Forum posts

Forum: Valkyria Chronicles

Thread: Autosplitter

Started by: Reicha7Reicha7

I have updated the tool to version 1.1 to address some bugs found by Sniperdog during his tests

- Changed memory address for determining Maximillian's hit points pool
- Fixed a bug where completing 10-2 on Any% playthrough would cause multiple splits to trigger
- Fixed a bug where killing Maximillian wouldn't trigger a split
- Fixed a bug where loading a save in 18-2 would trigger a split

 

Forum: Valkyria Chronicles

Thread: Autosplitter

Started by: Reicha7Reicha7

I have added an autosplitter to the Resources tab.

It supports final hit on Maximillion and "Operation Complete" splits on both Steam and Windows Store versions of the game.

Work is being carried out on supporting a load remover but in the meantime any feedback on the tool would be awesome as it has only had my own local tests so far.

kangaruskangarus and AlpineEscapeAlpineEscape like this. 

Forum: Squirm

Thread: Rebinding controls?

Started by: monkeysvsrobotsmonkeysvsrobots

I don't know if he has any plans to do another round of bug fixing to be honest. Plus he despises the Unity controller library so I can't imagine he'd be too happy looking at an issue like that. He is working on a final DLC though so maybe can mention it to him?

 

Forum: Squirm

Thread: Rebinding controls?

Started by: monkeysvsrobotsmonkeysvsrobots

The 2 inputs to one button isn't shooting inputs, it's the jump input and shoot input which both automap to the Square button on a PS4 controller when using DS4. This only happens by default on that controller setup so I was just saying we probably shouldn't allow that particular input.

 

Forum: Squirm

Thread: Rebinding controls?

Started by: monkeysvsrobotsmonkeysvsrobots

Oh yeah I forgot about JoyToKey.

Yeah in that case I think it's totally fine to rebind X to L1 to keep more stuff off the keyboard.

Analogue sticks I am still a little unsure of if it isn't as easy to do.

 

Forum: Squirm

Thread: Rebinding controls?

Started by: monkeysvsrobotsmonkeysvsrobots

So what I do in my runs that I believe is acceptable is during those early boss fights I spam circle (default shoot) on my controller and x on the keyboard in rapid sequence since the game code doesn't seem to have forced delays between inputs. I also use the spacebar to jump at this time.

This doesn't really count as double inputs as I am pressing 3 different inputs just very quickly in succession.

I think this is fair as the game is basically unplayable without a controller so it's a fair assumption that players will have both M+K and a controller.

Perhaps rebinding space bar to L1 would be more convenient. I guess the question is whether that rebind is easy enough to do on other controllers.

 

Forum: Squirm

Thread: Rebinding controls?

Started by: monkeysvsrobotsmonkeysvsrobots

So my concern with certain rebinds is that if they can't be done on the vast majority of controllers then that creates an unfair advantage to those with access to certain hardware.

For example the PS4 controller using a basic DS4 connection considers the Square input to be both a jump and shoot input which can also give an advantage on those fights. Now this is only available to those with a PS4 controller which I think gives an unfair advantage hence why I don't support its usage.

These are just my thoughts on it though.

 

Forum: Loop-Loop DX

Thread: IL runs and No-Upgrade category’s?

Started by: Pixel-Master64Pixel-Master64

Yes that's what I would go with. From that point onwards there is no additional input needed to complete the stage.

I'll amend the rules description to make it clear.

Pixel-Master64Pixel-Master64 likes this. 

Forum: Loop-Loop DX

Thread: IL runs and No-Upgrade category’s?

Started by: Pixel-Master64Pixel-Master64

I have just done a test and you can still quit out of the white world after defeating Vektor thus allowing you to get your IL times without locking yourself out.

This means that you can do all the worlds except 1 over and over again for IL practice and then you need to commit to final world only.

So not as bad as it could be.

Pixel-Master64Pixel-Master64 likes this. 

Forum: Loop-Loop DX

Thread: IL runs and No-Upgrade category’s?

Started by: Pixel-Master64Pixel-Master64

OK I have added a new subcategory for No Upgrades as well as IL runs for every level

Go nuts with the attempts 🙂

 

Forum: Loop-Loop DX

Thread: IL runs and No-Upgrade category’s?

Started by: Pixel-Master64Pixel-Master64

These are things I have been thinking about as well.

I guess the problem with IL is that once you get past a certain point you need to reset your progress to try them again. It doesn't stop the boards from existing to be fair so I can look into it this weekend.

No upgrades would be cool so I can also look to add that.

Watch this space 🙂

 

Forum: The LEGO NINJAGO Movie Video Game

Thread: Any% Tutorial

Started by: AlexIsCoolAlexIsCool

I don't know of any tutorial videos but __LoS_ has been finding a lot of new techniques in his streams so it may be worth tuning into those if you can or checking out his PBs

WiiSuperWiiSuper, KilleDragonKilleDragon and __LoS___LoS_ like this. 

