Forum posts

Forum: Chocobo Racing

Thread: A Note on Emulator Delays

Started by: groggydoggroggydog

(edited: )

Yeah that's how it works, consoles save time because what the emulators are emulating is specifically the Playstation 1.
On other consoles such as PS2 or PSP, there's a setting called "Fast Disc Speed" which effectively speeds up loading times on every PS1 game, and is a well-known source of annoyance for Sony speedrunning competition. I don't have data on how much FDS saves in total but I imagine it's closer to a minute maybe two.

In any event, I gave it thought for all of 2 seconds and realized that this game would probably function just fine with loadless timing. Atleast, I don't remember it lagging any more or less depending on the platform you play on which is the usual reason PS1 games don't get loadless applied to them. Only issue with that is that it's a lot of work and being a CD-based game, the loading times will inevitably vary between each run, so we'd probably need an OCR load remover or whatever. I think they exist already, but I haven't looked into it.

As far as emulators go btw, they should still aim for accuracy on the console they're emulating so I think ePSXe should be cut off entirely at this point in time and just move everyone to BizHawk.

 

Forum: Jak X: Combat Racing

Thread: Freeze Rally timing

Started by: PullPull

(edited: )

tl;dr show the first results screen time before the bonus kicks in and add 10 seconds to your submissions lol

So Freeze Rally can go into negatives because collecting all Freezers results in a -10 second bonus.

speedrun.com doesn't allow submitting negative times so the only workaround is to add 10 seconds back to the final time, effectively making it positive again.
Obviously, if another run doesn't get the -10 second bonus, you're still going to add 10 seconds to those submissions too. The submissions will stay equal this way.

Now the fun part is observing what the game does when it gives you the -10 second bonus


(Timestamped link)

The final time is shown to be 5.98, therefore with the bonus it should result in a time of -4.02
The game however, turns it into -4.00 instead, effectively adding 0.02 to your time.
Then, the screen after all this shows 4.01, a positive value with some mysterious decimals out of the blue.

As far as I'm concerned, only the first value should be considered when submitting runs. This is, the screen with 5.98 in it. You need to use the results screen before the bonus kicks in, because using the final frame of gameplay isn't accurate, the game performs some finish line calculations for your final decimals.
After the bonus kicks in, even though is ~technically~ your IGT, it's not capable of performing the math consistently. Most runs on the boards it does fine, but negative times get messy.
The post-results screen flips your negative time into positives and adds decimals at random so this one's completely useless.

 

Forum: 100% Orange Juice!

Thread: New Category's suggestions.

Started by: MSamuraiMSamurai

(edited: )

Added Co-op to Misc. categories mostly because SRcom is awkward to work with. Subcategories are Solo and Online, Bosses became variables you can filter instead.

I'm not overly fond of adding categories that aren't in the game, though. If there's enough interest then yeah sure whatever, but the actual in-game percentage counters only go up to 300% even with all current DLC.
This shouldn't deter you from running made-up categories though, as leaderboards aren't the be all end all of speedrunning!

(Also thanks for the custom Speedrun.com logo, adding it doesn't have it show up though because the site's broken lol)

MSamuraiMSamurai likes this. 

Forum: 100% Orange Juice!

Thread: How i disable character bonus from another games?

Started by: MSamuraiMSamurai

yea the boards are outdated right now because new DLC gets constantly released and most every new update messes up some of the old rules and it's a mess to take care of

Being a 0 activity game for speedrunning though, nobody's (including me) taken care of it or even brought it up on the forums. If you want to see something added, suggest it on the forums and I'll get around to it.

MSamuraiMSamurai likes this. 

Forum: 100% Orange Juice!

Thread: How i disable character bonus from another games?

Started by: MSamuraiMSamurai

Quick guide for disabling DLC and online characters: https:/​/​www.​speedrun.​com/​100oj/​guide/​a4opr

As far as disabling "Game characters" goes (like QPD), it's unfortunately not possible. But if you just don't use them, they won't affect your run.

MSamuraiMSamurai likes this. 

Forum: Crash Team Racing

Thread: Character Subcategories (And guidelines (should probably read this))

Started by: PullPull

(edited: )

Hey, we added character subcategories to the Warpless boards. You can go for all new world records or something.

However, Warpless is still treated as normal via the 'All' tab, which as the name suggests lists every run regardless of the character. Due to the wonky way SRcom works, from now on you should submit your runs twice (fun!), both under the 'All' tab and again under whatever character type you used.
SRcom savvy people may be wondering why we didn't use a variable for this instead, and honestly I do not know ask Hypnoshark or something.

For people who did runs with multiple characters before, and have _obsolete_ runs (runs that aren't your PB) on SRcom done with other characters, please resubmit them under their correct subcategories. I'm not checking through obsolete runs.

also srcom sucks and all runs have to be manually duped so the boards are gonna build gradually please wait warmly

Fedecrash02Fedecrash02 and HypnosharkHypnoshark like this. 

