Forum posts

Forum: Grand Theft Auto V

Thread: World Record run with wrong time

Started by: JolielegalJolielegal

while this definetly should've been noticed by the mod who verified it(can't see anymore who did because you deleted the run), one way to prevent that for yourself in the future is by simply having a timer running. Doesn't need to have splits or whatever, just have a simple timer run on your phone.
Then at the end of the run you can compare your phone-timer with the length of your video and you'll notice smth like this.

 

Forum: Grand Theft Auto V

Thread: Trevor% help

Started by: ProdSvenProdSven

A written guide is not really very useful to learn a speedrun. Idk why you keep searching for something when you've already found the best version of what you're looking for.

Bhyure33Bhyure33 and D-FENSED-FENSE like this. 

Forum: Grand Theft Auto V

Thread: Leaderboard

Started by: plxqplxq

why does filtering not change anything?
Because you aren't listed as #1 on your profile with that?
Speedrunning shouldn't be about bragging about your "accomplishments" or collecting trophies on your profile page.
You have the option to compare yourself to others using the same platform and that is really all you need to see how good you're doing.
Also a question regarding this: I have no clue how to quickly see wether a run is done on xboxone or ps4 (you can tell ps3 vs ps4 or xbox360 vs xboxone easily due to new gen stuff) but is there an easy way to see the difference between xboxone vs ps4 aswell as xbox360 vs ps3?
If there isn't, that could have a big impact on the accuracy on the leaderboard when everyone can just enter whatever platform they want, without it being detectable.

StigStig and Bhyure33Bhyure33 like this. 

Forum: Grand Theft Auto V

Thread: Monkey Business Bug Solution

Started by: KingBossBobKingBossBob

well as I already said, if you simply buy bulletproof tyres and do the dupe, you won't have them anymore. The game converts all 3 gauntlets to the "default" ones.
And if you don't do the dupe for whatever reason(there is none, because even if you mess up duping twice you can still dupe once which has the same effect to bulletproof tyres), then you upgrade the 3rd gauntlet with bulletproof tyres because that's the one franklin uses (which I also already mentioned).
So I still have no idea what "new" thing you are trying to do here.

 

Forum: Grand Theft Auto V

Thread: Monkey Business Bug Solution

Started by: KingBossBobKingBossBob

so you want to go back to LS customs again? That is such a big amount of timeloss to prevent a really really rare "bug", doesn't sound worth to me ever.

 

Forum: Grand Theft Auto V

Thread: Leaderboard

Started by: plxqplxq

even amongst consoles it isn't "fair" in that sense. One console is faster than the other, some other person can have an SSD and save loading times thanks to that.
Even amongst PC runners the difference can be huge based on hardware. I've seen people lose 10-15seconds on a single load on PC so by that logic we would need different leaderboards based on hardware then.

It's a question of where do you draw the line and how active is a certain platform. I don't know much about the game but when you look at SM64 leaderboards they have it split based on the platform, but also each platform is extremly active which justifies the split.

If we had multiple active console runners that are putting in a reasonable amount of time and constantly improving it could be considered but that is currently not the case.

UppermostUppermost, KingBossBobKingBossBob and 2 others like this. 

Forum: Grand Theft Auto V

Thread: Monkey Business Bug Solution

Started by: KingBossBobKingBossBob

the game just gives you the default ones no matter what upgrades you put on.

 

Forum: Grand Theft Auto V

Thread: Monkey Business Bug Solution

Started by: KingBossBobKingBossBob

well yea without the gauntlet dupe you can just buy bulletproof tires for the last gauntlet you deliver, we've done that for months before the dupe was discovered.

KingBossBobKingBossBob likes this. 

Forum: Grand Theft Auto V

Thread: Downgrade After the new launcher???

Started by: NikNikNikNik

do you have the game on steam or through social club?

- If steam, then read the pinned comment on the video.

- If through social club, the easiest way is to simply deinstall the rockstar launcher, thats how I do it atleast.
Someone suggested that you can just let it patch all the way, then downgrade and start the new launcher with offline mode but I haven't tried that myself yet.

vilkkuthegamervilkkuthegamer, Bhyure33Bhyure33 and 3 others like this. 

Forum: Grand Theft Auto V

Thread: davy%

Started by: KirragannnngKirragannnng

no.
We already have a arbitrary category with trevor% that serves as a race category.
There is no good reason for this category and that has been discussed before on discord aswell.
It has even been submitted to category extension before and was declined over there.

PiskaPiska, UppermostUppermost and 5 others like this. 

Forum: The Site

Thread: Report a site bug

Started by: ZephilesZephiles

So I guess I'm reporting this as a bug, I posted a thread about it earlier so for reference:
https:/​/​www.​speedrun.​com/​The_Site/​thread/​iwbt8

Basically GTA V is currently set to:
Seperate load times: ON
Default timing method: Time with loads

We want to change it to the following but we are unable to, as the site isn't accepting the request for it:
Seperate load times: OFF
Default timing Method: Time with loads

After turning off seperate load times I have these 3 options: https://i.imgur.com/gQ2ENrn.png
However, when I choose Time with loads(or In-game time) and hit save, it says it saved the changes but it defaults back to Real time without loads.

