Forum posts

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: lewisandsparklewisandspark

(edited: )

@DaravaeDaravae ok, then please edit the series cover to be something less unsightly, I would use the text style of the Qbeh-1 title, but omitting the "-1" and "THE ATLAS CUBE"

This would be appropriate:
https://imgur.com/a/lshuySm

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: lewisandsparklewisandspark

Hey, just got a series approved and created yet it wasn't given any mods, so I'm requesting super mod for the Qbeh series:
https://www.speedrun.com/qbeh_series
I am a super mod in all 3 entries and run all 3 of them, please let me know if there are any issues.
Thank you for your time.

 

Forum: The Site

Thread: Platform Requests / Tagging games to be part of a series / Adjusting game type or game title

Started by: DangerlessDangerless

Requesting "Server/Map", rather than rom hack.
Qbeh-1: The Atlas Cube is the main game, and it has user created levels/maps, it would be greatly appreciated if it could be changed from a rom hack accordingly.
https://www.speedrun.com/qbeh1
https://www.speedrun.com/qbeh1_cl

Thank you for your effort.

 

Forum: The Site

Thread: Platform Requests / Tagging games to be part of a series / Adjusting game type or game title

Started by: DangerlessDangerless

Requesting "to be part of series", rather than a rom hack.
Qbeh was the first in the series, and Qbeh-1: The Atlas Cube was the later released prequel.
https://www.speedrun.com/qbeh
https://www.speedrun.com/qbeh1
Here is a link and quote for proof of them being a series:
"Created by Liquid Flower, QBEH-1: The Atlas Cube is a prequel to their much beloved Qbeh..."
https://store.steampowered.com/app/252550/Qbeh1_The_Atlas_Cube/

Thank you for your time and consideration.

 

Forum: Qbeh-1: The Atlas Cube

Thread: Glitch: Cube Stretching

Started by: Quest_WalkerQuest_Walker

(edited: )

Shorter forms of cube stretching has just happened in 2-6, proving that it can happen in other levels (28/3/20).
https:/​/​imgur.​com/​a/​AYcbl3G

 

Forum: Qbeh

Thread: Brief chat and info from Joost "Woos" Kraaijenbrink

Started by: Quest_WalkerQuest_Walker

20/1/20 over steam

Q: The giant cube (does it have a name?)
W: Yeah I think that's actually the Atlas Cube you're picking up.

Q: And do you know much about the humanoid figure right at the very end?
W: Not really no, as I recall there were bigger plans for her, but making games is all about cutting stuff.

 

Forum: Qbeh-1: The Atlas Cube

Thread: Information that might be useful in the future

Started by: Quest_WalkerQuest_Walker

When you place a block for the first time in a new level on the first frame possible, it'll teleport to its default location (not specifically level spawn location).
Is it possible, and what happens if you jump/land on it as it teleports away?
Do you go with it like a normal controlled or uncontrolled teleport?
If you do go with it, where can this be used?
Needs specific testing.

 

Forum: Qbeh-1: The Atlas Cube

Thread: Information that might be useful in the future

Started by: Quest_WalkerQuest_Walker

-If you play a profile
-Exit
-Delete that profile
-Then load up and don't go to the profile screen
-And instead hit play
-It will automatically make a new profile for you
-Even if you replace the old one with a different save file under the same profile number

In short, if you play profile 1, exit, delete profile 1, reload, it'll remake profile 1.
But if you play profile 1, exit, delete profile 1, replace profile 1 with a different profile 1, reload, it'll make profile 2 instead of continuing from the new profile 1.

 

Forum: Qbeh-1: The Atlas Cube

Thread: Information that might be useful in the future

Started by: Quest_WalkerQuest_Walker

(edited: )

A free form thread to allow thoughts and ideas to be bounced back and forth while keeping a history in case new discoveries are made later.

