Forum posts

Forum: Garshasp: The Monster Slayer

Thread: How to run the game

Started by: PlayingLikeAssPlayingLikeAss

The end of Flash has caused this game to no longer run. If you own Temple of the Dragon, take Flash.ocx from that game's distro folder and copy it into this game's distro folder. (Use the Steam Library's option for Local Files if you're not sure how to find these otherwise.)

If you don't have Temple, PM me. I'll see about hosting the file somewhere.

 

Forum: Garshasp: Temple of the Dragon

Thread: cutscene skip

Started by: GrizzzzBearGrizzzzBear

I'd vote not to. You can skip cutscenes in this and the base game with a complete file, yeah, but it feels inauthentic somehow? It's worth commenting, we intentionally don't do it in Monster Slayer.

 

Forum: Garshasp: The Monster Slayer

Thread: Void rolling

Started by: PlayingLikeAssPlayingLikeAss

(edited: )

I think that rolling around in midair, like the new skip of the fight atop the tree, is just fun to perform and to watch, and cuts out on a boring fight that we were skipping anyway. It's when you use it to cut across the map that it's ridiculous and not too fun to watch, and that really only applies to the start of the game because the end-game areas are located physically below it and relatively nearby.

At the tree, you can start to roll off-camera if you go too far, but the farthest you can land is just past the yellow guys that spawn at the base of the tree. (Or into the water, causing you to reach death.) The game will sometimes get confused there on the way down, and load you in and out of the area if you roll in a direction it doesn't like. But you're just losing time if you hit those loads, rather than getting anywhere new.

 

Forum: Garshasp: The Monster Slayer

Thread: Void rolling

Started by: PlayingLikeAssPlayingLikeAss

Alright, so me and StackyMcBears have both done some stupidly quick runs using the new trick, void rolling.

This should be isolated in its own category, we both agree. Prior runs in Any% Easy Mode should move to a second category that specifically excludes this trick in the rules: "No usage of infinite air rolling where the camera locks in place and Garshasp rolls off-screen to enter a new loading zone."

tl;dr Any% (No Void Rolling) should exist as a second category, because it's more fun, and worth preserving as its own thing.

ZalifoneZalifone and StackyMcBearsStackyMcBears like this. 

Forum: Garshasp: The Monster Slayer

Thread: Loading times

Started by: PlayingLikeAssPlayingLikeAss

This game is optimized really poorly, and loads whenever it likes. An SSD seems to perform better, as you might expect.

If we were to count times with and without loads (specifically when the mace spins in the bottom-right) everyone's time would improve, and the gaps between times would decrease as well.

Of course, this is Garshasp we're talking about. It's not that important in the grand scheme of things.

StackyMcBearsStackyMcBears likes this.