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QuatropusQuatropus

Georgia, USA

Runs Info Forum posts
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Forum: Inscryption

Thread: Set Seed?

Started by: QuatropusQuatropus

7 Nov 2021, 13:09

Hi, decided to look and see if any leaderboards were made for Inscryption because thought about running it and sure enough they're here. However, question: Set Seed. How would you go about obtaining a set seed? I know there's one in resources which is grateful, but how to obtain one without downloading from Resources?

 

Forum: TAMASHII

Thread: Known discoveries for the speedrun

Started by: QuatropusQuatropus

24 Feb 2020, 19:44

Another find that I discovered just randomly after doing a reset is that during the third room during the tutorial where the game forces you to reset the room for the platforms to appear, you can reset that room, exit back to main menu, and start the game again from the beginning. By setting this up prior to a run, you can have it set specifically to have those platforms spawn in the room without having to reset the room.

 

Forum: TAMASHII

Thread: Known discoveries for the speedrun

Started by: QuatropusQuatropus

19 Feb 2020, 23:04 (edited: 24 Feb 2020, 19:42)

Since I ain't playing anything else really right now, I've been trying to find what helps make the run faster. Here's what we have:

1) Turning off Blinking lights / Fast animation option setting skips the weird flashing scene when you start a new file. Saves about 8 seconds.

2) The more recent discovery is pressing B during screen transitions. Apparently this skips or speeds up the transitions from doors. Unknown from as a whole, but each transition can save roughly a second for each transition.

AntheisAntheis and RacoonixRacoonix like this. 

Forum: Hylics

Thread: Discord?

Started by: stoic_rosestoic_rose

10 Jul 2019, 03:10

I wouldn't frown upon it, but I also believe that maybe we're a bit small still. Most that I've been a part of that were small community speedruns have mainly been part of a series. I think once Hylics 2 comes out and people are knocking runs out for that, then we can see about it. 🙂

stoic_rosestoic_rose likes this. 

Forum: Hylics

Thread: Short statement about previous WR

Started by: QuatropusQuatropus

5 Jul 2019, 15:30 (edited: 7 Jul 2019, 12:19)

Hi there. So it probably won't surprise some of you about what happened with the previous WR run. The user no longer is on SRC due to an account ban from several situations of cheating in other games they ran. warm_ham and I were taking our time to research their upload to the leaderboards to see what we can learn in hopes to prevent it from ever happening again. The suspicions became clear after the runner attempted to claim a sub 4 in EarthBound Any% Glitchless on their first attempt. Being part of the EB discord and having run it, I knew this was suspicious and so did everyone else in the community. UltimoIce (who originally was the one who started reaching out to communities and is a close friend of mine) asked me about them since they had a run in our leaderboards. Once I started looking closer, there were signs immediately pointing to suspicion, such as this being the only attempt he has uploaded to the leaderboards, as well as it being the only video of a finished run (was running against a 19:01 which doesn't exist anywhere). We then had to be professional in our stance where while we don't support a cheater to be on the leaderboards, we needed enough proof. After obtaining the video and audio, we will have all the time to see what exactly happened. Outside of that, SRC handled it from all the reports they were given.

stoic_rosestoic_rose likes this. 

Forum: Hylics

Thread: Gibby fight

Started by: stoic_rosestoic_rose

24 Jun 2019, 00:32

The thing with Gibby, like every boss, is that you can literally just get hit really hard. The semi consistent one is the current turns for the fight which I think is like:

◦ Turn 1: Wayne cast Mystic Meat / Somsnosa cast Bubbles on Gibby / Dedusmuln cast Panorama / Pongorma cast Partial Destruct on Gibby

◦ Turn 2: Wayne cast Space Shurikens on left Vital Statue / Somsnosa cast Space Shurikens on left Vital Statue / Dedusmuln cast Space Shurikens on left Vital Statue / Pongorma use hot dog

◦ Turn 3: Wayne cast Space Shurikens on left Vital Statue / Somsnosa cast Space Shurikens on left Vital Statue / Dedusmuln cast Space Shurikens on left Vital Statue / Pongorma cast Partial Destruct on Gibby

