Forum posts

Forum: Crash Bandicoot: N. Sane Trilogy

Thread: IMPORTANT: New timing rule!

Started by: cameronvengenzcameronvengenz

(edited: )

Quick info, just so everyone is aware: Re-timing of all runs has been completed as of yesterday (14th December 2018). Major shoutouts to the NST mods (tocaloni1, cameronvengenz, Riko) for doing virtually all of the manual retiming.

SolidSpiderZnakeSolidSpiderZnake, CDRomatronCDRomatron and 4 others like this. 

Forum: Disney's Hercules: Action Game

Thread: PS vs PC split

Started by: PeteThePlayerPeteThePlayer

And as such all the retiming has been done. All runs without videos have received reasonable averages or loads based on runs from other categories by the same person instead. Rules also have a little note for how loads are defined.

Mlie_RedfieldMlie_Redfield and Joker_Of_GodJoker_Of_God like this. 

Forum: Disney's Hercules: Action Game

Thread: PS vs PC split

Started by: PeteThePlayerPeteThePlayer

Personally I'm not a fan of counting the level results screens as loads. It's kinda janky but anything from when a fadeout BEGINS until the next fadein ENDS could work as a load. Would require to go frame-by-frame through every run though so the accurate amount is subtracted. I think that'll cover it at least. The boards aren't tooooo populated either so retiming the runs is generally not a big hassle, especially since the runs aren't even long for the most part.
I'm assuming that the loads will stay the same for each person (unless they play on different computers or something) so it's easy to get rid of the loads if we go to other categories than the standard one.

General timing rules will still be the same however, just so we're clear on that.

So I'll mod MiklMaar then if everybody else is fine with that?

Mlie_RedfieldMlie_Redfield likes this. 

Forum: Disney's Hercules: Action Game

Thread: PS vs PC split

Started by: PeteThePlayerPeteThePlayer

A google doc wouldn't be necessary. There'll be a seperate column with loadless times so we'll see which ones have them and which ones don't when the loadless times are added.

Every frame that says "LOADING" would be great and all but that doesn't appear to be right. If you compare the two versions, PC even cuts out any and every fade inbetween levels and loads. There are essentially no loading screens on PC. There is a ton you'd have to cut out for PS. Hard to come up with a proper definition for that, that unifies the two versions.

Changing timing is pointless too btw, so scratch that. It'll only lead to people mistiming their runs and you having to retime them anyway. I know that from moderating Crash, which has similar rules.

 

Forum: Disney's Hercules: Action Game

Thread: PS vs PC split

Started by: PeteThePlayerPeteThePlayer

Oh shit I didn't get any notifaction for any of these answers here, heh. If I don't respond after a long amount of time, try dropping me a message on Twitter or Discord, just for the future.
I'm all open for merging the boards again for a loadless board. I would like someone to help for this though since this is mainly a game I moderate on the sideline. It's not the most active speedgame out there, clearly. But I don't have an assload of time on my hands for now (and the next few weeks at least) so another mod could be good. Any of you three would be suitable I'd say since you have all been running the game reasonably actively and didn't seem to be stirring shit anywhere (as far as I can tell).
Do we wanna make everyone retime their runs manually? Or do we have spreadsheets with the PS1 loads in the rules so a set time can be subtracted? I dunno what's best but I feel like manual retiming is not too painful for this game either way.

Console and emu should be the same by the way. PAL is just naturally slow and there is nothing you can do about it other than switching to NTSC. There won't be any seperation for that kind of shit.

 

Forum: Disney's Hercules: Action Game

Thread: PS vs PC split

Started by: PeteThePlayerPeteThePlayer

Since the PS1 and PC versions have (unsurprisingly) massive loading time differences, I decided to split the two categories for the moment. Ideally we'd have both versions on the same leaderboard with loadless times but we don't have a loadless timer and I dunno how to make one. If someone looks into it (should be simple because most PS1 runs are on emu) then let me know I guess.

 

Forum: Crash Nitro Kart (Handheld)

Thread: ILs

Started by: Keyossa

No reason to make a time trial section on this site if there are plenty out there.

SpikestuffSpikestuff likes this. 

