Forum: Cuphead Thread: any% all bosses? Started by: GermanluanGermanluan |
So, we have recently recategorized what was previously known as All Bosses into Any%, which is where this sort of mixup came from. |
AwesomeGuy2323AwesomeGuy2323 likes this. |
Forum: Cuphead Thread: DLC content in base games runs Started by: PLavaPLava |
Yep that's all fine, that's what the DLC? variable is for. When you submit, just set that to yes to mark that you've used DLC content. |
3lectricg3lectricg likes this. |
Forum: Castlevania: Dracula X Thread: castlevania advance collection version Started by: kaiten619kaiten619 |
There's not been much real testing for emulation differences on that collection to be perfectly honest, but I'm going to make the call that it's okay to do runs on it, to conform with the fact that almost all other games in the castlevania series allow it. I went ahead and added the platforms the advance collection is on. |
NeoKadNeoKad likes this. |
Forum: Castlevania: Dracula X Thread: question are 3ds emulators okay Started by: |
Do you mean running the game on 3ds virtual console, on citra? I'm uncertain how accurate that double emulation is. Would it be possible for you to play on a snes emulator like bsnes or snes9x 1.5 (or newer)? A bunch of SNES emulators are accurate and allowed, and that would be the simplest method. |
Forum: The Lion King (SNES) Thread: New moderation team Started by: |
Hello everyone, results are in. Apologies for the delay first of all. There were 21 votes total, of which two were from people who did not have a run on the boards. I think it was made pretty clear that this was a requirement from the beginning, so these two votes were discarded. There was also one troll vote submitted under my name, which was discarded as well. That brought the total down to 18. You can see the numbers in the form in the post above, though that includes the votes that were discarded, which were not counted. With that in mind, the four winning candidates are @PlayingWithDickPlayingWithDick , @NicholeNichole , @SBDWolfSBDWolf , and @DragowizDragowiz . Congratulations, and thank you to everyone who voted and especially to those who put themselves up as candidates. @PlayingWithDickPlayingWithDick will receive Super Mod, as he received the most votes. |
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Forum: The Lion King (SNES) Thread: New moderation team Started by: |
Hey everyone, here's the voting link: https://forms.gle/UZLZCpkYwfmySENE9 Small update since the last time, Super Mod is going to be awarded to the top ranking candidate. To re-iterate, this poll uses Single Transferable Voting. You'll be asked to rank candidates from 1 (most favorite) to 9 (least favorite). If your number 1 pick doesn't get enough votes, then your number 2 pick will be counted. If a candidate gets more votes than it needs, then the extra votes will be redistributed in a weighted manner as well. You also don't have to rank ALL candidates if you don't want to, you can rank Top 4, Top 6, Top 1 or however many people you want if you don't have any preference past a certain point. Voting will be open to everyone who at the moment has a run on the SNES or Genesis boards, until November 14th (Sunday). |
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Forum: The Lion King (SNES) Thread: New moderation team Started by: |
Alright, a week has passed and there's 9 people who have expressed interest! They are: I'm pretty blown away by how many people offered to mod the boards, so thank you all very much for offering to help! And yes, I think it's only fair for me to be included with the other candidates. I think it's best to vote on this. If other people receive more votes than I do, I will step down. I think a team of 4 would be good. It's always going to be possible for additional mods to join later, if the new mod team wishes to and if they're still interested, after all. I think voting should be open to everyone who currently has a run on the SNES or Genesis boards. There's not too many active community members who only have a run on the Genesis boards, but I think their input is valuable nonetheless. The voting is going to be managed through a Google Forms document by @InsomnimaticInsomnimatic . It is going to ask for your src name to make sure it's people with a run on the boards who are voting, and Insomnimatic -is- going to be able to see exactly who is voting for who, but nobody else will be able to. Everybody else will get to see the final votes count. I figured since I'm a candidate in this, it'd be best to let someone else handle the form. If anyone has any questions or any objections to this, please let me know. I will let a few days go by for people to read this, and if everyone is fine with these terms, we can start the voting. |
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Forum: Castlevania (NES) Thread: Acceptable emulators. Started by: |
Hi, all the emulators listed in the game rules can run japanese roms. |
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Forum: The Lion King (SNES) Thread: New moderation team Started by: |
@ROTFLandminesROTFLandmines Noted you down as well, thank you very much! |