◦ Turn 4: Wayne cast Mystic Meat / Somsnosa cast Space Shurikens on right Vital Statue / Dedusmuln attack right Vital Statue / Pongorma use hot dog

◦ Turn 5: Wayne use juice pack / Somsnosa attack right Vital Statue / Dedusmuln attack right Vital Statue / Pongorma use hot dog

◦ Turn 6: Wayne cast Space Shurikens on right Vital Statue / Somsnosa cast Space Shurikens on right Vital Statue / Dedusmuln cast Space Shurikens on right Vital Statue / Pongorma use hot dog

◦ Turn 7 : Wayne cast Space Shurikens, attack with rest

However, if you're fine on HP or feel like risking, you can cast Partial Destruct on Gibby after the Juice Pack.

 

Forum: Beemis: The Curse of God

Thread: Found a Glitch

Started by: iliekcheziliekchez

10 Feb 2019, 15:28

Haha yeah I have had this happen multiple times here and during Sbubmund fight. Finding a way to have it port you inside or somewhere important would be pretty cool.

 

Forum: Mega Man X: Command Mission

Thread: In regards to Auchgard's vod

Started by: QuatropusQuatropus

18 Dec 2018, 19:25 (edited: 18 Dec 2018, 20:20)

Edit: Upon further investigation, I have realized that there are more listings of runs on Mega Man RTA leaderboards. I wish there were more guides here because of situations like this.

I'm currently watching Chapter 2 and he does not have an MKIII (unsure what the name is since I'm playing in US), but it magically appears in his inventory. What is this? I'm trying to get notes written up so I can learn this. Where do I get this MKIII weapon? I've watched his movement and wrote it all down.

 

Forum: Legend of Mana

Thread: New changes!

Started by: QuatropusQuatropus

23 May 2018, 19:51

Hi everyone! So recently there have been some changes to some of the mods here on the leaderboards since a few have gone inactive. Sabin has been doing an excellent job trying to maintain it, but has brought us in for a bit of extra help. If anyone has questions about the runs, feel free to drop us questions in the discord. Since I have probably been most active in the game, feel free to reach out to me on Discord, Twitch or Twitter and I'll help ya out.

We'll hopefully try to bring alive these forums a little bit more about questions or discussions, but in the mean time we'll all be here in the Discord. ❤️

CereberonCereberon, DevXiiDevXii and StrykrrStrykrr like this. 

Forum: The Mummy Demastered

Thread: Ps4 Off screen boss strat

Started by: AxmosAxmos

24 Feb 2018, 06:59

Yeah. Do we know how many shots? Should test it out one day.

 

Forum: The Mummy Demastered

Thread: New Mummy update changes

Started by: QuatropusQuatropus

22 Feb 2018, 03:02 (edited: 22 Feb 2018, 03:10)

So if you follow Wayforward's twitter and have started up Mummy recently, you'll notice that there was an update to Mummy Demastered. A few things have changed in the run even though it's the same. The big changes are as follows:

- Performance is better in some areas.
- Shorter load times
- Some change to death, but unimportant to the run

But some of the changes they failed to mention were:

- Bosses, especially the later ones, have less HP.
- Bosses now drop all consumable of your loadout instead of just one type (I.E. Scarab now drops all consumables for both guns and grenades when he use to only drop the ammo for javelin gun.

First run after the update was extremely free for a PB, saved 1:30. IGT was almost sub 34. I am also running in HDD so I would assume SSD would be able knock it out easily.

Update: They did actually mention it on a Facebook post.
"The Mummy Demastered has been updated with a smoother frame rate, shorter load times, and re-balanced death mechanic! Switch version adds all new HD Rumble!

This update includes:

- Initial load time has been drastically reduced.

- HD Rumble added to Nintendo Switch version

- Revamped the death mechanic:
> Health Packs regained from Undead Agents default to full
> Weapons Regained from Undead Agents have more ammo
> Undead Agents health more fairly balanced, based on # of Health Packs they are holding.

