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SilentProtagonistSilentProtagonist

Connecticut, USA

Full runs Level runs Info Forum posts
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Forum: X-Men: Next Dimension

Thread: 100% Question

Started by: MoonKnightx53MoonKnightx53

25 Oct 2022, 23:21

First off, I totally missed this message and never saw the thread pop into my inbox (prolly because I follow 100+ active games). Sorry!

Secondly, in my opinion, no it does not. So long as you unlock all characters, skins, and stages it does not matter what kind of gameplay you unlock everything through.

 

Forum: Donkey Kong Country 2: Diddy's Kong Quest

Thread: Bingo Race Objectives

Started by: SilentProtagonistSilentProtagonist

8 Jan 2022, 20:59

So, for a while I've been working on some objectives for a DKC2 Bingo/Lockout style race. We just did our first race today, and I wanted to share the objectives with the community in case someone else wanted to do their own Bingo or Lockout race!

Bingo Card Site: bingosync.com

Objectives (JSON formatting):
[{
"name": "Beat Boss - Krow"
},
{
"name": "Beat Boss - Kleever"
},
{
"name": "Beat Boss - Kudgel"
},
{
"name": "Beat Boss - King Zing"
},
{
"name": "Beat Boss - Kreepy Krow"
},
{
"name": "Beat Boss - Kaptain K. Rool"
},
{
"name": "Beat Boss - Kaptain K. Rool (Lost World)"
},
{
"name": "All Kremkoins - Gangplank Galleon"
},
{
"name": "All Kremkoins - Crocodile Cauldron"
},
{
"name": "All Kremkoins - Krem Quay"
},
{
"name": "All Kremkoins - Krazy Kremland"
},
{
"name": "All Kremkoins - Gloomy Gulch"
},
{
"name": "All Kremkoins - K. Rool's Keep"
},
{
"name": "All Kremkoins - The Flying Krock"
},
{
"name": "All DK Coins - Gangplank Galleon"
},
{
"name": "All DK Coins - Crocodile Cauldron"
},
{
"name": "All DK Coins - Krem Quay"
},
{
"name": "All DK Coins - Krazy Kremland"
},
{
"name": "All DK Coins - Gloomy Gulch"
},
{
"name": "All DK Coins - K. Rool's Keep"
},
{
"name": "All DK Coins - The Flying Krock"
},
{
"name": "All DK Coins - Lost World"
},
{
"name": "DK Coin - Jungle Jinx"
},
{
"name": "DK Coin - Black Ice Battle"
},
{
"name": "DK Coin - Klobber Karnage"
},
{
"name": "DK Coin - Fiery Furnace"
},
{
"name": "DK Coin - Animal Antics"
},
{
"name": "All DK Coins"
},
{
"name": "All Kremkoins"
},
{
"name": "All Bosses"
},
{
"name": "100% - Gangplank Galleon"
},
{
"name": "100% - Crocodile Cauldron"
},
{
"name": "100% - Krem Quay"
},
{
"name": "100% - Krazy Kremland"
},
{
"name": "100% - Gloomy Gulch"
},
{
"name": "100% - K. Rool's Keep"
},
{
"name": "Have 30 Kremkoins (In Inventory)"
},
{
"name": "Have 45 Kremkoins (In Inventory)"
},
{
"name": "Have 60 Kremkoins (In Inventory)"
},
{
"name": "Have 25 Lives"
},
{
"name": "Have 50 Lives"
},
{
"name": "Complete Swanky's Bonus Bonanza - Gangplank Galleon"
},
{
"name": "Complete Swanky's Bonus Bonanza - Crocodile Cauldron"
},
{
"name": "Complete Swanky's Bonus Bonanza - Krem Quay"
},
{
"name": "Complete Swanky's Bonus Bonanza - Krazy Kremland"
},
{
"name": "Complete Swanky's Bonus Bonanza - Gloomy Gulch"
},
{
"name": "Complete Swanky's Bonus Bonanza - K. Rool's Keep"
},
{
"name": "Get Thrown Out Of All Klubba's Kiosks"
},
{
"name": "Complete Target Terror Without Hitting Any Gates"
},
{
"name": "Complete Rickety Race In 1st Place"
},
{
"name": "Complete Haunted Hall Without Hitting Any - Barrels"
},
{
"name": "Complete Parrot Chute PanicIn A Single Life Without Hitting A Zinger"
},
{
"name": "Complete Windy Well In A Single Life Without Losing A Kong"
},
{
"name": "Complete Toxic Tower In A Single Life Without Losing A Kong"
},
{
"name": "Complete Hornet Hole Without Sticking To Any Ground Honey"
},
{
"name": "Defeat Krow Without Losing A Kong"
},
{
"name": "Defeat Kleever Without Losing A Kong"
},
{
"name": "Defeat Kudgel Without Losing A Kong"
},
{
"name": "Defeat King Zing Without Losing A Kong"
},
{
"name": "Defeat Kreepy Krow Without Losing A Kong"
},
{
"name": "Defeat Kaptain K. Rool Without Losing A Kong"
},
{
"name": "Complete 4 Stages Using Rattly Until No Animal Sign"
},
{
"name": "Complete 6 Stages Using Squitter Until No Animal Sign"
},
{
"name": "Complete 2 Stages Using Clapper"
},
{
"name": "Complete 8 Stages Using Squawks Until No Animal Sign (If Applicable)"
},
{
"name": "Complete 5 Stages Using Rambi Until No Animal Sign"
},
{
"name": "Complete 4 Stages Using Enguarde Until No Animal Sign"
},
{
"name": "Buy All Of Cranky's Tips In Gangplank Galleon"
},
{
"name": "Buy All Of Cranky's Tips In Crocodile Cauldron"
},
{
"name": "Buy All Of Cranky's Tips In Krem Quay"
},
{
"name": "Buy All Of Cranky's Tips In Krazy Kremland"
},
{
"name": "Buy All Of Cranky's Tips In Gloomy Gulch"
},
{
"name": "Buy All Of Cranky's Tips In K. Rool's Keep"
},
{
"name": "Buy All Of Cranky's Tips"
},
{
"name": "Collect K-O-N-G In 5 Consecutive Normal Stages"
},
{
"name": "Collect K-O-N-G In 10 Consecutive Normal Stages"
},
{
"name": "Collect K-O-N-G In 20 Consecutive Normal Stages"
},
{
"name": "Collect K-O-N-G In 30 Consecutive Normal Stages"
},
{
"name": "Have 20 Banana Coins (In Inventory)"
},
{
"name": "Have 40 Banana Coins (In Inventory)"
},
{
"name": "Complete A Stage Without Collecting Any Bananas"
},
{
"name": "Complete 3 Stages Without Collecting Any Bananas"
},
{
"name": "Complete 5 Stages Without Collecting Any Bananas"
},
{
"name": "Collect A Total Of 500 Bananas"
},
{
"name": "Collect A Total Of 1000 Bananas"
},
{
"name": "Collect A Total Of 1500 Bananas"
},
{
"name": "Complete 3 Consecutive Stages Without Collecting Any Bananas"
}
]

