Forum posts

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: _Nobody__Nobody_

(edited: )

I made the Konami GB boards years ago cause in MY opinion different games should not share the same page just cause they are on different systems (hence why we have series pages). I only made the board for the European Game Boy Color versions btw, the GBC is a different system than the GB, I felt they be on different boards (GBC wr time is 16:39, the GB version will never be that fast). The Japanese Konami GB collections were released on the original Game Boy, so those versions would be allowed on this page as well.

A category should not be the name of a system, you can have nice looking series pages like Lion King where each system has it's own page, or boards that make no sense like Toy Story where you have GB version on the same board as the SNES. Though that's not why anyone is here, that's something people will never agree on. However, the exact same game from the same platform should stay on the same board even it's available somewhere else, again my opinion. Making an AC board at this time would make no sense as the other games are already accepted to their board right?

Now, to say I have the inability to hear the community, I don't know how you got to that but ok. I know the AC version is a bit faster, how much? IDK. Probably not faster than the SGB from what I've seen. What did anyone actually suggest besides saying it's faster? Nothing. Was I supposed to guess what anyone actually wanted? Banning an official release just cause it plays faster? No. If that influences peoples decision to not run the game then your loss. With the time converted, it would still be the record. The run does things all others doesn't, that's why it's better.

I asked if anyone would agree to convert the time like the SGB, if people want to prove the framerate of the AC release. Or just outright separate it, you can decide that now.

In the meantime I added the version options to the board (for now there's the original Game Boy version, the AC version and the other option I can think of is the Japanese Konami GB version which no one has ran on that yet, I don't know if it plays any faster than the original GB version)

MazzinMazzin, KomradeKomrade and CrankykongCrankykong like this. 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: _Nobody__Nobody_

Hmm well it's approved now reading the hardware rules so I guess they changed.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: _Nobody__Nobody_

(edited: )

Yes, and the same goes for Belmont's Revenge, I'm sure this will come again if someone gets the record on that version as well.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: _Nobody__Nobody_

(edited: )

From what I've seen it only changes when someones WR is lost. The DK NES game split emulator and console because they found it "unfair" that emu could get some RNG more consistently, even though it was doable on console too (it wasn't that it was faster, it was just less reset heavy). They later put them back together.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: _Nobody__Nobody_

(edited: )

@kmrdkmrd missed your post but yeah makes no sense splitting the game for every platform this game exists on, run with what you have, or the fastest. The SGB is proven to run games ~2.4% faster, but its time is converted.

Based on the video above, the AC version seems ~1.6% faster in terms of timer only (if that's conclusive to everyone, I did show in my game footage the SGB2 timer was actually faster for the beginning). I don't know what exact framerate the AC emulator runs on.

So what does anyone suggest? Do you all want to increase all AC versions times by ~1.6%? That would put their current WR time at 18:30, which is still the record.

PS: Also deleting your run on the board as protest or w/e just because someone is in disagreement with you, is not the way to go.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: _Nobody__Nobody_

(edited: )

Denial, didn't expect anything else? Your attitude needs improving. (thought you were done commenting on nonsense?)

I'm happy to give answers to questions to those who actually want it. The TAS was made last August, improvements have been made since then, and to keep repeating myself to get the point across, sprites that stay longer on screen contribute to the lag. Almost 6 second difference in RTA but only 3 IGT. The answer is the falling platforms, they stay longer on screen in the TAS. Some worms are on screen longer too. I'm done explaining differences between the TAS and WR, keep comparing different gameplay styles by frames if you want, I've made my point.

Comparing the WR and the current TAS with outdated strats I guess is pointless, my point of the TAS was that its time on that can be even lower. Play the game yourself with WR strats instead.

CrankykongCrankykong likes this. 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: _Nobody__Nobody_

Yeah, he didn't destroy every candle in the beginning if you noticed, hence why I said the TAS is improvable in certain areas, but ok.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: _Nobody__Nobody_

(edited: )

When they first submitted the 19:19 time, I only tested the autoscroller section, which I thought was the laggiest. I only did the vertical autoscroller part. I managed to tie the time on Gambatte (that was a time of 2m23s) using the same strategies, which was 10s improvement than my old run.

After their new insane time I figured I try a bit more, I only did the first 2 sections pretty much identical I messed up on small part, and the SGB2 timer was actually faster for about 25 seconds, until lag management became the problem. https:/​/​streamable.​com/​1whpzt So yeah I believe regardless of platform getting a good time is doable (as I tied the WR auto scroller section done on emu).