Forum: Crash Nitro Kart (Handheld)

Thread: Other Leaderboards

Started by: LoMpELoMpE

Just as an addition, since we don't host Time Trials on here but would like to have all the known leaderboards in the forums for all other people:
The Cyberscore link is the English leaderboard. The Japanese has its own leaderboards however:

Japanese (Time Trial times): http://crashhouse.curahome.net/crashtime/?game=nc_gba_timetrial
Japanese (Trophy times): http://crashhouse.curahome.net/crashtime/?game=nc_gba_timetrophy

 

Forum: Crash Bandicoot 2: N-Tranced

Thread: Time Trial Leaderboards

Started by: PeteThePlayerPeteThePlayer

We don't host the leaderboards for time trials/individual levels on here since there already is one that has been used for quite a long time before. Please look into those if you're interested in those kinds of runs for this game:

English: https://cyberscore.me.uk/group/339/2310
Japanese: http://crashhouse.curahome.net/crashtime/?game=gba2

LoveBotLoveBot likes this. 

Forum: Crash Bandicoot: The Huge Adventure

Thread: Time Trial Leaderboards

Started by: PeteThePlayerPeteThePlayer

We don't host the leaderboards for time trials/individual levels on here since there already is one that has been used for quite a long time before. Please look into those if you're interested in those kinds of runs for this game:

English: https://cyberscore.me.uk/group/340/2312
Japanese: http://crashhouse.curahome.net/crashtime/?game=gba1

LoveBotLoveBot likes this. 

Forum: Crash Tag Team Racing

Thread: Time Trial Leaderboards

Started by: PeteThePlayerPeteThePlayer

We don't host the leaderboards for time trials/individual levels on here since there already is one that has been used for quite a long time before. Please look into those if you're interested in those kinds of runs for this game:

https://www.cyberscore.me.uk/game/1352

 

Forum: Crash Nitro Kart

Thread: Time Trial Leaderboards

Started by: PeteThePlayerPeteThePlayer

(edited: )

We don't host the leaderboards for time trials/individual levels on here since there already is one that has been used for quite a long time before. Please look into those if you're interested in those kinds of runs for this game:

International: https://www.cyberscore.me.uk/game/180
Japanese (Time Trials): http://crashhouse.curahome.net/crashtime/?game=nc_gcps2_timetrial
Japanese (Relic Runs): http://crashhouse.curahome.net/crashtime/?game=nc_gcps2_timetrophy

ScorpiScorpi likes this. 

Forum: Crash Bandicoot: The Wrath of Cortex

Thread: Time Trial Leaderboards

Started by: PeteThePlayerPeteThePlayer

(edited: )

We don't host the leaderboards for time trials/individual levels on here since there already is one that has been used for quite a long time before. Please look into those if you're interested in those kinds of runs for this game:

International: https://www.cyberscore.me.uk/game/326
Japanese: http://crashhouse.curahome.net/crashtime/?game=crash4

MorAgyMorAgy and ImaproshamanImaproshaman like this. 

Forum: Crash Team Racing

Thread: Time Trial Leaderboards

Started by: PeteThePlayerPeteThePlayer

(edited: )

We don't host the leaderboards for time trials/individual levels on here since there already is one that has been used for quite a long time before. Please look into those if you're interested in those kinds of runs for this game:

International: http://ctr4ever.joora.fr/home.php
Japanese (Time Trials): http://crashhouse.curahome.net/crashtime/?game=rc_timetrial
Japanese (Relic Runs): http://crashhouse.curahome.net/crashtime/?game=rc_timetrophy

 

Forum: Crash Bandicoot 3: Warped

Thread: Time Trial Leaderboards

Started by: PeteThePlayerPeteThePlayer

(edited: )

We don't host the leaderboards for time trials/individual levels on here since there already is one that has been used for quite a long time before. Please look into those if you're interested in those kinds of runs for this game:

NTSC: https://www.cyberscore.me.uk/game/291
PAL: https://www.cyberscore.me.uk/game/800
Japanese: http://crashhouse.curahome.net/crashtime/?game=crash3

SaturnTheWolfSaturnTheWolf likes this. 

Forum: Crash Nitro Kart

Thread: Console Differences

Started by: KapitankxzKapitankxz

There are a few differences but for the most part it's just loading times.

 

Forum: Crash: Mind Over Mutant

Thread: Useful strats for new runners

Started by: PeteThePlayerPeteThePlayer

LMilliava on Twitter messaged me about two new little strats he found. Those have potential to somewhat make any% easier or even faster since there is a chance they can obsolete some of those ridiculous infinite jumps. Since nobody's really running this game though at the moment, this is just to archive the strat here for future runners:

 

Forum: Crash Bandicoot

Thread: Proper Emulator?

Started by: JLUAndropyJLUAndropy

Did you even look in the category rules at all?

victorardsvictorards likes this. 

Forum: Crash Bandicoot Nitro Kart 3D

Thread: idea

Started by: gamingguy63gamingguy63

Fetch me a list of all levels and I'll think about it. I don't have access to the game myself right now but I can set it up I believe.