 

Forum: Hot Wheels: Stunt Track Driver

Thread: 100% category

Started by: boxmen123boxmen123

30 Dec 2021, 17:56

My vote would go to Real Time since, unless I am mistaken and am remembering incorrectly, you don't need to finish the races to unlock some of the cars and can just do the objective and then quit out.

AdamoAdamo likes this. 

Forum: In Silence

Thread: Settings Rules

Started by: SilentProtagonistSilentProtagonist

15 Oct 2021, 23:45

What are the rules for in-game settings? Assuming that they all have to be on default and that you need to show them before starting the run but there's nothing in the game rules about them.

Also, are there going to be different categories for different numbers of players? Assuming that you can't do runs with a player monster either.

crazytonedogcrazytonedog likes this. 

Forum: theHunter: Call of the Wild

Thread: Rules & Goals

Started by: SilentProtagonistSilentProtagonist

12 Jun 2021, 03:12

The rules and set goals for the runs really suck right now. The full game rules are... kinda clear? Still questions left. The level leaderboard rules suck atm though. Honestly, for such a fun game, the SRC board is trash atm. Would be more likely to totally ignore them for speedrunning atm.

 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

11 Mar 2021, 04:42

Well, let me know when you split the game by console and I'll return to looking into speedrunning it. Don't wanna waste my time on a lost cause run that's dead before I even hit the start button for my timer, I have plenty of other games I can learn and run in the meantime that aren't now that I have my elgato.

 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

10 Mar 2021, 21:49

Not splitting it, and forcing people to start at a disadvantage that they won't be able to overcome, is a surefire way to never see growth in the game's community. "There aren't enough people" isn't a reason to not do things the right way, it's an excuse. ¯\_(ツ)_/¯

 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

10 Mar 2021, 20:32

See, to me, this is a major issue. Even just looking at one of your examples (Ratchet & Clank 1), the WR for Any% on PS3 is 28:54 while PS2 is 49:02 and only 7/77 runners bother to run on PS2 because of it (with the last PS2 run being 1/2 year ago and most being several years old. If I had this game, and only had a PS2, this screams "waste of my damn time". At the end of the day, regardless of how awesome of a community you can build around a game, speedrunning is still a competition. Not splitting consoles with glaring differences between them is like going to run a marathon, but letting one group leave 20 minutes before the other and still counting that time against the group being held back.

DrScruffyDrScruffy likes this. 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

10 Mar 2021, 19:13

I would say that if one console only has to deal with a portion of the load times as another, then they should be split. In BK they're split for similar reasons (one can speed up text and one cannot). If the barrier to entry for running the game on hardware is that you need to go buy a specific $100+ console and re-buy the game, just in order to be competitive, that seems like a terrible idea to me.

I know I have it on Gamecube, and watching the runs that are out there the load times are a fraction of what I have to deal with when playing the game. Being forced into a leaderboard to compete against people who have free multiple minutes of timesave would be a deal breaker on my plans to speedrun this game at all.

