Forum posts

Forum: Chameleon Run

Thread: Few questions

Started by: ReynReyn

1). Should Chameleon Run Deluxe on Switch be made as a seperate game and board since it has more levels, more worlds, different level order and is played with controller?

2). What does repetitive switch actually mean cause it isn't a mode in the game and it seems kinda dumb?

3). I've done a run of Deluxe World 1 which is 5 levels and if Deluxe is to become a seperate board, can I become a mod of said board?

 

Forum: Crash Team Racing

Thread: CTR Bingo added to Bingosync!

Started by: ReynReyn

a Crash Team Racing bingo set has been added to https://www.bingosync.com/ officially thanks to myself and Hypnoshark and I thought I'd publicly announce it in the forums to just get the word out. along with doing a bingo, you can request ideas here, give advice/critique and share opinions on what it's like. have fun playing and don't be shy to ask others for races or even take a solo bingo with a timer. thanks for reading!

HypnosharkHypnoshark likes this. 

Forum: Mario & Sonic at the Rio 2016 Olympic Games

Thread: ILs

Started by: Triple-TTriple-T

lmaao i just expect this place to be dead

 

Forum: Disney Infinity

Thread: Inside Out Any% Questions

Started by: DerpyTailsDerpyTails

1. Yes as long as the video is the length your time states and isn't scuffed
2. idk lol

peck324peck324 likes this. 

Forum: Disney Infinity

Thread: Take out loading time?

Started by: peck324peck324

Sorry for being so late to this discussion on account of the fact of not having forum notifs on. If you guys can come to an agreement on how you want to do this, by all means. You guys can sort out the ideas and I'll mod someone to put it into motion.

peck324peck324 likes this. 

Forum: Crash Team Racing

Thread: Character Subcategories (And guidelines (should probably read this))

Started by: PullPull

Tbh the point of doing all of this was to make the point of doing runs with characters other than N. Gin/Coco and recently Dingo/Tiny, is the push more competition and evolve the meta. Using variables is borderline hiding away the aspect of what makes increasing the category list in the first place. Yes the stats will be skewed but i believe it is in the best interests of the community and as for the 'All' category, whilst I personally have no gripes with it since Accel and Speed have now been discovered to be very similar, I wouldn't be opposed to removing it just out of pure lack of need with the slight help of easy viewing. But in my eyes, using variables would be a waste to the work already done. I feel like if we can come to that compromise instead of just destroying all the work that has been done by the mods and just since it seems more suitable for such a lively community, I genuinely feel we could have a great looking board.

 

Forum: New Super Mario Bros. Wii

Thread: Unfair any% multiplayer wr

Started by: WolfAttacKWolfAttacK

"WR is heavily uniptimized anyways" yh no shit. It was done like 2/3 years ago cause nobody gave a shit. i tried to lay a foundation for the cat and taking that shot was very unneeded. like a bit of respect to fellow runners isn't hard to withhold.

KilleDragonKilleDragon likes this. 

Forum: New Super Mario Bros. Wii

Thread: Unfair any% multiplayer wr

Started by: WolfAttacKWolfAttacK

its literally just a speedrun chill tf out this thread is irrel and dca maybe calm down on undermining of my attempt at laying a foundation for the category ty

KilleDragonKilleDragon, BrammysonBrammyson and TomppaaTomppaa like this. 

Forum: Mario & Sonic at the London 2012 Olympic Games (Wii)

Thread: LISTEN UP!

Started by: ReynReyn

are any of you over 18?

 

Forum: Mario & Sonic at the London 2012 Olympic Games (Wii)

Thread: Wrong time

Started by: SpielproSpielpro

sorry for the long time, i didn't get a notif on the forum. fixed it

SpielproSpielpro, TicTacBeanTicTacBean and SonicSamSonicSam like this. 

