Forum posts

Forum: A Nightmare on Elm Street

Thread: https://www.speedrun.com/anoes/run/mk2wdwvm

Started by: consoleplayercenturyconsoleplayercentury

I skipped a boss on accident, I was messing around cause I knew I wasn't going to PB, but if I kept playing properly after the skip I may have lol

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Forum: Boogerman

Thread: WR is running in NTSC instead of Dendy

Started by: TolerableDruid6TolerableDruid6

What @crazyjessecrazyjesse said is that these unlicensed game carts can still be played on actual famicom hardware since they are basically famicom carts, and some have been released for the NES in physical carts. You say intended, fact is companies like Joy Van for example had their games published for the NES as well, the only difference could be a title screen name change, but the point is they used the exact rom so it's fair to say all unlicensed famiclone games can be played on NTSC, regardless if you think they aren't playing "properly". Not that it matters that there's already a couple Super Game leaderboards here some with more than 1 runner, all play on NTSC.

In other words, if it exists on FC or NES, we'll play it there.

 

Forum: Taboo: The Sixth Sense

Thread: New Categories and Timing

Started by: VideoGameVeteranVideoGameVeteran

@KomradeKomrade is correct, there are numerous retro emulators that are pretty much accurate. NES has mesen, bizhawk and punes as the go to emulators for that system.

I practiced all my FDS games on mesen since I have an older Everdrive which doesn't do save states for it. I can assure you, there is no time difference in gameplay nor did I experience any of the games to run or behave any faster than my console.

Unless there is substantial proof that emulator offers actual gameplay advantage over console, what exactly is the reason to separate? Unless your concern is what method people use for a controller? Your community together should decide in the end honestly, cause this just looks like a random impulse decision after 4 years of this leaderboard being up.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

Based on the video from the first post of this thread https:/​/​www.​speedrun.​com/​cvta/​thread/​4uax7/​2#vapez and how KDL also did it based on the post above it by the content mod. Rules have been updated to reflect the changes.

I'm not here to tell you what to do with your thumbnail or title, you can do what you want really up to you. I've ran over 100 games, I don't bother making custom thumbnails with WR in them just so that I have to change it again when someone beats my times. Title is sufficient for me since it's easier to change.

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Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

Looks like only a 0.1s difference from the original time conversion, thanks for showing. Not at all much considering this type of lag isn't represented in the actual runs since we destroy the eyeballs, and hopefully not taking any damage as well. That would amount to just about an extra 2s if the entire run has lag like this throughout, which we know doesn't, so it will be even less. Like other games with substantial lag, differences in lag emulation could make a difference, testing it is difficult based on its inconsistency and RNG attributed to it.

Like other emulators as WiiU VC and 3DS VC, tools aren't there yet, so we do timer comparisons as a baseline to start. We'll do that for this game too like how other GB boards have done it, call it a work in progress. Otherwise we're just stuck in a standstill here not moving forward, and we want to move on. I'm certain the top time won't be changed drastically, based on what we have as a basis from the first video. Someone if anyone ever can do more testing let us know, and we can always return to this. We won't separate emulators from hardware just because one happens to emulate the game better than another is no reason to separate it, this argument only implies to official released and not 3rd party emulators (most people already know which 3rd party emulators are accepted). You want to argue about accessibility, the AC version is the easiest to obtain. I doubt anything other than GB community actually does time conversions, though I don't know. I know NES doesn't (FDS just removes load times which is easily to calculate), even for Super Mario Bros, one of the most popular titles to speedrun.

@MazzinMazzin I'll change your time soon (it'll be 18:31 at the moment). I'll also update the rules to reflect that time change, and if you want to update your title to reflect that you can go ahead.

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Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

@MazzinMazzin You're probably right, it won't be much of a difference than what was first calculated. Can we see the video? Just wondering what you did. Testing lag and comparing it is more difficult than just comparing two timers run down I think, especially with the RNG and execution involved, so averaging it for the entire run wouldn't make sense. No idea how to do that so for now we're looking at timing differences.

We have the first stage counting down the timer all the way and I think that's a good basis for determining the framerate of the game, much like what KDL did here, so .

