Forum posts

Forum: Rygar (Arcade)

Thread: US version category now up

Started by: ShiningDragoonShiningDragoon

(edited: )

It's been brought to my attention that there are some differences between the the US and JP version that necessitates a split. Lets get some more runs in to fill up those boards. GLHF

Update: (Copied from https://www.gamesdatabase.org/mame-rom/rygar)
The differences between the US (set 1) and US (set 2) are :

• 'Set 2' has a bug in the code which lets p2 start a game when p1 is already playing. You need to set a dip-switch to enable this behavior (it is usually on by default). If you press '2' while p1 is playing a single player game, 'Set 2' will check that you have 1 or more credit before it registers that you're now in a 2 player game, but it won't deduct the credit. That's a bad bug and probably accounts for why a bug-fix version was released.

• In 'Set 2', if p2 starts while p1 is already playing, it says 'playre2' instead of 'player2' at the top right.

• The first screen of 'Set 2' says 'ALL RIGHT RESERVED' - missing an 'S' - that's fixed in 'Set 1'

The differences between the US and Japanese (Argus no Senshi) are :

• The demo sequences are different.

• The Japanese version seems to have more hidden powers, stars and an extra free life.

• The US version is more biased towards stars and explosions.

 

Forum: Fester's Quest

Thread: Question about Fester's Quest Glitchless

Started by: AlbertVDSAlbertVDS

(edited: )

No worries, It happens haha. Not that the glitchless win takes much more skill though 😛.

Just makes me laugh where all of the bosses are scarier than the final boss in glitchless. Hmm I wonder if there could be a strat to save time on final boss by using an invisibility potion or two and face tank boss. But I feel like the whip doesn't go far enough... And missiles would prob just hit the turrets. Tnt turrets and take em down fast and then missile? Nah.... Tnt prob won't work on the boss like most of the others.

 

Forum: Rygar (NES)

Thread: No WW Routing

Started by: BlankBlank

There are none that has been set up as far as I know. Unless something new is popped up (or someone creates it). Sadly I myself am not using discord or gaming a huge amount these days lol. I just check speedrun.com every once in a while to verify junk and answer questions sometimes haha.

 

Forum: Rygar (NES)

Thread: No WW Routing

Started by: BlankBlank

(edited: )

Yeah I did that route for my 100% (warps obviously) I think that version it might not actually save time. Well the way I did it. I did it without the hoverwalking which saves time from going to eruga to ww to belzar. I was never quite sure if it saved time since you had to go to eruga twice. But this way it probably does save time. If you guys want to hover walk so much go for it hahaha. I do agree that you maybe overleveled the grind early on. But that sweet spot is hard to tell. possible 30 or so second save depending (complete guess).

So same basic idea but completely different route lol. Nice job on the quick Tas

 

Forum: Rygar (NES)

Thread: Any Pros / Cons to the JP version "Argos no Senshi?"

Started by: AkashicRecord77AkashicRecord77

(edited: )

Pal I think has some clips possibly that NA/JP version can't do? (Or maybe those are all tas anyway) they can make some jumps that we can't saving some time. But I think overall it's a slower run, and you basically have to double assault and assail last boss to have a good chance of living lol. like 1:26 of this video

I Think, that's a tas only ability maybe possible in both versions, But it could be pal only....... No idea how to trigger it at least.

AkashicRecord77AkashicRecord77 likes this. 

Forum: Rygar (NES)

Thread: Any Pros / Cons to the JP version "Argos no Senshi?"

Started by: AkashicRecord77AkashicRecord77

I couldn't find a PRG0 so I did the JP version. And yeah no differences as far as we could all tell. Even text differences don't matter since you don't have to wait for them to finish talking in non any% (from what I remember).

ClassicGameDadClassicGameDad and AkashicRecord77AkashicRecord77 like this. 

Forum: Rygar (NES)

Thread: Glad to be running this game!

Started by: AkashicRecord77AkashicRecord77

Yup, as long as you can make the jump you are set. You can always finish a run if you really want to lol. If you miss the jump, or fail the first boss ww, you can still do it all over again.