Forum: Crash Team Racing

Thread: New CTR 101% Glitch and its possible problems

Started by: HypnosharkHypnoshark

It's just a theory; A GAME THEORY! Thanks for reading:

Don't take anything I say as truth as I am just a dumb boy but myself and Hypno did some backroom research and I believe we came to a conclusion. So I'll start with what is happening through each part. You save, exit out and start doing the battle mode glitch. After 2 battles, you exit and get warped to Gemstone Valley. Now, you are in a battle mode state but in the adventure mode hub so the game is confused. Where this trick differs to the credits warp is that the credits play as a trigger for adventure mode and can only be accessed via adventure mode since there is no level or way of reaching credits so it gives you battle mode properties and adventure mode items and collectibles. This glitch places you in a battle mode glitch exclusively as there is no trigger for adventure mode properties as of yet. So you head into Skull Rock and here, instead of beating the level, you exit at your first possible chance. Now due to some reseach from Hypno, if you decide to beat Skull Rock, you collect the purple token, you leave the level and you are placed fully into an adventure mode state. But what happens when you exit before beating Skull Rock is that you skip that trigger dissallowing you to exit the battle mode state and since this isn't a warp into your savefile, it has nothing it can do but to believe you are in battle mode.

Now this is where it gets interesting because when you come out from Skull Rock, the highest % save on your memory card gets loaded until you enter a level from the hub. Originally, we believed that it skipped a trigger to place it back in adventure mode so you are in a temporary battle mode state however we have theorized a more tempting idea. So the reason we get the highest % things loaded is because Skull Rock is a battle mode level and outside of adventure, battle mode is the only place it is accessible. Since we are in the battle mode state at this moment, and we did some research to back this up, the game looks for the highest % adventure load like it would in battle so it can decifer what characters and stages you have unlocked. So when you leave Skull Rock, it believes you are in a battle mode load state where you are temporarily loading in keys and trophies from other places but we figured out that this state is a hybrid. We call it a "Battle Rock State" and this gives a Skull Rock property to the next track you enter. This essentially means that we are in 2 states at once, just like the Credits Warp mentioned earlier. The reason we call it a hybrid of Skull Rock state is because when you enter another track after exiting Skull Rock, whenever you collect a wumpa, the game assigns that value to a crystal and after collecting it, you recieve the purple token from Skull Rock and this places you back into the adventure mode state.

Now if this is what happens, and it very well might be, I can't see how this is NG+ because this glitch is exploiting the fact that the outside modes of adventure determine the glitch and not adventure mode itself. Along with all the prior reasoning stated from others. But that's my thoughts.

Tl;dr - I'm dumb but its not NG+ imo

 

Forum: Mario & Sonic at the London 2012 Olympic Games (Wii)

Thread: LISTEN UP!

Started by: ReynReyn

aight adding it now lads. ty for the suggestion. final day for mod request btw. Quick Edit: So I labelled them as "All" categories but the thing is, barely any event have like a time kinda thing. Like I don't really want to throw in things like Long Jump for example since, yes it can be timed, but its gonna be practically useless. So I'll add in "All Track Events" to the IL's and "All Dream IL's" which will be done RTA but added up with IGT but I won't add anything else sadly

 

Forum: Mario & Sonic at the London 2012 Olympic Games (Wii)

Thread: LISTEN UP!

Started by: ReynReyn

Oh so IL Compilations? Like when boards have IW's?

 

Forum: Mario Party 8

Thread: 'Test For The Best' timing changes

Started by: ReynReyn

Okay that's a fair view. But I'd have to disagree quite heavily on the "no skill" part. 4/10 are much faster to go fast than to get 0 and 3 of the remaining 6 have small timesaves ranging from about a half to a full second to save time. I knew when making this a thing that it wouldn't be very taxing since I put it on the Misc. cats. And showing as your PB is 30 seconds off WR and you both end with the same minigame, I would be remissed to correct you on the "no skill" statement. Now as for keeping timing as is, I can see it happening. RNG is certainly not new to MP but I just didn't like the idea of people having to wait til the 7th or 8th minigame to know if they are gonna save a heap of time. But I guess we can keep it as is for the time being

Silo_SimonSilo_Simon likes this. 

Forum: Mario & Sonic at the Rio 2016 Olympic Games

Thread: All Events Clarification

Started by: ToadNortonToadNorton

rip. i'll make 3ds and wii u different cats

 

Forum: Mario & Sonic at the Olympic Games

Thread: Okay, I'm a mod for all 3 M&SOG games and I honestly can't deal with not having a rule about videos

Started by: ReynReyn

lol imagine looking back at your old forum posts and remembering how aggresive i was