Forum: Kula World

Thread: Autosplitter

Started by: Reicha7Reicha7

Oh I can't add it to resources for some reason. Here's a link to it on github (I have requested it get added to the master list too): https:/​/​raw.​githubusercontent.​com/​archieyates/​Autosplitters/​master/​KulaWorld.​asl

 

Forum: Kula World

Thread: Autosplitter

Started by: Reicha7Reicha7

Ok I've managed to get an autosplitter working for ePSXe200 running an NTSC Roll Away version of the game (no idea how to work out specific versions). Will add to the resources and can work on it if people have other versions they want updated.

 

Forum: Kula World

Thread: Autosplitter

Started by: Reicha7Reicha7

Yeah I assumed so. Just figured since there has been one before we could just look it out again.

In terms of emulator I have ePSXe200 and use it for most PS1 games I play and it seems to be the go to for most PS1 speedruns I see here.

 

Forum: Squirm

Thread: In Game Timer

Started by: CuriousLemurCuriousLemur

I was wondering about this as well. I believe the timer was added in a later patch so not all runs even had access to it.

Another issue is that the timer pauses on the pause screens and during dialogue. This means that players could just pause the run for as long as they wanted without changing the IGT which I'm not sure how valid that should be. It also pauses the moment you best Crackers and are floating into his mouth (which is convenient for grabbing it) but kind of contradicts what the rules currently state is the end point of the run.

I like the IGT for sure and think that if we add new categories based off of a new game then we could use it but arbitrarily splitting the leaderboards/hiding older times because they didn't have the IGT seems a bit unfair.

 

Forum: European Speedrunner Assembly

Thread: ESA Winter 2020 Feedback Thread

Started by: PlanksPlanks

First time attendee feedback.

+ Venue. The venue was incredible. Its proximity to major facilities and ease of access to the event floor was excellent. The price was very reasonable too so props for getting us such a good discount!
+ Variety. There was a nice variety of runs covering different genres, platforms and categories and the "block" never went on for too long. Nice mix of short and long games.
+ Stream 2. Having a second stream which could often be a more chill environment or offer something a bit different was a welcome choice.
+ Free Stuff. Access to arcade machines, board games as well as free ice cream and pop corn was always nice if the stream wasn't showing quite what you were interested in.
+ Room stream. Being able to watch the stream on the hotel TVs was awesome and a great way to chill out if the main event got a bit much
+ People. As this was my first marathon I was worried about the whole awkward trying to talk to people but everyone I spoke to was lovely and genuinely made me feel like a welcome member of the community.
+ Practice area. The Practice Area was really well set up and having it in the same room as the runs created a really nice atmosphere of everyone celebrating and embracing speedruns together.

- Badge. An error resulted in my real name rather than my screen name being printed on my badge. This was both a bit awkward when it came to introductions and also when it came to commentating a run. As I didn't have the chip on my badge to scan I had to talk Tech through the name I wanted on stream which didn't match my badge and I think caused some minor grievances (it was 3am though so I can totally understand)
- Website. The website wasn't always the cleanest to navigate when it came to the schedule. Having to always scroll all the way down to find the next run was a bit irritating. It sounds like there is work being done to the website anyway so I'll reserve any major judgement until then.
- Rules. Some rules were not always made clear. There was a sort of rule regarding what food was and wasn't allowed in the event area but it seemed inconsistent depending on who was violating it.

 

Forum: Kula World

Thread: Autosplitter

Started by: Reicha7Reicha7

I noticed that some of the older runs used an autosplitter. I know since IGT is used it's less necessary but was wondering if it still existed anywhere? If I was to run this game I think it would be fun to have a per-level time so.i can track improvements.

If it doesn't exist anywhere I could look into making one if anyone knows roughly what variables were being tracked by it.

 

Forum: Squirm

Thread: New trick

Started by: Reicha7Reicha7

I always bail out of the game before starting a new run. It's a pain but I'm not losing time to memory leaks (which I don't even understand how they could happen since it's a Unity C# game!)

 

Forum: Squirm

Thread: New trick

Started by: Reicha7Reicha7

So I was doing a couple of derusting sessions in the hopes of beating my PB at some point (still nowhere near as my space and shadow realm are so rusty) and I came across an interesting new trick.

Normally I play on controller and was getting thumb ache spamming shoot on Dr. Ludo and Skelord so tried it out on keyboard and I've realised you can actually spam both of them to shoot twice as fast. It seems the input checker will just check both each frame.

This basically means you can kill both those bosses without really having to move that much and save a ton of time.

Thought I'd share in case anyone fancied doing runs again.