AkashicRecord77AkashicRecord77 likes this. 

Forum: Rygar (NES)

Thread: Glad to be running this game!

Started by: AkashicRecord77AkashicRecord77

Air walking isn't required to break the 8 minutes so you def got that. But it definitely takes some practice, muscle memory, and a good controller (or bad lol).

AkashicRecord77AkashicRecord77 likes this. 

Forum: Blaster Master Boy

Thread: Emulators allowed

Started by: ShiningDragoonShiningDragoon

Emulators are allowed however, avoid using Visual Boy.
Gambatte/BGB/Bizhawk preferred (first two I think are better than Bizhawk?)
http://www.gbrunners.com/game-boy-speedrunning-explained

 

Forum: Rygar (NES)

Thread: Switch as platform

Started by: Shauny7188Shauny7188

(edited: )

Yeah just don't hit the rewind ever 😛

Other than that I don't believe I've heard any of the other "NES Classics" have an advantage?

Also done.

Shauny7188Shauny7188 and ClassicGameDadClassicGameDad like this. 

Forum: Rygar The Legendary Adventure

Thread: emulators again

Started by: MysticMystic

also sorry for super super super late reply I don't know why i was never notified by these forums. You can yell at us on other media too haha. (obviously this is 2 years old)

 

Forum: Rygar The Legendary Adventure

Thread: Emulators are mostly fine

Started by: ShiningDragoonShiningDragoon

(edited: )

I don't care much about emulators. Just submit what version you are using etc. If the game loads much faster or runs much faster in an obvious way an EMU category might be created.

 

Forum: Rygar The Legendary Adventure

Thread: emulators again

Started by: MysticMystic

I don't care much about emulators. Just submit what version you are using etc. If the game loads much faster or runs much faster in an obvious way an EMU category might be created.

 

Forum: Rygar (Arcade)

Thread: USA NTSC region please

Started by: manticor5manticor5

Lol wow How did I never see this... Changing your run now 😛

manticor5manticor5 likes this. 

Forum: Streaming / Recording / Equipment

Thread: Wii remote emulation? (Tricking wiiremote only games)

Started by: ShiningDragoonShiningDragoon

On the wii there are side scrollers, and the like on wii ware etc. Games that could use basically any other kind of controller just were never supported for that. Is there any way to trick the console into letting you use a GC or CC. This is just for a plain and simple wii ware game like Blaster Master overdrive. No actually wii remote capabilities are needed like motion control tilt. Just a different controller scheme. Most likely a mod would be needed but was just wondering. If anyone has any experience trying things out like that?

 

Forum: Rygar (NES)

Thread: Any% Farming / Ligar

Started by: sYnsYn

(edited: )

Yup that sounds about right. Gotta have good rng or be in the right "seed" for that double though. That's the limiter. boss rng matters less with double AA but drop rng might make that meaningless lol

 

Forum: Fester's Quest

Thread: THERE IS NOW PAL ANY%

Started by: JustMythicJustMythic

Baby makes that hard for now lol

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Forum: Fester's Quest

Thread: THERE IS NOW PAL ANY%

Started by: JustMythicJustMythic

Yeah those enemies melt lol. Just the little boils at the start go down quick. You probably don't even need to worry too much overall about despawning like non pimple with teeth enemies. Pink frogs still prob annoying. Nice run

JustMythicJustMythic likes this. 

Forum: Fester's Quest

Thread: Running in EURO/NTSC?

Started by: JustMythicJustMythic

As far as the people who could tell tested it. There wasn't anything else, but then again we probably haven't tested like every wall etc like we did in NA. (I actually killed myself to test noose glitch from beginning of game to see if anything useful). There technically was one thing that "would" save time but only if you started with whip at the beginning of the game lol.

But yeah basically you can shoot through walls and obstacles making the game much less of a headache.

 

Forum: Fester's Quest

Thread: How to whip glitch?

Started by: JustMythicJustMythic

(edited: )

If you make your own link them in a forum post or throw it into guides (if you can post them yourself not quite sure...) I'll get them there eventually.