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

@Oh_DeeROh_DeeR I think in the nature of competitiveness it was always to use the fastest version, even if it's the most obscure, like you said with the iQue player. Eventually something faster may be discovered in other platforms. I am not familiar with the N64 Zelda games so I don't know how it's decided to keep one game all platforms together and the other separate. This game though is not close to being optimal, or popular enough for competitiveness. So far nothing suggests there's any gameplay exploits one version can use over the other, it's seems to be pretty much on the hardware side. Not enough grounds to consider separating especially for such a tiny board compared to KDL. With KDL I think everything together is fine too though, run with what you have or want and the final time may be changed based on the hardware used.

When we talk by faster version, I think of it as one that has certain glitches to it other revisions don't have, not necessarily the actual hardware that would give advantage due to framerate. I don't think it makes sense to separate a Revision A game from Revision B, run the fastest if you want a good competitive time. We convert times to be comparable for GB games, to be fair. For other platforms such as NES for example, it's a different perspective since PAL games run slower, almost no one speedruns on that system, unless the games are exclusive to it or has glitches other systems don't have (like Blaster Master for example) or it's the only thing they have to run with. A lot of times people run the Famicom version over international releases due to it being the first revision having glitches others don't, or faster text for example. Some boards still separate them just because of the faster text, which personally I don't think it should be, while others everything is together and up to you to run whichever version you want.

When Konami released these games and doesn't really care how they build their emulators and just release as is. It's too bad since again it's an official release. The Adventure one plays slightly faster, while Belmont's Revenge I believe is almost identical, not exact but way closer, someone can correct me on that.

For timing comparisons, we can again go by the first video to start for now.

Based on the times.
SGB2: 10:12.567 --- 59.7275fps
AC: 10:02.467 --- 60.7288fps

This makes it still slower than the SGB which runs at 61.1678fps
SGB factor is 1.024115
based on this the AC version factor is 1.016764

If people are fine with this, we will use this factor to convert AC version timing. It could possibly change if someone with the AC version wants to do some more tests, this can be a good estimate for now if no one has issues with it.

@MazzinMazzin this will make your time on the board converted to 18:31.391. Are you fine with that?

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Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

It's your run, you've already said you feel they should share the same category, I'm also fine with not separating them, if we're voting here. We've already established that the run can share the board. The only thing is the time needs to be comparable. Those who have come forward with evidence saying it's faster can tell us how much faster it's playing at, and we'll move on from there.

@KomradeKomrade it isn't fair, splitting isn't a solution I will agree. The only thing I have done so far is accept the two runs, don't think I've done anything wrong there.

Moving the run back and forth seems pointless, why not just make it stay as is?
When the time factor is found, its time be will increased and @MazzinMazzin has no issue with that.

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Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

If @MazzinMazzin is fine with putting the AC version under it's own temporary category until a proper time conversion is proven, I will do that. The board will look as it was before, just with a new category for the latest version. It won't be a permanent thing. Their run will still be considered the Record.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

Platforms are set by the site, I cannot make custom ones. The AC emulator itself isn't really considered it's own unique platform, it's just an emulator. I don't see the need to make it Switch, PC or PS4 platforms for the same emulator. Otherwise all old emulator runs here would be on the PC platform instead. Easier for all to be tagged under emulator, and write in your description which one used.

If you want to do more testing to determine what factor you want to use go ahead, we can go with that. I mentioned earlier the first post comparison makes the AC seem about 1.6% faster, which would make your new time 18:30.

I could remove the version column displayed, and instead just write it in your submission descriptions going forward, so people would know which one you used. I think that will be better unless you want it to stay.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

I made the Konami GB boards years ago cause in MY opinion different games should not share the same page just cause they are on different systems (hence why we have series pages). I only made the board for the European Game Boy Color versions btw, the GBC is a different system than the GB, I felt they be on different boards (GBC wr time is 16:39, the GB version will never be that fast). The Japanese Konami GB collections were released on the original Game Boy, so those versions would be allowed on this page as well.

A category should not be the name of a system, you can have nice looking series pages like Lion King where each system has it's own page, or boards that make no sense like Toy Story where you have GB version on the same board as the SNES. Though that's not why anyone is here, that's something people will never agree on. However, the exact same game from the same platform should stay on the same board even it's available somewhere else, again my opinion. Making an AC board at this time would make no sense as the other games are already accepted to their board right?