One other weird thing is that with the current settings, eventhough default timing method is set to time with loads and the leaderboards are also being sorted by that, when viewing a run it will actually show the loadless timer where you'd expect the time with loads to be.
This is especially confusing for viewers/new runners etc.
https://i.imgur.com/D1ZrF7D.png

 

Forum: The Site

Thread: Removing loadless Timing Method

Started by: ReloeReloe

I noticed that bug aswell. The dropdown only switches after I turned off, and saved, the "seperate load times" like you said.
But even after that, everytime I try to change the timing method it will still not actually change it. I've even looked into the audit log and by looking at the "defaulttime": 0, line in there I saw that the change didn't properly go through.
This is me first(right side) turning off seperate load-times, then 2nd changing from "Real-time without loads" to "Time with Loads". https://i.imgur.com/z7A7cPd.png
Both requests are identical so somehow that didn't go through.

As I was writing this I had the suspicion it could be a browser problem so I tried with a different one, unfortunately same result.

ImaproshamanImaproshaman likes this. 

Forum: The Site

Thread: Removing loadless Timing Method

Started by: ReloeReloe

Hey, I'm a super-mod on the gtaV leaderboards. https:/​/​www.​speedrun.​com/​gtav/​full_game
We currently have "time with loads" as our default timing method but also allow people to submit a loadless time alongside.

There are multiple issues with the loadless timer: Not being accurate, spreading confusion etc. so we want to get rid off it.

These are our current settings:
https://i.imgur.com/K9n5Af2.png
First I tried turning off the "seperate load times" setting.
If I do that then the leaderboards are defaulting to the loadless timer, which results in only a fraction of the runs having a time displayed at all(since it was optional to submit this). With the seperate load times option turned off I literally can't change the default timing method to "time with loads" anymore. I do the change and it says that it saved the change, but it always defaults back to loadless.
Also tried messing around with real-time or ingame timer which all resulted in the same thing happening.

I can always fix it by going back to the old settings so nothing got deleted.

Currently the only solution we see to this problem would be manually removing everyone's loadless timer, but that would need to include all obsolete runs aswell and we would essentially be deleting data where it seems like there should be a better solution.

 

Forum: Grand Theft Auto V

Thread: All Stunts - Need Help

Started by: longlong

I like to practise new runs in sections.
For stunt jumps as an example, I'd practise the entire dock section for half an hour or so, then I'll definetly remember the order of those jumps and only have to remember where to go after and then just do that with each section of the run.

ImaproshamanImaproshaman likes this. 

Forum: Grand Theft Auto V

Thread: GTA V stuntjump% rulebreakers

Started by: PlagueMistyPlagueMisty

the rule states " Using the 500k 'Preoder DLC' is prohibited (http://imgur.com/a/aSCT8). You are not allowed to do anything that is not possible without the bonus."
They aren't doing anything that isn't possible without the bonus.
As Makkebakke already said, the hospital bills are higher when you have more money.
To be specific, if you have enough money, the hospital bills will be 5k.
For players without the preorder bonus the hopistal bills are only 15.
So basically for every death a player has with the preorder bonus, you have to add 4985 dollars to their balance to have an actual comparison.

MiloDaKatMiloDaKat, ImaproshamanImaproshaman and 2 others like this. 

Forum: Grand Theft Auto V

Thread: Requesting new subcategory under miscellaneous

Started by: AskorbiiniAskorbiini

I feel like this category might not be as interesting because there isn't as much that can go wrong like in all stunt jumps for example, especially because rng is involved there. Routing would probably be interesting though. I'd like having it in there.

 

Forum: Grand Theft Auto V

Thread: Monkey Business Disruption

Started by: FireNinjaAUSFireNinjaAUS

I don't think anyone figured out how to prevent it, but then again all are running on 1.27 anyway and don't have to bother with it.
Basically just swap cars if you get the white truck and see something else and then get the disrupt, drive back up the hill and then down again once it respawns is the best you can do.

 

Forum: Grand Theft Auto V

Thread: Conclusions of FPS Cap tests and potential legacy boards (vote later)

Started by: DarkViperAUDarkViperAU

Eventhough I haven't run the game for some time now:
If I ever wanted to push my time I'd like to have a FPS cap there so that I have a realistic chance of getting where everyone else is, instead of having to buy new hardware. If it really is such a big time loss as you describe(which I can't know) then I'd be for creating a legacy board but I also know how that may suck for the game when all of the sudden all 38runs are now "gone" and only a few of those are comming back as not everyone is an active runner anymore.
Thats why for the overall health of the speedrun removing the FPS cap or making an even higher FPS cap where the times are beatable/comparable again might be better. Hardware will only become better in the comming years so if you look into the future of running this game, more and more people will be able to reach those FPS values.

AlcoweAlcowe likes this. 

Forum: Grand Theft Auto V

Thread: Dates' Moving Two Crates Has Been Solved

Started by: DarkViperAUDarkViperAU

then why do we exclude save warping and hangout strats?

save warping is clearly a glitch and we decided against it, so we should discuss about this being excluded in classic%