Forum: Hearts of Iron IV Thread: Glitch list. Started by: Player209Player209 (edited: ) |
Creating tiny 1 battalion divisions and converting them into normal divisions is faster then creating said divisions normally (All?). |
Forum: Space Engineers Thread: SPRT capture/destroying category. Started by: Player209Player209 (edited: ) |
This new category would have goal of finding and neutralizing certain SPRT vessel - cargo ships, pirate ships, pirate bases, aggressive random encounters, pirate drones. Vessel counts as neutralized when all it's "dangerous" blocks (like turrets, drone-spawning antennas, warheads, command blocks controlling ship and so on) is not functioning, destroyed or hacked, and therefore vessel is under player's control (at least partial and it doesn't try to harm player). Destroying "not dangerous" blocks is not required. The main problem is: i didn't found such speedruns. Also, player can push trade station from safe zone and grind it - but this is more of a exploit, and trade station itself isn't big of a threat. |
Forum: DayZ Thread: Suggestions Started by: Player209Player209 |
Also i could add what, "true solo any%" with same rules allows you to get help from other players without making it obvious, what can be fixed in two ways. First - allow getting help in any form, what would just turn it into "multiplayer any%". Second, better option - no interaction with players at all: don't take aid, loot, talk, either run away or KOS them, or - in best variant - just do speedrun on completely empty server. This said, "true solo any%" must be done on private server with only you on it, and "multiplayer" on any other one what actually have players (best variant is - all other player will be your friends, because absolute most of "bystanders" is either neutral or aggressive). To prevent exploiting the "collect best loot before run, then when run starts give loot to speedrunner to complete run faster", the timing in "true solo any%" and "multiplayer any%" will start from launching the private server instead (after which all player quickly join it). Optionally the "New Game Plus%" game mode can be made, what allows to spawn any items, vehicles and other before run to make it easier. Also, it's a good idea to make a "item/vehicle/base" acquire run, what would require to get some kind of rare item (like anti-materiel rifle, machinegun), vehicle (like truck, helicopter), build/capture something (build base what would fulfill certain requirements), in legitimate way without player restrictions as fast as possible. |
Forum: DayZ Thread: Suggestions Started by: Player209Player209 (edited: ) |
So how i would summarize the "True Any%"/"Any% multiplayer": Original "Any%" category will be renamed to "Solo%" (because "Any%" by definition is category without noteworthy rule restrictions), and no-restricrions category will be called "True Any%" or "Any% Multiplayer". |
Forum: DayZ Thread: Suggestions Started by: Player209Player209 (edited: ) |
"Any% multiplayer": The timer starts when you spawn in and ends when your character is exactly where the middle of the gap is in the stone fence." p.s. normal "any%" rules allow use of other player getting resources and giving them to you either by dropping them somewhere on map (what is indistinguishable from random player's stash) or getting killed by main speedrunner to get looted (what indistinguishable from random AFK player). Other players can act randomly, helping or harming the speedrunner, so, to be more fair and accurate, solo runs must be made on speedrunner's mini-server with only him on server ("true solo any%") and multiplayer server will not have player interaction restrictions ("multiplayer any%"). |
Grandmaster_EGrandmaster_E and tyshoetyshoe like this. |
Forum: Hearts of Iron IV Thread: Glitch list. Started by: Player209Player209 |
To all exploits what was patched: rules allow you to make run on older version of game, what has all useful glitches. Rules even say: "Newest Patch can be temporarly accepted, if a used exploit/glitch gets patched in the same patch generation it will be removed", "runs can not be done in the current generation of patches so currently 1.0-1.10.X must be used. For non capitulate newest version can be used but might get removed" - what means runs not only "can", but nearly "must" be done in older versions. |
Forum: Factorio Thread: List of non-made categories. Started by: Player209Player209 (edited: ) |
Non-standart categories runs can be searched in YouTube. "Rocket Rush" by Splee: Supply Challenge by Javier Aranda: Legacy version by Akeustis: Tutorial Level 5 by San Kang: Rules will be somewhat similar to "New Game + Massive Multiplayer", with differences in game mode; timer starts on first frame where player(s) see the main map while being in control of their character (in "supply challenge" and "tutorial" timer starts normally, in "rocket rush" it starts after deployment from shop room). |
DelofonDelofon likes this. |
Forum: Red Comrades 3: Return of Alaska Thread: Any% Started by: Player209Player209 |
And maybe there will be better to make "Red comrades" series, what will consist of "red comrades save the galaxy: reloaded", "red comrades 2: for the great justice. reloaded" and "red comrades 3: return of alaska". Then, in the future, we may add games 4-9 and the original (not reloaded) 1-3 parts - when someone will speedrun them. |
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Forum: Red Comrades 3: Return of Alaska Thread: Any% Started by: Player209Player209 (edited: ) |
So rules will be: "Any%": I think other then dialogs and videos there is not any difference between "Any%" and "100%" categories, because game is linear Russian point-and-click quest - so you can't make a shortcut and complete the game without picking up certain item or going to certain location. |