Now, to say I have the inability to hear the community, I don't know how you got to that but ok. I know the AC version is a bit faster, how much? IDK. Probably not faster than the SGB from what I've seen. What did anyone actually suggest besides saying it's faster? Nothing. Was I supposed to guess what anyone actually wanted? Banning an official release just cause it plays faster? No. If that influences peoples decision to not run the game then your loss. With the time converted, it would still be the record. The run does things all others doesn't, that's why it's better.

I asked if anyone would agree to convert the time like the SGB, if people want to prove the framerate of the AC release. Or just outright separate it, you can decide that now.

In the meantime I added the version options to the board (for now there's the original Game Boy version, the AC version and the other option I can think of is the Japanese Konami GB version which no one has ran on that yet, I don't know if it plays any faster than the original GB version)

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Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

Hmm well it's approved now reading the hardware rules so I guess they changed.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

Yes, and the same goes for Belmont's Revenge, I'm sure this will come again if someone gets the record on that version as well.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

From what I've seen it only changes when someones WR is lost. The DK NES game split emulator and console because they found it "unfair" that emu could get some RNG more consistently, even though it was doable on console too (it wasn't that it was faster, it was just less reset heavy). They later put them back together.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

@kmrdkmrd missed your post but yeah makes no sense splitting the game for every platform this game exists on, run with what you have, or the fastest. The SGB is proven to run games ~2.4% faster, but its time is converted.

Based on the video above, the AC version seems ~1.6% faster in terms of timer only (if that's conclusive to everyone, I did show in my game footage the SGB2 timer was actually faster for the beginning). I don't know what exact framerate the AC emulator runs on.

So what does anyone suggest? Do you all want to increase all AC versions times by ~1.6%? That would put their current WR time at 18:30, which is still the record.

PS: Also deleting your run on the board as protest or w/e just because someone is in disagreement with you, is not the way to go.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

Denial, didn't expect anything else? Your attitude needs improving. (thought you were done commenting on nonsense?)

I'm happy to give answers to questions to those who actually want it. The TAS was made last August, improvements have been made since then, and to keep repeating myself to get the point across, sprites that stay longer on screen contribute to the lag. Almost 6 second difference in RTA but only 3 IGT. The answer is the falling platforms, they stay longer on screen in the TAS. Some worms are on screen longer too. I'm done explaining differences between the TAS and WR, keep comparing different gameplay styles by frames if you want, I've made my point.

Comparing the WR and the current TAS with outdated strats I guess is pointless, my point of the TAS was that its time on that can be even lower. Play the game yourself with WR strats instead.

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Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

Yeah, he didn't destroy every candle in the beginning if you noticed, hence why I said the TAS is improvable in certain areas, but ok.

 

Forum: Castlevania: The Adventure

Thread: Versions Differences

Started by: sprivenspriven

When they first submitted the 19:19 time, I only tested the autoscroller section, which I thought was the laggiest. I only did the vertical autoscroller part. I managed to tie the time on Gambatte (that was a time of 2m23s) using the same strategies, which was 10s improvement than my old run.

After their new insane time I figured I try a bit more, I only did the first 2 sections pretty much identical I messed up on small part, and the SGB2 timer was actually faster for about 25 seconds, until lag management became the problem. https:/​/​streamable.​com/​1whpzt So yeah I believe regardless of platform getting a good time is doable (as I tied the WR auto scroller section done on emu).

So want to get a good time? Destroy everything as soon as possible, you whip a candle say 5 frames later, you will be behind, enemies stay a few frames longer on screen? You will be behind. When I first played this game I didn't know candles contributed to lag, you know how many there are in the game.

From my opinion, timer isn't the issue, gameplay I did not notice much if any difference, and I don't think the AC version would be faster than the SGB if you played through the whole game. They did make a new TAS done on emu and there are more places where objects can be destroyed so this time can still go lower. Until someone wants to do an AC TAS we wouldn't know how much faster it can be.

I have no time to prove how much fast the AC version is for the rest of the game, someone else can do that but I'm certain the time is beatable if someone actually wants to do all the record strats, just from my old run I can already save 45 seconds in certain areas. But if all you're going by is a timer, then this discussion is pretty much moot lol

 

Forum: Home Alone (NES)

Thread: Start and End Points

Started by: AndrewGAndrewG

There's nothing specific about whether we start to time it from first black frame after title screen or when character appears, all times we be identical. Just play without pausing.

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