty more than once, so you simply don't need to do it in the NG+ run. I also added DLC Main Missions to ILs as well as all difficulties and Twilight variants of them.

 

Forum: Devil May Cry 3: Special Edition

Thread: Bloody palace

Started by: BulkichBulkich

Bloody Palace category has been created. Rules: Beat Bloody Palace. Timing starts from pressing Start in Bloody Palace mode and ends on final hit on Vergil 3. Super costumes allowed. Submit as Normal difficulty.

 

Forum: Devil May Cry 3: Special Edition

Thread: Vote between RTA and RTA no load

Started by: SimoteusSimoteus

The poll has been up for a week and received only 7 votes with 4 for RTA and 3 for RTA no load. As such, we will keep RTA as standard timing for now.

 

Forum: Devil May Cry 3: Special Edition

Thread: Vote between RTA and RTA no load

Started by: SimoteusSimoteus

Auddy has made an autosplitting load remover for the game in LiveSplit. It removes loads in blackscreens at the start and end of missions. It works for both 2006 and 2018 versions on PC. For whatever reason it only splits properly for me on the 2006 version on Dante NG Normal, but NG+ or Vergil runs don't split at the end. For me personally this is not a big issue and wiekds tested it and it worked just fine, so I assume others would also have it work, but not certain. From my testings the difference between RTA and RTA no load is about 30 seconds on Dante NG Normal. Not that huge, but this could make the two PC versions more fair in contrast to each other. Vote if you want RTA to stay as the timing that matters or if you want RTA no load as the standard.

https://strawpoll.com/r3gghwad

 

Forum: Devil May Cry 3: Special Edition

Thread: Platforms as sub-categories and StyleSwitcher variable

Started by: SimoteusSimoteus

As the vote decreed, I have separated all platforms into their own sub-categories. They will be displayed as Dante/Vergil NG/NG+ -> Difficulty -> Platform. I have also added a variable that everyone running the 2006 PC port should fill, which shows whether or not the player had StyleSwitcher installed. Have fun running!

AlexxShadenk777AlexxShadenk777 likes this. 

Forum: Devil May Cry 3: Special Edition

Thread: Vote for leaderboard change

Started by: SimoteusSimoteus

Now that I think about it, I'm pretty sure it's possible to do both

KBupsKBups likes this. 

Forum: Devil May Cry 3: Special Edition

Thread: Enemy despawning shouldn't be allowed in speedruns.

Started by: AlexxShadenk777AlexxShadenk777

I first played this game in 2012 with the original HD collection on PS3. I didn't beat the game and only came back to it in 2016 with the 2006 PC version. I also played the version without SS for a fraction of the time I have played with the mod (understandably due to the port's flaws). This is why I never knew that despawning wasn't a glitch of the version. And like I said, since the port is practically unplayable for most people without the mod, not many people have run without SS installed. We allow disabling the music with SS as well due to it causing the game to lag. I am lucky enough that my game runs very well with music on, but some simply get bad performance. Allowing SS is a practical decision so people can run a mostly-functional game instead of not running at all. The despawns are an unfortunate side effect.

If you bothered watching my Dante NG Normal 1:06:21 past mission 1, you'd see I don't despawn enemies all the time getting crazy timesaves. I also don't reset in M1 because I don't get despawns, but because I perform badly or the game is unfavorable to me. To go fast, you want S-ranks from M1 and M2 to get Stinger 2 at the start of M3. If you get hit once in M1, you lose it, unless you spend a lot of time getting high style (and thus high orb count). M2 is much more lenient, but also requires you to be proficient. I can lose a lot of time easily especially in M1 by not doing what I'm supposed to do. Even simple things like not finishing an enemy with a certain attack can make the next wave spawn much slower. Since despawned enemies do not drop orbs, they can also cause a lower-than-desired orb count. I have never relied on getting despawns, and have thought that it would be very unpleasant if I or anyone ever got a really good run with something like the M2 Vanguard despawn, since that would discourage people from running.

AlexxShadenk777AlexxShadenk777 and KBupsKBups like this. 

Forum: Devil May Cry 3: Special Edition

Thread: Vote for leaderboard change

Started by: SimoteusSimoteus

Do you mean to say that you prefer option no. 1?