- Health drops are more fairly balanced

- Spawn Frequency of Bats, Ravens, and Spiders re-balanced

- HP of all bosses has been re-balanced

- Game performance greatly increased

Try out all these great new updates NOW!"

 

Forum: The Mummy Demastered

Thread: Email from Wayforward

Started by: QuatropusQuatropus

2 Feb 2018, 07:35

Ecdycis, I spoke to Skateman who has ran Shantae games and he also mentioned that IGT in those are bonkers, hence why they are forced to go with RTA. Something about the world map or something stopping IGT so you can ultimately just farm currency.

Also you did, Axmos, but I just finally got the email back and felt it was something that should be shared, especially with how they want it kept "hidden" for some odd reason. Knowing the information doesn't hurt anything, so maybe they know it's a bit wonky or they don't know either.

 

Forum: The Mummy Demastered

Thread: Email from Wayforward

Started by: QuatropusQuatropus

2 Feb 2018, 01:32

Hi ___,

So... I talked to the director of the game and our lead tester, and they decided that they want to keep the details of the in-game timer hidden. I'm afraid it's something speedrunners are going to have to experiment with on their own. Sorry I couldn't be more help, but I hope you guys continue to work on those times.

Best regards,

-___

 

Forum: The Mummy Demastered

Thread: IGT confusion

Started by: QuatropusQuatropus

28 Jan 2018, 15:09 (edited: 28 Jan 2018, 15:10)

I'm fine with RTA. However, once we switch to RTA we'll then need to discuss whether we should be splitting at last hit or full black screen at the end. I've been doing it last hit because you're no longer in control, but I also don't mind the black screen before the cutscene.

 

Forum: The Mummy Demastered

Thread: IGT confusion

Started by: QuatropusQuatropus

27 Jan 2018, 21:23

I think I'll be stopping until I get this word back from Warforward on what affects IGT. I had a run where I literally beat my livesplit time by 10 seconds, but I was 3 seconds behind my previous IGT. There's something odd and botched with what is being tracked.

 

Forum: The Mummy Demastered

Thread: Dialogue skip?

Started by: AxmosAxmos

26 Jan 2018, 17:31 (edited: 26 Jan 2018, 17:32)

Right, so I did test this. What you do is when you go restock on ammo, you actually unequip your current grenades. That way, when you land on the incendiary, the game treats it as you already knowing how to equip and unequip and then auto equips it. However, you NEED to unequip the grenades or else you'll still get the dialogue box and have to switch over to incendiary.

 

Forum: The Mummy Demastered

Thread: Fast dialogue on PC

Started by: QuatropusQuatropus

12 Dec 2017, 21:05

Ah...the one key I never thought of using.

 

Forum: The Mummy Demastered

Thread: Fast dialogue on PC

Started by: QuatropusQuatropus

12 Dec 2017, 19:24

This is really a question more for Axmos. Can you please inform me on what you're doing to blast through the dialogue on PC? What keys are you pushing?

 

Forum: The Mummy Demastered

Thread: Glitches Found

Started by: EcdycisEcdycis

24 Nov 2017, 15:01

I did get a damage boost in Clock Tower where there's a platform above a spinning gear that has a skeleton on it. However, I didn't see if I could get above gear above that platform. For clarification, it's the room connected to the room that you get the HP upgrade. Anyways, that boss "skip" is pretty great, used it in my recent run.

 

Forum: The Mummy Demastered

Thread: Discussion on IGT and RGT timing

Started by: QuatropusQuatropus

23 Nov 2017, 14:04 (edited: 23 Nov 2017, 14:22)

After looking at both the 45:55 RGT from MetroidMcFly and timing it myself, I kinda don't understand where the 45:55 is coming from. In the video, my timer hit the RGT in like the middle of the credits. If we do go for just a second column for RGT, we should really find a good point that is a nice place to stop it. I've been stopping livesplit after the fade to black when flying away in the helicopter. I agree though with Ecdycis on that really, IGT is a bit easier to base the LB off of. I'm completely open for both though.

Edit: dawned on me that RGT would be pretty important though if we start getting millisecond runs because IGT doesn't show that.

 
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