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Forum: Red Comrades 3: Return of Alaska Thread: Any% Started by: Player209Player209 |
How about making "Any%" category? Main difference from "100%" is what you can skip cutscenes, videos, dialogues, etc. |
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Forum: Colobot Thread: New "Any%" strategy. Started by: Player209Player209 |
Basically, "Missions%" is same "NG+" run, like PracticeBot13 did - winning every level by insta-win code separately. "Glitchless%" is just "ANY%" category. And "Low%", as you said, is too boring and tedious. So it leaves us with "Cheat%" (where using cheats is allowed) and "Any%" runs with speeding. |
Forum: Hearts of Iron IV Thread: Glitch list. Started by: Player209Player209 (edited: ) |
So i want to make there list of glitches useful to speedrunning (don't use them in multiplayer). Additionally to infinite equipment glitch (send lend-lease to some nation, print 24000, then add another 2 zeros so counter will show "00" - this lend-lease will give huge amount of said equipment) and dividing air wing into groups of 1 plane each (they act better this way, and also this allows to spawn aces much faster) i found video what explains how to use simultaneously 2 incompatible techs (example: 2 different land/air/sea doctrines, concentrated AND dispersed economy, 2 special forces training programs). Didn't find English version for now. |
Forum: Colobot Thread: New "Any%" strategy. Started by: Player209Player209 |
Formally, if we start game with no pre-writed scripts in it's folder, but with instant-win code somewhere in non-game folder, and after game start copy code from non-game folder to game, save it, and launch it to win game. If we take Rules-As-Written, it is "Any%" run, because "if you use scripts, must written during the game" - what is true, because instant-win code was copied from other folder during the game. If we take Rules-As-Intended, this is obviously a "NG+", because it still uses pre-made code, even if it was written before loading it into game. I think what this strategy deletes most of diffrences between "Any%" and "NG+", and is just RAW-paradox. The real new category could be "Low%" (complete game with no coding at all) - but there is no active speedrunners on it, and it has same tactics as normal "Any%", but more slow, tedious and boring then normal playthrough, as it forces you to move all units manually, even if they could move by their own (example: in last mission, you will be forced to manually control both Phazer Shooter and Shielder, what makes "assault" slower). |
HexTreeHexTree likes this. |
Forum: Little Inferno Thread: New run Started by: Player209Player209 |
There is game run what is not listed in leaderboard. If we measure it in time, it will be faster then current official "Any%" WR (aka. place №0), but slower then official "100%" run (place№ 1.5). |
Forum: Factorio Thread: List of non-made categories. Started by: Player209Player209 |
So, what of categories suggested by me is actually good for speedrunning? And when we will make these categories? I think at least "Rocket rush" (any% and new game+) and "tutorial" worth it (possible other variants as well). |
Forum: Space Engineers Thread: New category. Started by: Player209Player209 (edited: ) |
Most of Space Engineers speedruns including category extensions and survival mode (some of them is non-valid or from wrong game, but most is normal): https://www.youtube.com/playlist?list=PLUUWQNnKFbltntbrI27aGyl2tWm9Nvpp5 |
Forum: Hearts of Iron IV Thread: Tanks layout. Started by: Player209Player209 |
There is pretty much big amount of guides of "Division layouts", but little to no guides about unit layouts - especially layouts of tanks (with "No step back" DLC), as their characteristics can be very different (example - medium tanks can be "beefed up" to level of super-heavy tank). Also, old glitch what allowed to get tons of equipment (by sending exact 2400000 units lend-lease and spending it on planes and converting entire army into tank and mechanized divisions), without new glitches main characteristic is cost-efficensy. |
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Forum: Space Engineers Thread: New category. Started by: Player209Player209 (edited: ) |
Actually for "Any%" speedruns set in "normal" scenarios more suitable tactic is change world setting to easiest possible, then either repeatedly respawn and scrap starter ship, capture cargo ships or build antenna, place pirate name on it and give it to SPRT (https://steamlists.com/space-engineers-sprt-drone-spawning-antenna-names-and-their-drones) to scrap drones (best variant is multiple antennas named "Stash Beacon", what spawn peaceful Stash-Sattelite with 6 minute cooldown). In these 3 strategies you mainly will get resources by scrapping. Also, mining strategy also can be speed up, as these speedrunners didn't played on most optimized settings. |
Forum: Victoria II Thread: World Cunguest. Started by: Player209Player209 |
Maybe add world conguest category (RTA NSS and IGT). Timer stops when you conguer all map except for non-colonized lands (when you is only country remaining in world). Because if in other Paradox Grand Strategies we have WC category - then why we can't have it there? |
Forum: Europa Universalis IV Thread: New runs. Started by: Player209Player209 (edited: ) |
Where we will place run made by this speedrunner, what is probably fastest WC in-game time: This run is not like actual speedrun, but "strategy" of how to make speedrun. You can write another speedrunners what are not listed in leaderboard. |