Forum posts

Forum: Warcraft III: Reign of Chaos

Thread: Different timing

Started by: 18261826

(edited: )

Sorry for the mess. The limitations of this site make having a solid permanent solution difficult. I'm working on a large project at the moment which, by extension, will be able to address this problem later with automatic scanning for re-timing. If you'd like more details, DM me on Discord.

 

Forum: Command & Conquer: Renegade

Thread: Cheats @ Youks run

Started by: DenatDenat

Great catch. I noticed he gets a pick up of ammo on the exact frame he would have been at 0 ammo. Unless this happened more than once during the run, I think he encountered a very rare bug that skips reloading if you get ammo on the same frame. I'll talk to him about it.

 

Forum: Warcraft III: Reign of Chaos

Thread: New Runner Questions

Started by: wingwongwileywingwongwiley

I believe it's currently written for 1.29. I've been meaning to update it for a while now but have been stuck with real life obligations and keep forgetting.

 

Forum: Blasto

Thread: True Any%

Started by: SRGTsilentSRGTsilent

There are generally excepted principles all speedruns follow. Beating a game in one sitting is one of them. There are some cases of games using quasi-NG+ by manipulating the game with existing files, but those still use the same file that the new game was started on.

colincolin likes this. 

Forum: Command & Conquer: Renegade

Thread: 100%

Started by: ROMaster2ROMaster2

Thanks, I'll update it for clarification.

wastedu6wastedu6 likes this. 

Forum: Dead Space

Thread: IL'S?

Started by: [Deleted user]

I find it difficult to imagine how that would work given the flow of the game.

 

Forum: Warzone 2100

Thread: Benchmark time

Started by: Alistair_FindlayAlistair_Findlay

Probably in-game time as the main timer, since it's fairly reliable. If FMVs are optional then running without them is perfectly fine.

We have a Discord for Real Time Strategy speedrunning if you're interested. It's on the menu.

Alistair_FindlayAlistair_Findlay likes this. 

Forum: RollerCoaster Tycoon 1

Thread: wholsworm hate to sound bad but is there any way i can become a mod

Started by: bacontwins31bacontwins31

The game isn't active enough to require new moderators.

WhoIsWORMWhoIsWORM likes this. 

Forum: Super Mario Star Road

Thread: Download

Started by: attackingpenguinsattackingpenguins

Direct links to patched ROMs are not allowed.

MarvJungsMarvJungs likes this. 

Forum: Brütal Legend

Thread: IMPORTANT: New Rule

Started by: JutschlJutschl

Adding a timer after a run is finished wouldn't be hard to do at all...

 

Forum: Psycho Waluigi

Thread: Controls Part 2

Started by: BlazeKing125BlazeKing125

(edited: )

I believe JoyToKey has support for multiple controllers, which I'm guessing is what the Joycons work as. I'll verify it when I get the time (and remember).

Edit: Yeah there's a "Joystick 2" tab. Maybe it works in there.

 

Forum: Psycho Waluigi

Thread: Controls Part 2

Started by: BlazeKing125BlazeKing125

While I haven't test it myself, I'm sure JoyToKey would work with the joy-cons. The game's controller detection is kind of bad.

 

Forum: ChromaGun

Thread: PS4 Version

Started by: [Deleted user]

Added

 

Forum: Blinx: The Time Sweeper

Thread: Xbox One Backwards Compatibility and Loading Times

Started by: Commander_DuckyCommander_Ducky

Ignore him, nice post.

In the long run it should be possible for load times to be removed entirely with a video-based load remover. I have no idea how long it'll take to finish, though.

SeValentineSeValentine likes this. 

Forum: The Site

Thread: Notice of resignation

Started by: ROMaster2ROMaster2

Similar to Gyoo, I've also had a number of things I've been wanting to work on for some time. I really need to take some things off my plate so I can focus on them as well as handle something things irl. I'm working on some things I think y'all will like but won't mention anything until I've got something to show for it.

It was fun cleaning up the site and adding parts to it. Making sure the twitch game names were right, updating some series, all those slick cover arts. I'll still help out in the back every so often and still happy to help out anyone with questions about the site.

Cheers

Buffet_TimeBuffet_Time, MarvJungsMarvJungs and 38 others like this. 

Forum: Devil May Cry

Thread: Turbo controller or extra controller banned ?

Started by: 0_yami_00_yami_0

(edited: )

Quote

Doesn't matter who told me that, this is not important, the important thing is the fact I expected, this gonna be confusing to determine if the runner use a turbo or not.

It's not and I've already given an example of how it's not the case. You're arguing a non-issue to justify ignoring what the others think and make the game your own. As such the moderation team for this game has been updated appropriately to closer reflect the direction of the community.

xenkaroshixenkaroshi likes this. 

Forum: Devil May Cry

Thread: Turbo controller or extra controller banned ?

Started by: 0_yami_00_yami_0

Quote

and someone tell me "WTF you use a turbo !!" I reply "nop, it's just a keyboard, because now it is authorized".

Who said that?

 

Forum: Devil May Cry

Thread: Turbo controller or extra controller banned ?

Started by: 0_yami_00_yami_0

It's not a slippery slope in the slightest. A Hat in Time runners use the keyboard for one segment of the run for better precision while aiming.

 

Forum: Devil May Cry

Thread: Cleaning categories and leaderboard

Started by: 0_yami_00_yami_0

(edited: )

It seems the consensus on the DMC discord that was in favor of the changes, @0_yami_0. When it comes disagreements among moderators, the staff usually goes in favor of the community.

xenkaroshixenkaroshi and maxylobesmaxylobes like this.