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Forum: The Lion King (SNES) Thread: New moderation team Started by: |
Noted you down! I do think this could be a chance to reconsider some decisions, and I'm sure there will be opportunities to discuss those things and vote on them in a democratic way, once the moderation team gets formed. |
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Forum: The Lion King (SNES) Thread: New moderation team Started by: |
Hello everyone, |
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Forum: Castlevania (NES) Thread: How can I achieve terrain disorder? Started by: |
It’s a bit of a complex glitch so i’m going to copy paste the explanation I wrote for the Castlevania wiki here: “This glitch is related to Castlevania's way of loading tilesets offscreen. Blocks may only be loaded every 2 frames, and only while Simon is moving. This means that by moving only on frames when blocks are not being updated, they will fail to load properly and instead leave on screen a predetermined, consistent "garbage" tileset. Attempts to load the blocks will continue until Simon is close enough to them. Usually this requires the user to perform 20+ 1-frame movements on the correct frames, which is unfeasible in a Real Time setting. There is another exploit to this mechanic though: if, on the frame a tileset would normally load, Simon moves BACK instead of forward, the block will fail to load, and no further attempts will be made to load it until 8 more frames of movement on "loading frames", at which point another turnaround will be needed. Usually two or three turnarounds are needed to permanently prevent a tileset from being loaded. This method is feasible in Real Time and leads to a number of skips.” As far as my setups go, I explain the one I use for stage 14 here: |
2snek2snek, |
Forum: Cuphead Thread: King Dice Monkey Problem Started by: RayenJTSRayenJTS |
That's what the old GOG Legacy version does iirc, I think the glitch only works on the Steam version. |
Forum: Maui Mallard in Cold Shadow Thread: Emulator Started by: BitZBitZ |
As the rules outline, most emulators that are not ZSNES and Snes9x v1.4 and below are fine. I personally recommend retroarch with the bsnes core. |
Forum: Castlevania (NES) Thread: The 1993 FC Version is now allowed for Any% Started by: SBDWolfSBDWolf |
The meat and potatoes of the discussion happened within the moderation team, the idea has been recently posted on the public discord as well though it didn't lead into an extensive discussion. |
NeoKadNeoKad likes this. |
Forum: Castlevania (NES) Thread: The 1993 FC Version is now allowed for Any% Started by: SBDWolfSBDWolf |
After some consideration, the moderation team has decided to unban the 1993 Famicom version for the Any% category. The Famicom version plays very similarly to the US releases, with really only one known difference: the end-stage countdowns are a bit faster. Every leftover heart at the end of a level loses 8 frames on US, while it only loses 2 frames on FC. Even with 0 leftover hearts, the FC version still leads into the next level 6 frames faster. The change is effective immediately and will only apply to Any%. As far as Whip Only, Low% and 2-loop are concerned, there's not been enough discussion on them yet and could potentially get a different treatment, but those ongoing discussions shouldn't slow down the process for Any%. |
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Forum: Cuphead Thread: Translating speedrun information Started by: ANE_MMRCANE_MMRC |
もちろんです! |
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Forum: Maui Mallard in Cold Shadow Thread: Discord Server Started by: SBDWolfSBDWolf |
We've set up a discord server for this game's speedrunning, both the SNES and the Genesis/PC versions. Feel free to join! - https://discord.gg/f7Se6Y9zNS |
impulse87impulse87 likes this. |
Forum: Maui Mallard in Cold Shadow Thread: Version Differences Started by: impulse87impulse87 |
Hi, the SNES version plays quite a lot differently from Genesis/PC. Different physics, different level layouts etc. to the point where it's too many differences to list lol. Genesis/PC has some sections that SNES doesn't and viceversa. SNES does have a slightly higher screen count over Genesis/PC, but it also has more autoscrollers. Genesis/PC only has one (7-2) which is skipped in the speedrun. Genesis and PC are pretty similar though. The game itself is nearly identical, but PC runs a little faster. On the other hand, Genesis presents more glitches that allow for skips that aren't possible on PC. For example: I like all versions honestly. Some levels I prefer on Genesis/PC, others I'm more of a fan of the SNES version. Overall I personally find Genesis/PC a little bit more interesting (especially with all the speedrun tricks it has to offer) but it's also gotten a fair share of jank mechanics. |
impulse87impulse87 and |
Forum: Maui Mallard in Cold Shadow Thread: Regarding PC/Genesis versions Started by: SBDWolfSBDWolf |
Hey, yeah I agree. I've actually already made a request to rebrand the PC page to PC/Genesis But yeah, combining would be my personal preferred option. It's not very pretty to see separate pages for just a tiny amount of runs IMO. |