Forum posts

Forum: Ape Escape

Thread: o[8(|)?

Started by: SurrealSurreal

o[8(|)

 

Forum: Apocalypse

Thread: Duckstation

Started by: The-Wavy-CommanderThe-Wavy-Commander

(edited: )

Duckstation Required settings for SDS:

Console Settings
CPU Clock Speed Control Disabled.
Read Speedup: None (Double Speed)
Use Read Thread (Asynchronous) Unchecked

Emulation Settings
Runahead: Disabled

Display Settings
Show Messages Checked (if a savestate is used, we'll know)
VSync Unchecked

Enhancement Settings
Force NTSC Timings (60hz-on-PAL) Unchecked (PAL speed should be PAL speed and not adjusted by the emulator)

All DuckStation runs must have some kind of input viewer displayed, such as one of the following:

Built-in input viewer (Settings > Display Settings > Show Controller Input)
3rd party input viewer (Such as gamepadviewer.com)
Webcam pointed at your controller

Thanks to highnrich for the provided footage below, which used the above settings from mgs1

Duckstation SDS - https://drive.google.com/file/d/1iTcpCyvPk7hsUM9msj4ibW-b-3rThKep/view
Duckstation FDS - https://drive.google.com/file/d/1exbzGN1owxZXZrRX3a135y33A_J5_Cay/view

Here is a document timing loads from assorted runs.
https://docs.google.com/spreadsheets/d/1XIjNN13JzOMbX3wKnu5pivaUUeUpUa4dZOQdue7ib_w/edit?usp=sharing

Based on loading times from theses videos, which you can see in the above google sheets form, I find no reason to deny Duckstation 2021-05-23 or later SDS as a viable emulator. However, at current 7-27-21, FDS is unaccurate and noncompetitive without adjusting the settings considerably.

Unless, however, we would like to make a duckstation fds category or separate all emulators out from console runs all together, either keeping or still separating duckstation fds.

The alternative to banning Duckstation FDS is to allow it with the following rules

Console Settings:
- Enable Clock Speed Control (Overclocking/Underclocking): 600% (203.21MHz) - You can run this lower if need be on lower end systems.
CD-ROM Emulation:
- Read Speedup: 2x (Quad Speed)
- Seek Speedup: 10x

In addition, bizhawk appears to produce excessive lag and is being unmarked as recommended barring updated settings or me getting a better computer to test it on.

highnrichhighnrich likes this. 

Forum: Resistance 2

Thread: Dialogue Skip Discussion

Started by: SRGTsilentSRGTsilent

An update.

bonesaw has discovered that making your disc dirty via fingerprints and such actually loads the game faster and triggers dialogue skip consistently.

https://twitter.com/Bonesaw577/status/1410394086272536578?s=20

 

Forum: Apocalypse

Thread: Duckstation

Started by: The-Wavy-CommanderThe-Wavy-Commander

(edited: )

I know that MGSR has accepted its use for MGS1, and I know that 2 months ago they refocused the emulation side of things on accuracy. Start using the MGSR settings.

I am very clueless as to how emulation works overall, so as long as there is no mass community uprising on duckstation, it honestly seems fine to me.

If somehow you start pumping out WR pace times back to back to back we can take a serious in depth view on the loads, but all the emu runs are on epsxe anyway.

since I am the only run on the board on PS2 FDS, as long as it loads slower then this run, the example below is ~4.5 seconds after first cutscene skip, there is no immediate reason to disallow it.
First Black Screen after cutscene: 2.29 -> 3.22 (0.93 seconds)
First frame of first load to gameplay: 3.22 -> 6.67 (3.45 seconds)

----------

Required settings:

Console Settings
CPU Clock Speed Control Enabled, 77% (26.08 MHz)
Read Speedup: None (Double Speed)
Use Read Thread (Asynchronous) Unchecked

Display Settings
Show Messages Checked (if a savestate is used, we'll know)
Show FPS checked OR show full emulation window for framerate confirmation
VSync Unchecked

Enhancement Settings
Force NTSC Timings (60hz-on-PAL) Unchecked (PAL speed should be PAL speed and not adjusted by the emulator)

You can check the current date of your version via the General Settings in the Automatic Updater section (2021-01-11), and then post that in your description.

 

Forum: Metal Gear Solid 4: Guns of the Patriots

Thread: Rules Questions

Started by: MrMeineMrMeine

(edited: )

To my understanding PSNow via PC should function in all the same ways PSnow on ps4 would. So yes, barring extreme differences, accessing PSNow via PC is a viable method of play.

CCgamerCCgamer likes this. 

Forum: One

Thread: Platforming Skip

Started by: SRGTsilentSRGTsilent

(edited: )

Doesnt look like it saves time, but it skips some of the platforms in Chapter 5

https://clips.twitch.tv/RelentlessAlluringStrawberryJebaited

https://clips.twitch.tv/EntertainingEasyCamelDogFace

lashaziorlashazior likes this. 

Forum: One

Thread: Hardware

Started by: SRGTsilentSRGTsilent

Was the currernt WR run done on PS1? Any Idea if this game benefits from FDS on a PS2? Is the PS3 Classic version worthwhile on a PSTV?

