Forum posts

Forum: SOMA

Thread: Soma Mods speedruns

Started by: UnassumedGenderUnassumedGender

I have added those mods under "Misc". Since this is a series I'll keep an eye on the next release.

Good luck with the runs

ufotekkieufotekkie likes this. 

Forum: SOMA

Thread: Soma Mods speedruns

Started by: UnassumedGenderUnassumedGender

Could you link me the mods in question?

UnassumedGenderUnassumedGender likes this. 

Forum: Viscera Cleanup Detail: Shadow Warrior

Thread: Co-op

Started by: MottigMottig

Adding it now.

 

Forum: Broforce

Thread: Runs

Started by: ShadowDraftShadowDraft

I will update the categories today to reflect the changes.

Timing like that sounds reasonable.

 

Forum: Broforce

Thread: Runs

Started by: ShadowDraftShadowDraft

From what I've gathered so far Arcade mode will be the new Any%.
The campaign world map just wastes so much time and I think we have more than enough of that in the maps.

I also have issues with the game being very slow sometimes but so far it didn't crash on me (a few patches back in early access it did quite a few times) and it was probably the worst during the final bossfight where exploding zombies are spawned en masse.

I haven't encountered the satan sofltock yet though. So that's good I guess.

 

Forum: SOMA

Thread: Planning + Routing

Started by: ShadowDraftShadowDraft

Updated the first post with all current finds.

 

Forum: Broforce

Thread: Runs

Started by: ShadowDraftShadowDraft

Broforce has been released but I have to look at the categories again. If you have any input please post it here.

 

Forum: SOMA

Thread: Planning + Routing

Started by: ShadowDraftShadowDraft

It may look ugly but it's actually helping you time your segments. Since the load is finished at that exact point when you can click the screen away. It's pretty much the same in TDD only that the text on the load starts to scroll up to indicate it being finished loading.

Also the main post has been updated with some new videos.

 

Forum: SOMA

Thread: Planning + Routing

Started by: ShadowDraftShadowDraft

"Also, is quick saving and quick loading valid?"

- Undecided on that yet. Quickload might be allowed to make it easier to record segments. I'd have to investigate if quicksave still messes up damage detection.

"The number of recordings I have is the number of segments?"

- Yes.

"Also, if I do an autoscroller after a segment in one sitting and one recording, that counts as one segment, right?"

- Answered that with the previous one I think.

"Can someone point me in the right direction and guide me through the process of the technical stuff, like timing, verification, what is/isn't allowed and such?"

- The right direction is perfection. [The Dark Descent - Segmented record](http://speeddemosarchive.com/AmnesiaTheDarkDescent.html) is probably a good example since it's based on an older game engine version. Apjjm has put sever hundred hours of work into that (which is the main reason why it still stands to this day) and even while quite a few new tricks were discovered it's still an impressive display of what you can expect from a segmented run.
As for the technical stuff .. timing starts as soon as the apartment fades in, loads/menus/pause time are cut out and it stops when you lose control at the final cutscene.
Verification should be explained a bit by the video. But generally include your segmentation points.
Allowed/Not allowed currently everything goes. Aside from quicksave I'd say. Since menuing isn't timed you can just save+exit to end a segment.

Hope that helps a little.

 

Forum: SOMA

Thread: Planning + Routing

Started by: ShadowDraftShadowDraft

The batch file is meant for the steam version. For GOG it is recommended to edit your settings manually.

 

Forum: SOMA

Thread: Planning + Routing

Started by: ShadowDraftShadowDraft

Andy your video is set to private.

 

Forum: Broforce

Thread: Runs

Started by: ShadowDraftShadowDraft

Broforce is still not released.

All runs will be rejected until it is.

 

Forum: SOMA

Thread: Timing the SOMA Run

Started by: Sleepwalker_92Sleepwalker_92

1. Yes - I don't think we have to include the initial cutscene. We should start timer as soon as we gain actual control of Simon i.e. once we get out of bed to grab the tracer fluid.

2. No this just came out. Maybe someone will look into it. But considering how HPL and the game handle loading I'm expecting there to be some problems with that. Guess we'll find out.

 

Forum: SOMA

Thread: Planning + Routing

Started by: ShadowDraftShadowDraft

No, that's not single segment Sleepwalker. That's an RTA run.

I'll add the variables and edit it for every existing run.

Also first post updated with new infos.

 

Forum: SOMA

Thread: Planning + Routing

Started by: ShadowDraftShadowDraft

Prop flying is simple and difficult at the same time. You need a proper object in the first place. After that you just jump on top of it, grab it once so you sink into it and then regrab it once to reenable collision detection. After that depending on your prop you can just jump to start flying. If that doesn't help I'll try making a video for it.

 

Forum: SOMA

Thread: Planning + Routing

Started by: ShadowDraftShadowDraft

So here we go. A lot has already been found. Clipping seems to be super reasy in this game.

Happy hunting people.