So want to get a good time? Destroy everything as soon as possible, you whip a candle say 5 frames later, you will be behind, enemies stay a few frames longer on screen? You will be behind. When I first played this game I didn't know candles contributed to lag, you know how many there are in the game.

From my opinion, timer isn't the issue, gameplay I did not notice much if any difference, and I don't think the AC version would be faster than the SGB if you played through the whole game. They did make a new TAS done on emu and there are more places where objects can be destroyed so this time can still go lower. Until someone wants to do an AC TAS we wouldn't know how much faster it can be.

I have no time to prove how much fast the AC version is for the rest of the game, someone else can do that but I'm certain the time is beatable if someone actually wants to do all the record strats, just from my old run I can already save 45 seconds in certain areas. But if all you're going by is a timer, then this discussion is pretty much moot lol

 

Forum: Home Alone (NES)

Thread: Start and End Points

Started by: AndrewGAndrewG

(edited: )

There's nothing specific about whether we start to time it from first black frame after title screen or when character appears, all times we be identical. Just play without pausing.

AndrewGAndrewG likes this. 

Forum: Boogerman

Thread: WR is running in NTSC instead of Dendy

Started by: TolerableDruid6TolerableDruid6

(edited: )

Says who? There are dozens of NES bootleg games you will find here that are definitely run on NTSC (pretty sure most if not all famiclone games run at 60fps anyway). I played this on an NES via Everdrive.

crazyjessecrazyjesse likes this. 

Forum: Home Alone (NES)

Thread: New category for movement freeze glitch?

Started by: DweditDwedit

(edited: )

Either way, you are still "running" any%, the time is exactly the same. No one is forced to do glitches, but I don't believe choosing to not use them for arbitrary reasons warrants its own category.

MCAaronIceMCAaronIce likes this. 

Forum: Micro Mages

Thread: FCEUX allowed?

Started by: Brock0903hBrock0903h

(edited: )

There is an emu option as there are runs on the board that use it. It’s under the platform when you submit. Just put the emulator and version used in your comments when you submit. If you clicked the google doc in the rules it says:

FCEUX, Nestopia and Bizhawk/NEShawk are acceptable emulators, most other emulators are not accepted.

 

Forum: The Site

Thread: Trophy count on profiles

Started by: C4cTuSC4cTuS

People make up garbage meme categories all the time for free WRs so I don't see the point.

Cursed1701Cursed1701 and ImaproshamanImaproshaman like this. 

Forum: A Nightmare on Elm Street

Thread: Game not found

Started by: That906GuyThat906Guy

A Nightmare on Elm Street appears when I type in on livesplit. All you need to do is upload the split file to https://splits.​io/

 

Forum: Castlevania II: Belmont's Revenge

Thread: Konami Collection

Started by: MegaVynMegaVyn

(edited: )

Yes they are allowed here and shouldn't be a problem for the other games too. We noticed they have slightly less lag, but that isn't a significant difference to warrant a category separation yet. You can submit your runs as GB (emu) for the game. Apparently they plan on releasing the JP versions in a future update as well.

TinnueTinnue, _Nobody__Nobody_ and KomradeKomrade like this. 

Forum: The Site

Thread: "Pending actions" and "Rejected Runs" gone

Started by: ReportWroteByLeonReportWroteByLeon

Yes there was a site update just before peoples runs started disappearing

chocolatecake5000chocolatecake5000 and ReportWroteByLeonReportWroteByLeon like this. 

Forum: The Site

Thread: "Pending actions" and "Rejected Runs" gone

Started by: ReportWroteByLeonReportWroteByLeon

(edited: )

Just to let people know, the mods can see your runs being submitted, i tried it 4 times and they told me i submitted run 4 times, even if it doesnt show it on your pending section

chocolatecake5000chocolatecake5000, BenjamsBenjams and 4 others like this. 

Forum: A Nightmare on Elm Street

Thread: Guide for boss rush skip

Started by: TheStrahlTheStrahl

Wow never seen a different boss spawn there. On right pixel he just wont spawn and you cant finish the game

 

Forum: Gunman Clive

Thread: Switch Version?

Started by: DGRDGR

Best to submit a run first then the mods can add it then. Also the Switch versions of Gunman Clive 1 and 2 are identical to the Wii U, so they should be paired up together.

As quoted by the dev: https://twitter.com/BertilHorberg/status/1080833581906358272