-If you're on the world select screen and hover over a world
-Pause the game
-Then while paused hover over a different world
-It'll change the world title to the new one, yet not highlight it until unpaused

 

Forum: Qbeh-1: The Atlas Cube

Thread: FPS affects the game in multiple ways

Started by: Quest_WalkerQuest_Walker

Tested moving platforms at different FPS's, results are below:

60fps+ (Uncapped): 100% speed
60fps: 100% speed
6fps: 100% speed
2fps: 66%~ speed

Thus moving platforms are slower if your fps gets bogged down or capped below 6fps~.

 

Forum: Only If

Thread: Patches/versions of the game

Started by: Quest_WalkerQuest_Walker

Which versions should be accepted for running, and should the beta versions have their own categories once a run is completed using them?

 

Forum: Only If

Thread: Patches/versions of the game

Started by: Quest_WalkerQuest_Walker

More release info on the gamejolt page: https:/​/​gamejolt.​com/​games/​only-if/​19230
And on Creability Wix page: https:/​/​fromfame.​wixsite.​com/​creability/​

Creability was founded on 10 Mar 2013 with Only If being their only game, making it possible for the existence of unreleased alpha or beta versions to exist somewhere.

There was the beta release on 23 Nov 2013.

A beta update/fix on 3 Dec 2013 covering these changes:
Small performance change and NO MORE BUGS, YOU CAN’T, THERE ARE NONE, I MADE SURE.
Re-recorded a few lines and added new ones.
Generally made the game a little easier.
Added check points. (yes i know, thank god)

A mac beta under the same fix released on 23 Dec 2013 along with information that they had been changing and updating files without making patch notes for some of these changes thus each copy of the beta might be slightly different.

Final beta release on 4 Apr 2014.

Full release on 29/30 May 2014.

Version 1.0.3 released on 31 May 2014 informs us that the PC port was on hold shortly, possibly telling us that Only If might be available on other devices, nevertheless 1.0.3 comes with these patch notes:
Park Bug fixed.
Many minor changes and bug fixes, one of them is the infamous flower bug.
The True Ending beyond what was ever shown of the game. (around 15 more mins of gameplay)
Save & Load Option / Option to load levels from the menu.

Version 1.0.3 fix/update on 3 Jun 2014:
General:
Floating Labels fixed.
Loading Levels fixed.
Added Linux build.
Ending song lowered.

Park:
Flower bug fixed.
Added 2 more trash cans in the maze.
Minor changes & fixes.
Study after White Pawn:
Minor changes & fixes.
Added a new Easter Egg indicating future project.

Second Parlor:
No more zooming, that feature is for BP.
Minor changes and fixes.

Version 1.0.4 released on 9 Jun 2014:
Added in-game menu that states what level you're on
Levels that were nerfed down (made easier):
Park
Blind
Immensity

Bug fixes:
Ending key glitch.
Random restart in Blind level.

Update 1.0.4.5 released on 18 Jun 2014:
General bug fixes.
Bigger fixes:
+ Immensity’s last bit was made easier, plus additional VAs.
+ Immensity now has 4 check points.
+ Players can load Immensity Part 2 from the Menu.
+ Blind’s & Park’s conveyance made easier.
+ Depending on if the player falls too early in Topsy Turvy to get to the Park, the dialogue between the levels has a minor change for logic’s sake.
+ One more secret easter egg. (total of 4)

Version 1.0.5 was finished on 23 Jul 2014

 

Forum: Only If

Thread: Patches/versions of the game

Started by: Quest_WalkerQuest_Walker

There is at least one, possibly multiple prior beta version/s of which I haven't yet looked for.

An updated beta version with minor changes and bug fixes added to IndieDB on Dec 12th, 2013.
https:/​/​www.​indiedb.​com/​games/​only-if/​downloads/​only-if-beta

There are 3 different manifests of each Windows, Mac, and Linux version on steam released:
25 July 2014 – 16:01:12/13 UTC
26 July 2014 – 00:49:34 UTC
26 July 2014 – 01:49:33 UTC

And finally there is the version 1.0.5 full release versions on IndieDB for Windows, Mac, and Linux which seems to be the same as the steam version:
Jul 28th, 2014
https:/​/​www.​indiedb.​com/​games/​only-if/​downloads/​only-if-105
https:/​/​www.​indiedb.​com/​games/​only-if/​downloads/​only-if-105-mac
Jul 29th, 2014
https:/​/​www.​indiedb.​com/​games/​only-if/​downloads/​onlyif-105-linux

