Forum: Final Fantasy XIV: Endwalker Started by: SakasilSakasil (edited: ) |
That is definitely useful information, I think I will wait on a ruling from them before I continue the run with whatever their decision is. Sadly if they stick with it that route will still be a fair amount of time, since a majority of the problem is still drops and queue times which are definitely far from garunteed. And with that route is a very high chance of wiping due to newer parties on eden. Especially looking at it as a healer who will likely have the bare minimum for it. So I am going to hope for the yes especially after all, at the end of Shadowbringers the amount of money you have just in the coins you collect should be enough for at least a few pieces of neo ishgardian armor/accessories. Problem is that that would require the market board. My experience with drop rates has been less than stellar.... Maybe I need Urianger to bring some astrology to help me align my stars. Joking aside up to Hades I really only had 6 drops and and a majority were level 72-76 gear sadly my belt being the lowest so to get the greatest difference in IL I grabbed the belt which will be useless come Endwalker XD. As much as I want to do the speedrun I really don't want it to take an extra 4-6 hours on top of main story content. It is nearly as long as if not longer than ARR which for me was 22hrs XD |
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Forum: Final Fantasy XIV: Endwalker Started by: SakasilSakasil |
So I have decided to go for the first speedrun of Shadowbringers and I have hit a huge dilemma. Post game of Shadowbringers due to IL restrictions would require a huge time sink of grinding for tomestones/gear to be able to make it through postgame since you cannot buy gear to meet those requirements outside of tomestones crafting or eden and duty roulette. Assuming you get 1 piece of gear per run (which is absolutely nowhere near the actual chances of happening) you at minimum are doing 10 runs per dungeon in the expansion. And I assume on average that a party can go through each in 15 minutes. That makes it 2 hours per dungeon roughly not including wait time. And while yes you do get 50 tomestones per run of a Dungeon (outside of the chances of a new player) you can with the amount of tomestones you get up to the first PG dungeon buy exactly 1 accessory. Which for me was enough to finish the first dungeon. In summary (tldr): I feel the market board will be necessary for shadowbringers post game content for the speedrun. As without it the run would be extended by an excessive amount just grinding for gear to meet IL restrictions. |
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Forum: Final Fantasy XIV: Endwalker Thread: Question about chances of adding a full game% Started by: SakasilSakasil (edited: ) |
I know that it would absolutely have to be set up to be multi-segment because the total runtime is multiple days long. I am currently 50 hrs in on a run and am planning on "speedrunning" Endwalker as well when I finish it on my main. Probably finishing Shadowbringers when Endwalker releases and any subsequent patches not touching the character I am speedrunning with unless speedrunning a new section of MSQ. I know it may be difficult as FFXIV is an ever shifting speedrun. Since it is likely that there will be a road to 80 instead of 70, which could make a huge difference in times for SB and ShB leading directly into EW but I want to have my run evolve with it. Don't know if that will work. But it is worth a shot to ask. I mean a full game MSQ% |
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