Forum: Crash Team Racing

Thread: New CTR 101% Glitch and its possible problems

Started by: HypnosharkHypnoshark

using all cups as an example doesn't do any good given it started off as an actual joke category and barely anyone acknowledges its existence

Definitely NG+ for reasons Natty mentioned, might not necessarily even be worth a misc. category given it's only a minor change in the route in the grand scheme of things

 

Forum: Timberman

Thread: The autosplitter

Started by: GuillouGuillou

Edit layout
Click the (+) and add Control > Scriptable Auto Splitter
go edit that and load the Timberman.asl file

Bogdan_mkdBogdan_mkd, DracaarysTrophyDracaarysTrophy and SpielproSpielpro like this. 

Forum: 100% Orange Juice!

Thread: Voice Packs and Speedrunning

Started by: 5555thExplosionMage5555thExplosionMage

(edited: )

You can disable DLC and the voice pack is no exception, it's already in the rules

 

Forum: Crash Team Racing

Thread: Where can i get a CTR PS2 copy?

Started by: IbraKhadabraIbraKhadabra

NTSC-U PS2 SCPH-30001
technically PAL PS2 30004 is also the same speed but NTSC is easier to play
(PSP with custom firmware to downgrade it is technically the fastest but VC is separated so haha)
if you don't care about losing anywhere from 5-20 seconds, any PS2 model should do as long as it's not a japanese model

 

Forum: Crash Bash

Thread: AI tips?

Started by: SpeedBiscuitSpeedBiscuit

(edited: )

https://pastebin.com/GQ9PXbbP

Baiting the AI is mostly as easy as standing still, but sometimes they stop targeting you entirely and wind up wasting a lot of time anyway so it remains a luck game

 

Forum: New Super Hook Girl

Thread: NSHG Discord

Started by: PullPull

https://discord.gg/KAYbKs7

I mean technically it's not but it also is because we got an entire channel

 

Forum: Chocobo Racing

Thread: Accepted Emulators

Started by: PullPull

hey ok wow we're like actually a community these days here's some guidelining to prevent Sony Speedrunning Shenanigans™

Accepted emulators:

ePSXe 1.8
ePSXe 1.9
ePSXe 2.0 [Good]
BizHawk [Good]

Fedecrash02Fedecrash02, pachirisuwwwpachirisuwww and 3 others like this. 

Forum: Crash Team Racing

Thread: Characters removed from run submissions

Started by: [Deleted user]

Filters got really messy because srcom does that and also it's useless information anyway
Mainly just aesthetical reasons and me getting annoyed at trying to find runs to move to VC with all the character values in the way

 

Forum: Crash Team Racing

Thread: Separating Discs and VC

Started by: NattyNatty

hey we did it and now we look really silly
if your PS3 run was on a PSN release then go fix it 'cause I probably won't, you'll have a higher placing on the other board anyway meaning you get to look better!

loadless sometime™

victorardsvictorards and hi_im_kaihi_im_kai like this. 

Forum: Crash Team Racing

Thread: Separating Discs and VC

Started by: NattyNatty

(edited: )

As an added benefit, loadless could be brought back to the boards, there's enough to data to slam it in any moment, really. This makes PS1 and PS3 (needs research if disc runs faster, too, though) viable. On VC side, Vita doesn't fall behind PSP anymore either.
However, again, this means emulator is kill. And creating a category for just emulator seems lame, what'll end up happening again is the previously brought up idea of having emulator runs hidden by default.

Not entirely relevant, but serves as a point that this brings more good than it does bad.

LepiJopiLepiJopi, victorardsvictorards and TheRedhotbrTheRedhotbr like this. 

Forum: Crash Team Racing

Thread: Loadless Timing

Started by: PullPull

Update:

PSP literally runs the game faster, so it's essentially just a shit VC. Moderators don't seem to agree on having a "VC" category, much less banning PSN releases. Discuss this in either the Discord server or make another thread entirely.
Loadless doesn't achieve its goal and ultimately ends up troublesome to put up on the boards for no real reason. I'll still keep the data around incase someone wants to do something with it.

gg

 

Forum: ESA 2017

Thread: PC Runners -- Gaming PCs

Started by: oasizoasiz

How are your monitors looking like? If I could force 1440x900 for my run then that'd be swell.

 

Forum: Crash Team Racing

Thread: Loadless Timing

Started by: PullPull

@FireFox

Yeah, that's pretty much what I'm going for. The thing is that different models even for the same console have load differences though, so people would need to specify whether they're on 30k or 75k and stuff like that. I don't want to add ugly variables to the boards though, so I'll probably toss a mention of it to the rules. If there's no mention I'll just use the shortest loads, probably. (Meaning, you might lose time in loads, but it still balances PSP out for example. However, if they're on the fastest version and I'd cut more than need be, then that's just fake timesave.) 51s and other top time material (Deceptive SDS/PS1) get special treatment though, but that's just for <the rest of the boards>, 'cause I'm really not timing 100+ runs. I'll work it out but that's pretty much how it works over at CNK, 'cept better.

@Karlie

On most slims, PS1, PSP and whatever, tracks actually have notable lag in them. TA and OS are very nice examples of it. Also stuff like HAS start, Blizzard entry, hub loads and such. Emulators usually don't have any of that lag at all. Pretty much this means they're just saving time everywhere there should be proper lag but isn't.

victorardsvictorards, FireFoxFireFox and KarlieKarlie like this.