 

Forum: Qbeh-1: The Atlas Cube

Thread: Glitch to jump 2 blocks high

Started by: Quest_WalkerQuest_Walker

Actually, I think I've figured it out already.
nnero's video was published on 22 May 2014.
Patch 1.0.1 came out on 23 May 2014, thus nnero was playing on 1.0.0 / 1.0.0 RC5.
If we look at the fixes we come to understand that version 1.0.0 / 1.0.0 RC5 had issues with players being able to place blocks while their model is inside to some degree.

Fix - "Ghost Cube is now more accurate with detecting the player"

That being said, if we can get access to 1.0.0 / 1.0.0 RC5 we'd be able to explore the uses of jumping 2 blocks high, but so far we can only go back to 1.0.3, hopefully we can find the other older versions soon.

 

Forum: Qbeh-1: The Atlas Cube

Thread: Glitch to jump 2 blocks high

Started by: Quest_WalkerQuest_Walker

In nnero's 1-2 IL he manages to find himself jumping at least 2 block high.
https:/​/​www.​speedrun.​com/​qbeh1/​run/​0y676x6m

After looking over it a few times, it seems that while jumping, ended up in the X,Y,Z of where his cube would be placed, despite knowing that the game's code would reject it, somehow still successfully placed the cube, got pushed backwards and up while jumping at the same time, thus leading to jumping 2 blocks high.

Have not been able to reproduce this glitch, nor have I seen it happen to anyone else, if it could be reproduced with any consistency, that would save a significant amount of time on in all categories.

 

Forum: Qbeh-1 Community Levels

Thread: Levels to add

Started by: Quest_WalkerQuest_Walker

Worlds 7-1 to 7-6 and 8-1 have been added thanks to meggachilly!

 

Forum: Qbeh-1 Community Levels

Thread: Levels to add

Started by: Quest_WalkerQuest_Walker

Should we add in more community levels?
I think we should add in World 7, 8, +? from Mrs Ellie, they are unofficial, but they have polish and more keep coming out from time to time.
Link to World 7-1: https:/​/​steamcommunity.​com/​sharedfiles/​filedetails/​?id=531049290
As for any other levels, maybe we should play it by ear for those speedrunners that actually make the effort to set a time for them.

 

Forum: Qbeh-1: The Atlas Cube

Thread: Tree Skip 1-1

Started by: Quest_WalkerQuest_Walker

One of the first things you see in 1-1 is a simple tree, you mightn't think much of it, yet it has been known for a while that it's collision can be a little buggy.


I had used version 1.0.3 for this IL but it seems to work in other patches as well.

To perform this skip, you might need to run the start of 1-1 at about 200FPS as it doesn't work at 60FPS, and I haven't tested anything in between.
It'll also be good to get a feel for the tree, walk around it, walk into it, jump into it, etc.

I first line myself up 1 block to the right of the tree and walk forward.
As I near the tree I take a medium fast turn as to preserve momentum, and hug up against the tree.
While rounding it, I'll line myself up with the far back left corner and continue forward.
Pressing "Space" to jump is not needed, due to the collision of the ground and tree, you'll be launched up into the air at an unfortunately variable speed, all while hoping to land on the roof in front of you.

With this in mind and time to grind, this is useful for all 3 categories of 1-1.

Note: This can be improved, at the start, you can walk straight ahead and take a sharp left as you hit the tree, with luck on your side, you'll get the height you need.

 

Forum: Qbeh-1: The Atlas Cube

Thread: Version/s for speedrunning

Started by: Quest_WalkerQuest_Walker

(edited: )

meggachilly has advised that we currently accept all versions, even going back to 1.0.0. Raynius also thinks running on the fastest version is the most fun.
List of versions:
1.0.0
1.0.1
1.0.2
1.0.3
1.1.0
1.1.1
1.1.2
1.1.3
1.1.3a
1.2.0
1.2.1