You'll find the somadev.bat by Apjjm to the left under resources. It enables the debug console for the game which is a tremendous help with routing/breaking the game.

We have a mod which tracks ingame time now. Made by amzblk. Download

This post will be updated with new infos + videos as they come in:

Here's a list with all maps and tricks/routes attached to it.

General tricks:

Chair Clip found by Judgy
Clip setup by Scoot
Door stop by Judgy
Any% Tutorial by sychotix

Full Map List:

Chapter 00:

00_00_intro:
Just the intro movie.

00_01_apartment:
Nothing special besides the tracer fluid being placed randomly?

00_02_subway:
Autoscroller

00_03_laboratory:
Doorcode is 2501

Chapter 01:

01_01_upsilon_awake:
Route by AdamAK
Route by Apjjm
Chair Clip found by Judgy
Clip setup by Scoot
Clip out of first room by Arazath
Alternative OoB by Judgy
Prop flight into loading trigger by ShadowDraft
Full route by Cromish
Different route by amzblk
Prop flight cutscene skip by Nomi
Transition strat by Nosferatu
Full route by amzblk

01_02_upsilon_inside:
Full route by Apjjm
Lean swipe by Teravortryx
Different prop by Nosferatu
Strat by sychotix/nomi

01_03_upsilon_outside:
Full route by Apjjm
Different route by amzblk
Direct route by Wahoa

01_04_transport_station:
Full route by Apjjm
Exit hover by amzblk

Chapter 02:

02_01_ms_curie_outside:
Full route by ShadowDraft
Full route by ShadowDraft now less dark
New ending to the route by Teravortryx

02_02_ms_curie_inside:
Small clip at start found by ShadowDraft
Different item for the initial clip found by choir
Route by Fripic
Small optimization by sychotix
New end route by sychotix
Everything else seems to be done normally. At least the loading zone gives us the free omnitool upgrade.

02_03_delta:
Strat found by Scoot
New prop route by Nosferatu
Escape the pod, go to antenna control panel, use channel 5 and the right line to call the zeppelin.

02_04_theta_outside:
Prop flight by Wahoa
New prop route by Nosferatu
Quick airlock by amzblk

02_05_theta_inside:
Full route found by Scoot
Full route by Apjjm
Alternative route by Cromish
Updated route by Scoot
Full route by Judgy

02_06_theta_tunnels:
Clip found by Scoot
Full route by Apjjm
Alternative route by Cromish
Updated route by Scoot
Full route by Judgy
Small jump improvement by Judgy

02_07_theta_exit:
Full route by Scoot
No ladder by choir

Chapter 03:

03_01_omicron_outside:
Full route by ShadowDraft
Segmented strat by Teravortryx
Different prop by amzblk/Nosferatu

03_02_omicron_inside:
Small skip found by Scoot
Updated door skip found by Judgy
Glitched route done by ShadowDraft
Gel puzzle skip by amzblk
Dialogue skip by amzblk
Inside to Descent transition by amzblk
Route by sychotix
Puzzle has to be done but the lockdown doesn't have to be lifted (if you're good at doing first try clips that is). Frequency at the end is 1-5-7.

03_03_omicron_descent:
Autoscroller

Chapter 04:

04_01_tau_outside:
Route by Wahoa
Cave skip by choir
Possible segmented door skip by amzblk
Out of bounds Route by Nosferatu
Full route by Nosferatu

04_02_tau_inside:
Halfway OoB skip found by Cromish
Full skip part 1 by ShadowDraft
Full skip part 2 by ShadowDraft
Full skip part 2 remastered by ShadowDraft
New setups by Scoot
Alternative skip by Nosferatu
Routes by Teravortryx
Out of bounds optimization by Teravortryx
New transition strat by Nosferatu

04_03_tau_escape:
Full route by ShadowDraft

Chapter 05:

05_01_phi_inside:
Full route by ShadowDraft
New route by Cromish
Route by amzblk

05_02_ARK_inside:
Run to Cath. And we're done.

05_03_space:
The end.

 

Forum: Risk of Rain

Thread: Infinite Health Shrine Glitch [1.2.2]

Started by: sakurionsakurion

Yeah that was a thing even before 1.2.2 but as with any big "damage" this is a very risky move.
One bad spawn and you're dead.

 

Forum: Super Meat Boy

Thread: Wrong category names?

Started by: ShadowDraftShadowDraft

"Non-relevant Any%" sounds a bit degrading. Sure it takes out everything in between but the last levels are still a challenge. This is after all not a warp to credits/ending like the ones mentioned.

 

Forum: Alien Swarm

Thread: 4-player co-op team

Started by: OninOnin

Is it possible to record a demo file for a clean video? Because I have no clue either how to split audio and prefer just game audio unless it has to be commentated over (like a tutorial or something similar).

 

Forum: Super Meat Boy

Thread: Wrong category names?

Started by: ShadowDraftShadowDraft

So it's just a habit. Gotcha.