Thanks

 

Forum: The Site

Thread: Report a site bug

Started by: ZephilesZephiles

I can add some more info to the millisecond bug. This seems to occur if the RTA is set to 000 MS, which intern makes the IGT always show 000 ms. I tested it on a board I mod and when the RTA is 1s 000ms the IGT was 29s 000ms. But when RTA was 1s 001ms the IGT was 29s.

https://cdn.discordapp.com/attachments/104726474271002624/788166724821188618/unknown.png

https://cdn.discordapp.com/attachments/104726474271002624/788166846750130206/unknown.png

 

Forum: HAZE

Thread: Poser% Example

Started by: SRGTsilentSRGTsilent

(edited: )

https://clips.twitch.tv/PowerfulLongWalletPJSalt

Yes, this is a meme category in theory, but its also the first 50 minutes of the game, which are fairly distinct in gameplay and makes for a decent run that's a bit too large for an IL.

For those who don't know, the first 50m are working w/ Mantel, the rest is working w/ the rebel forces. The gameplay and speed-tech varies by a large margin between these sections.

 

Forum: Blasto

Thread: JetPack smuggle glitch & new "All Babes" route as well as the rule change.

Started by: colincolin

(edited: )

NTSC Episode Jetpac Smuggles Via HUB warps.
3, 6%, 10, 11%, 12 - Fail
1, 2*, 4, 7, 9 - Success
5^, 8 - Crash [Bob / Start & End+]
• Was only able to pull this off once
^ Was completable if Bob wasn't spawned in
% Water Levels do preserve the Jetpac 'state' but count as no jetpac equipped
+ Entering Episode 8 with a jetpac from the front crashes the game, entering from the back crashes if on foot.

In addition, when entering episode 5 via the HUB, exiting to Episode 4 by turning around is impossible.

 

Forum: Apocalypse

Thread: Possible Emulator Rules

Started by: SRGTsilentSRGTsilent

(edited: )

I am not certain, you would most likely have to finagle with desktop capture and then resize the region, as window capture will typically snap inside the box.

I would say apocalypse has not been extensively tested but all accepted emulators should run relatively well. Bizhawk (link in the rules) is the one that comes most recommended in general.

The-Wavy-CommanderThe-Wavy-Commander likes this. 

Forum: Apocalypse

Thread: Possible Emulator Rules

Started by: SRGTsilentSRGTsilent

Rules have been updated and will be in effect as of the 27th of August 2020. At Jorf's suggestion you are not mandated to show the window, but it is preferred that you do so, and you must state which emulator is being used. Thanks everyone for the quick feedback.

The-Wavy-CommanderThe-Wavy-Commander likes this. 

Forum: Apocalypse

Thread: Possible Emulator Rules

Started by: SRGTsilentSRGTsilent

(edited: )

Since we have the approval of 2/3 of the mods, I'm hoping to get feedback from mpap soon but these rules will most likely be in place with in the week.

The-Wavy-CommanderThe-Wavy-Commander likes this. 

Forum: Apocalypse

Thread: Possible Emulator Rules

Started by: SRGTsilentSRGTsilent

I am perfectly fine with taking a runners word for it on submissions and simply requiring they state which emulator the used in the description, such as ' Played on Bizhawk'

 

Forum: T'ai Fu: Wrath of the Tiger

Thread: Possible Emulator rules

Started by: SRGTsilentSRGTsilent

(edited: )

So there have been some discussions on the banning of ePSXe lately.
https://www.speedrun.com/tekken/thread/vs87w
https://twitter.com/Spikestuff/status/1289077894560399360
https://www.speedrun.com/bubsy3dfp

due to the lack of popularity of this game, I am considering adopting similar rules to the tekken & bubsy, but would also like the communities opinion.

@sistraersistraer

 

Forum: Apocalypse

Thread: Possible Emulator Rules

Started by: SRGTsilentSRGTsilent

(edited: )

So there have been some discussions on the banning of ePSXe lately.
https://www.speedrun.com/tekken/thread/vs87w
https://twitter.com/Spikestuff/status/1289077894560399360
https://www.speedrun.com/bubsy3dfp

due to the lack of popularity of this game, I am considering adopting similar rules to the tekken & bubsy, but would also like the communities opinion.

@JorfJorf @mPap

 

Forum: Killzone Shadow Fall

Thread: Can't complete my run!!!!

Started by: peck324peck324

Join the discord as well, would love to have more people. And you can trouble shoot in real time there. Link is under the game picture.

peck324peck324 likes this. 

Forum: Killzone Shadow Fall

Thread: Can't complete my run!!!!

Started by: peck324peck324

Sadly, no. This glitch is currently not well understood. @windshieldsnatchwindshieldsnatch was investigating the glitch but unable to find out the root cause.

It seems to be random if you get the glitch (either from loading into 10 directly or getting there naturally), but it does seem somehow tied to player speed and getting an alert at some point.

This is a known bug and if a solution is found we will post it.

peck324peck324 likes this.