DrScruffyDrScruffy and DopeyAlexDopeyAlex like this. 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

10 Mar 2021, 17:01

I think the following.
> Adding an IGT category as a category extension could be a cool alternate run for those who are interested in it.
> Keeping IGT display in the main section, while continuing to track off RTA is the best option.
> Splitting consoles, like in other popular speedruns such as Banjo-Kazooie, is the best option if each console is subjected to different load times. This allows for people to compete on the leaderboards under fair and balanced circumstances.
> Keeping Emulators as a separate category is the best option, for the same reason as having split console boards, as Emulators on good PCs can basically eliminate load times.

DopeyAlexDopeyAlex likes this. 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

10 Mar 2021, 12:19

On the topic of what Banta546 posted up, it may be worth it to make a section for each console under each category. That way at least things will be a bit more uniform with the load times that runs are being subjected to. I am unsure of how those get added in though, been trying to figure it out for ages myself for games I am a mod for. (Ex. Banjo-Kazooie 100% category and the N64/Xbox split)

 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

10 Mar 2021, 12:10

@DopeyAlexDopeyAlex Been doing other runs thus far in what little free time I've had. Hard to find time to speedrun all the games I want to speedrun since I work full time, do YT videos, other projects, etc. 🤣🤣😭

 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

10 Mar 2021, 02:32

For In-Game time, I am not 100% sure, but I believe that it only counts from the fight starting until the KO. So long as the FPS is the same between them, there shouldn't be a difference (if my understanding of the IGT is correct).

DrScruffyDrScruffy, just_haxjust_hax and DopeyAlexDopeyAlex like this. 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

9 Mar 2021, 22:41

I would disagree with hardware being the secondary category. Realistically, it's not proper to give primary status to people who speedrun the game on their PC (who may or may not even own a proper copy of the game) and can make the game less attractive for marathon hosts if people submit runs to try and get a live spot, since all marathons require hardware runs for live events (and many even for online events).

DrScruffyDrScruffy likes this. 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

9 Mar 2021, 22:37

As I said in the other forum post. If people want a category for IGT I think it should be it's own category. Allowing Emu times in the same runs as hardware times gives them a massive advantage, due to the fact that the game has a LOT of load time in it already, and should be removed to a second category by default. IGT is already tracked, and once Emu times aren't confusing the hell out of folks they can give runners a good idea of how their fight efficiency and menuing/navigation efficiency stacks up against other runners and where they can improve. Menuing and navigation is just as big a skill for speedrunning this game as spamming punch/haymaker is, if not much more so.

 

Forum: Def Jam: Fight for NY

Thread: Real Time VS In Game Time

Started by: DrScruffyDrScruffy

9 Mar 2021, 22:10 (edited: 9 Mar 2021, 22:12)

I would be in favor of them making an alternate IGT category, but the bigger problem is the allowing of emulator runs to be posted on the main leaderboards. This gives emulator runners a MASSIVE advantage over anyone speedrunning the game on the actual hardware (this game has a LOT of load times that Emulators can cut out). I would say the bigger priority would be to either move emulator runs into their own side category or ban times on emulators that fall under a specific threshold, as basically all other console games do.

Edit: On the flip side, IGT is already tracked on the leaderboards, and could provides runners good information if the Emu squad was moved to their own category, such as showing you how you stack up to other runs in terms of fight efficiency vs menuing/navigation efficiency.

DopeyAlexDopeyAlex likes this. 

Forum: Def Jam: Fight for NY

Thread: New Management!?

Started by: DopeyAlexDopeyAlex

9 Mar 2021, 22:06

I very much disagree. I would say make it a secondary category, but as with any game that can use emulators to gain an unfair advantage over base hardware they should be excluded from the core leaderboard by default. Especially in a game like this, menuing and navigational skills can play a big part in a run and create a sizable divide between players and is a big part of the skill in speedrunning the game.

 

Forum: Def Jam: Fight for NY

Thread: Real Time VS In Game Time

Started by: DrScruffyDrScruffy

8 Mar 2021, 23:43

Yea, this is a game that very much needs to be timed with real time, not in game time. From my understanding igt only tracks your time in the fights, which is only a small portion of the run.

DrScruffyDrScruffy likes this. 

Forum: Thief Simulator

Thread: Wanting to speedrun this, but there is a problem.

Started by: TheSpeediestGonzalesTheSpeediestGonzales

4 Mar 2021, 03:52

I would agree with this. The versions aren't the same, and the runs wouldn't be the same, but having a console section for each category would be good.

 

Forum: Thief Simulator

Thread: Hi i want to speedrun this game but i have a doubt

Started by: FacuGOLAZOFacuGOLAZO

12 Jan 2021, 08:28

After doing the first run on V1.45 I can confirm the listed (Game Rule) method of turning off holiday event content doesn't seem to work anymore. Maybe change things so that you're just not allowed to use holiday content that is present, until a reasonable way to turn them off is found?

In fact, at some points they even get in the way of doing the normal run. Seems like a pretty bad idea with the current structure of the game to simply have large periods during the year when no one can even run the game. Making this change may help bring more people into the community!

 
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