Newfoundland, Canada

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Forum: Super Mario Galaxy

Thread: Zombie Mario

Started by: SaltedNeosSaltedNeos

I forgot I made this thread lol. Unfortunately I couldn't get it to happen consistently. I kept dieing in a similar fashion just trying to beat the stage but it only happened once. I don't remember if I already grabbed the Life Shroom or not during that attempt, so maybe I hit that, though I'm not sure. But the spot you land on is around that Life Shroom.

 

Forum: Super Mario Galaxy

Thread: Zombie Mario

Started by: SaltedNeosSaltedNeos

Not sure if it'd ever be useful, but I found out that during the second Topman star (The one in Dreadnaught), if you die to a mine during the pull star segment, and catch yourself on a pull star presumably far away enough on your way back down, and still break out and fall back to the starting planet, on rare occasions you can start walking around with 0 health. One more hit and you still die though. I died before I could do much to see if anything happens... to one of the mines. (I'm bad lol)

KilleDragonKilleDragon, DiamondcrafterADiamondcrafterA and 2 others like this. 

Forum: Paper Mario: The Thousand-Year Door

Thread: Potential minor time save for 100%

Started by: SaltedNeosSaltedNeos

Ok, so I did miss it then. And also looked at a completely different run. Sorry for that then.

 

Forum: Paper Mario: The Thousand-Year Door

Thread: Potential minor time save for 100%

Started by: SaltedNeosSaltedNeos

I'm been doing a casual first playthrough as of recently, and had a bit of an oddity with collecting the Shine Sprite in Pirates Grotto in the room with the save block (The one that is in front of a ledge you can walk on top of, said area also had a stream running on top of that ledge.)

Basically, what happened was, since I didn't know how to get it I attempted a ground pound, which obviously failed, might have tried hammering it, but what I did to get it was walk off the ledge on the left side of the block, and somehow collected it. I wasn't aware the invisible block was in that room till much later and noticed this wasn't used in the current WR for 100%, so I'm assuming its either known and inconsistent or this is new. This was on the US release of the game. Unfortunately I can't really remember what else I did if anything I did beside walking off the ledge next to it.

NmFlash8NmFlash8 likes this. 

Forum: Super Smash Bros. for 3DS

Thread: 10-Man Smash WR? are you sure?

Started by: JuegArielJuegAriel

This happened when I accidently did the same thing with my first 100 man time, its confusing to submit these times for the first time, I edited mine to with loads after I realized it.

 

Forum: Sonic Adventure (DX)

Thread: Tails Ice Key Skip help

Started by: SaltedNeosSaltedNeos

I'm trying to learn the skip for Tails' Ice Key but I can't find any decent tutorials, I can get the skip but not nearly consistent enough to use it in a run. Can someone please give me some advice on how to do this more consistently?

 

Forum: Super Smash Bros. Melee

Thread: Link/Young Link Boomerang Target Test help

Started by: SaltedNeosSaltedNeos

I don't know why I wasn't alerted to this responce 2 months ago, I appriciate the detailed responce and I am going to be attempting this again soon.

 

Forum: Super Smash Bros. Melee

Thread: Link/Young Link Boomerang Target Test help

Started by: SaltedNeosSaltedNeos

Can anyone please tell me how you're able to control the boomerang so well that you can hit multiple targets on the return swing, I can't find enough information and imitating other peoples runs isn't help, is it a version thing or something, or is there something I'm missing on the control?