Forum: Ed, Edd n Eddy The Mis-Edventures Thread: Do NOT download the PC version in the Resources tab. Read about why here Started by: |
Deleted the link to the PC version for now. This has been known for quite some time (Konasumi had to reinstall Windows once) and it was really a crapshoot as we didn't know why it happened. Open to ideas as to how to best solve this issue |
Forum: SteamWorld Dig Thread: Switch Version? Started by: |
From playing around with the Switch version, yes. You get slightly longer loading times but it's the exact same game and route. Only difference is lack of remappable controls. |
Forum: Rayman Legends Thread: Autosplitter error Started by: DKSDKS |
Are you using the autosplitter that is in LiveSplit or the separate CheatEngine autosplitter that Spire made? |
Forum: Rayman Legends Thread: A suggestion : 20 levels speedruns Started by: ZophZoph (edited: ) |
Yes, this can be added as a misc. category. I only need some times, because if there's more than one runner then that could help populate it, at least. |
Forum: Destroy All Humans! Thread: Version Differences Started by: DendrisDendris |
It can't because the level doesn't load fast enough. On PS4 it can but it's not as fast as Xbox |
Forum: Ratchet & Clank (PS4) Thread: All bolts/Any% without the bouncer? Started by: RuKusRuKus |
There is an any% run without the bouncer, but it's quite a bit slower than the any% WR right now: https://www.speedrun.com/run/dy4468qy You can probably find a code on ebay or something, I don't know much about G2A other than they're shady. |
Forum: Rayman Legends Thread: Wii U Question Started by: MijernMijern |
Yeah, that's how the Wii U WR does it |
Forum: Rayman Legends Thread: New to the game Started by: PreReleasePreRelease |
Yeah. That's how I streamed most of my recent runs, it was through built in twitch streaming on PS4 |
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Forum: Rayman Legends Thread: New to the game Started by: PreReleasePreRelease |
Don't watch my run, watch the WR by Ensgmaster. It's 1st place and also uses the same route I use (the up-to-date one) |
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Forum: Rayman Legends Thread: Movement stuff Started by: |
Listing all the movement stuff that doesn't have a tutorial yet (as far as I know), for DJTHED. -Simple brake boosts used in Any% (I know Cane has a Brake Boosting tutorial already, but almost all the ones in that video are only really applicable in IL's) -Flops -Kick cancelling (this is really simple and I don't know if a full video dedicated to it would be the best) -Rolls, spacing out movement well -Ground pounding things from below -Maybe tutorials for Murfy levels and individual things you can do in 'em? Like shield boosting in 5-1, and general moving platform boosts in other levels That's all I can think of right now. If anybody has any ideas put 'em in here. |
Forum: Rayman Legends Thread: Time to remove for the intro cinematic Started by: |
Basically, if you watch the intro all the way, timing can start in one of two ways. -The instant you press the Murfy button to slap the heroes Basically the first input that the game lets you do. If you skipped the intro cutscene, timing begins as soon as Rayman spawns into the center of the Main Gallery. Doesn't matter if you have already entered a level, so long as you have 0 teensies/haven't completed any level. |
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Forum: Rayman Legends Thread: Rayman Legends Any% Co-op Routing Started by: DJTHEDDJTHED |
I used to discuss doing this run with Downie a couple years back. We were supposed to do it at ESA but shit got in the way and I wasn't able to go. My only hope of ever being able to do this is going to a GDQ and hoping somehow that Spikeis there and willing to route it out. I could possibly try to brainstorm some kind of new route, but I don't know if it'll be accurate since I haven't booted up my Wii U in over half a year. |
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Forum: Rayman Legends Thread: Time to remove for Intro Started by: JoronTheWiseJoronTheWise |
The start point doesn't necessarily have to be the Murfy slap. If you pause to quit the level as the first input, then timing starts on that. Basically the first button press after the intro is over. |
Forum: Ratchet & Clank Future: A Crack in Time Thread: Is it possible to escape this? (Torren IV) Started by: Number_055Number_055 |
Load the file. Most softlocks in this game are solved by just reloading since files have set checkpoints |
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Forum: The Site Thread: Upcoming language system Started by: PacPac |
I can help with translating Brazilian Portuguese, since I'm brazilian/a native speaker. I think I may know some people willing to help with a EU-PT translation as well. |
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Forum: Rayman Origins Thread: Suggestions Started by: IlluminaTeaIlluminaTea |
Yeah i`ve been considering the loads thing. Though honestly I`d rather sort everything out with Rayman Legends before moving on to this. |
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Forum: Ratchet & Clank Future: A Crack in Time Thread: What are the skips in this game NG + Started by: DaniDani |
Well for NG+ optimally you'll need only a handful of weapons leveled up to level 10: Mr. Zurkon, the Rift Ripper, Buzz Blades, Groovitron Glove, RYNO V. Tonight right now I don't have the time to write up the entire route and tricks and stuff, but i'll try to do it as soon as I possibly can |
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Forum: Rayman Origins Thread: Suggestions Started by: IlluminaTeaIlluminaTea |
While I do agree that IL's would be cool I do doubt people doing IL's because the modern Rayman games are pretty dead right now. If enough people want to I can definitely add them. As for the loads issue, it's tricky and so we would have to manually time out every load from every run which would be slow and cumbersome. I'm still willing to do it but the conversion process does take a while, just to clear things up. |
Forum: Rayman Legends Thread: Quick questions Started by: DavaekDavaek |
Music% would probably be just any% except you do the autoscrollers after the bosses which would probably end up replacing like other levels with 3 Teensies, would just cut out like maybe 5 invasions and wouldn't really be that interesting IMO. |
Forum: ESA 2016 Thread: First Round Cuts Started by: flickyflicky |
Estimate for R&C A Crack in Time NG+ can be lowered to 2:00:00. I'm pretty confident i can get a good run under estimate without too much trouble, even with a lot of mistakes that are taken into account. |
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