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Forum: RWBY: Grimm Eclipse Thread: Rules changes Started by: ShirakamiShirakami |
I am not sure if you now are in favor of a "no reconnect" rule for multiplayer or not... About the times: I do prefer to stop the time at the end of the leve, since I then can fully rely on my autosplit script. But it's fine either way since it's only one manual split anyway. Thought I do recommend to move the individual scripts to the loading screens instead. Unfortunately my autosplit script is still a bit inaccurate since it splits somewhere during the loading instead of the beginning. But I gues that's just a minor issue. |
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Forum: RWBY: Grimm Eclipse Thread: Auto Splitter Script for LiveSplit Started by: ShirakamiShirakami |
I've updated the script. It now checks if the game is the right version and it does not do an automatic split after the 4th level. |
Forum: RWBY: Grimm Eclipse Thread: Rules changes Started by: ShirakamiShirakami |
Since I made a small autosplit script for livesplit the day before, I would like to take the opportunity to talk about some changes to the rules. Currently there are no categories for runs with and without skips, so at the moment everyone is using skips/oob glitches. This way you are forced to use exploits and glitches in order to come up with a decent timing. While personally I do like glitch runs, there seem to be a lot of people around that would prefer to have some non-glitch runs. So we might want to add a new category for those as well? The second point is about reconnecting during multiplayer runs. Personally I would prefer to prohibit those. There are two reason for that: As mentioned in my other thread, my autosplit script currently doesn't support the split at the bomb cutszene. It's incredibly hard to find the right value in order to add such a feature into my script. |
Forum: RWBY: Grimm Eclipse Thread: Auto Splitter Script for LiveSplit Started by: ShirakamiShirakami |
Hello fellow speedrunners. I've kinda got annoyed allways doing those manual split, so I sat down today, read several tutorials and worked with Cheat Engine in order to write an auto script. It does automatically start your timer and do a split whenever you are loading a new level. But I couldn't find a pointer for the bomb-cutscene, so you still have to do the last split yourself. Also, it does not reset the timer. Thought that might be preferably anyway. You can download it here: It should be active immediately. As I mentioned above, I simply could not find any value that could indicate if you finished bomb-event in mg2 or not. I tried a few different ideas, but for god's sake I couldn't get a proper value. So if anyone knows how to use cheat engine and/or how to write your own auto split scripts, feel free to message me. |
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