Forum: Eternal Darkness: Sanity's Requiem Thread: Question re: validity of Emu Started by: SMerinaSMerina |
Yeah, we currently have emulators banned. But I personally think that allowing them (or at least doing a separate category) will help the community grow since the game might not be that easy to get. |
Forum: Eternal Darkness: Sanity's Requiem Thread: Question re: validity of Emu Started by: SMerinaSMerina |
This is kind of an old question in the community. I personally have nothing against Emulators, but if we allow them there has to be an standardized config and version. I recommend you to hop into the Discord channel to discuss this =x (a lot of people don't read the forum) |
Forum: Eternal Darkness: Sanity's Requiem Thread: Timing for IL's Started by: PandoraPandora |
Just to be clear about rules, when do we stop the timer for Individual Levels? - When we reach the first "fade to black screen" after completing the chapter (losing control of the character) (this option allows you to leave the final cutscene in the run if you want) - Or after we skip the final cutscene using Start |
Forum: Lemmings Thread: SMS controllers Started by: |
I hand't run the game yet so I really don't have an specific opinion. In any case, by my experience in other games, I think you should stick to RTA or IGT depending on which one is more comfortable and fun to play with. Then in the future is there's a good amount of runners that want the other method, a new category can be implemented for that (considering they'll be super different and not fair to compare against). |
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Forum: Lemmings Thread: SMS controllers Started by: |
woow that page is an amazing discovery! Maybe it should be on guides or resources so it doesn't get lost |
Forum: Lemmings Thread: ROM for DOSBox Started by: PandoraPandora (edited: ) |
It worked perfectly, with lem-fix and all that. Thanks! |
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Forum: Lemmings Thread: ROM for DOSBox Started by: PandoraPandora |
Hello there! question for the MS-DOS runners: where can I find a ROM for DOSBox? I've only found shareware versions that don't include all the levels. Thanks! |
Forum: Hocus Pocus Thread: In-Game Time Started by: PandoraPandora (edited: ) |
update: I uploaded the version of DOSBox that most runners use to speedrun Hocus to the resources (0.74). Instead of an external link, the download now is a folder with a README full of instructions to have an easy setup. The instructions worked for me in a friend's computer. It would be nice if anyone else can test them. |
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Forum: Hocus Pocus Thread: In-Game Time Started by: PandoraPandora |
Hello everyone. In my latest upload of the autosplitter I made, I included a feature that allows Livesplit to measure In-Game Time in Hocus Pocus. With that, I corroborated that I've always been "losing" real time due to different loading times (which depends on the computer). I added an In Game Time column to the leaderboards if anyone else wants to use it. The places will still be ordered by Real Time since the autosplitter is pretty new, most runs are on RTA, and I don't know if people would like to change to IGT. On the next weeks I'll try to get the static addresses of the steam version and maybe other DOSBox versions so the autosplitter can be more accesible. Pandora~ |
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Forum: Hocus Pocus Thread: About key-mapping and macros Started by: PandoraPandora |
I agree with Mel. Allowing controller keymap only for arrow keys, shooting and jumping seems like a good middle ground. |
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Forum: Hocus Pocus Thread: About key-mapping and macros Started by: PandoraPandora |
I still think we need more opinions to decide whether we'll allow key-mapping or not (controller is a particular instance of keymapping). |
Forum: Hocus Pocus Thread: About key-mapping and macros Started by: PandoraPandora |
here are my insights about this: |
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Forum: Hocus Pocus Thread: About key-mapping and macros Started by: PandoraPandora |
So, as some of you might know, DOSBox has an option for key mapping. This allows players to change the native key configuration (controls for moving, shooting, jumping, etc) to either any key on your keyboard or even to a controller plugged into your PC. While this option can be more comfortable for playing, it also allows the player to do unfairly easier setups for bonus glitches (in both keyboard and controller). On the other hand, one can also do "instant" bonus glitches setups using macros, which it's also super broken. My opinion on this is to ban both macros and key-mapping. I think that's the healthy option otherwise using macros would be a standart to get top times, then just adding more unnecessary stuff for newer players. I want more opinions before making the desicion though. Pandora. |
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Forum: Hocus Pocus Thread: Images of the game Started by: PandoraPandora |
btw, the other day I found the actual sprites ripped from the game itself. I post the website in the resourses. |
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Forum: The Lost Vikings 2 Thread: PSX Timing Started by: MadPunkerzMadPunkerz |
You mean for PSX? I thought that version didn't have special moves (correct me if I'm wrong tho). In any case, I can create different categories to allow cheats, but I preffer to maintain "Any%" without cheats/special moves. |
Forum: The Lost Vikings 2 Thread: PSX Timing Started by: MadPunkerzMadPunkerz |
Alright \o/. Now I'm more familiar with the PS version. I think going from new game to fade to black in timer is the most accurate timing method. I put those same rules in Single Levels, timer starts when entering the password from Load Game, until screen fades to black. |
MadPunkerzMadPunkerz likes this. |
Forum: The Lost Vikings 2 Thread: Individual Levels Started by: PandoraPandora (edited: ) |
Hello! I decided to expand the leaderboards to also have individual levels. The timing method for SNES is: Edit: Rules for other platforms The timing method for PS and Saturn is: The general rules are the same than for Any%. |
Forum: The Lost Vikings 2 Thread: Discord! Started by: PandoraPandora |
Hello! Since there's no Discord for Lost Vikings 2 I decided to put a channel in mine's where we can talk about it. |
Forum: Hybrid Heaven Thread: Rethinking Categories Started by: PandoraPandora |
After discussing in the Discord we took the decision to make a 'No Items' category (Any% without using items). Also, we reach a consensus for a definition of 100%. We consider that what defines 100% are all the things that you can "unlock" in the game and that are save for post-game clear (creature battle). These are only two key things: I'm still routing 100%, so I wont put it on the leaderboards yet (unless someone shows interest on it). |
Forum: Hybrid Heaven Thread: New Category: No Items Started by: PandoraPandora |
The new category: 'No Items' is now available in the leaderboards. The rules are the same of any% plus not being able to use ANY item through the run. Is it notted that you can still use savestations for healing though. Is it a pretty fun category since it gets rid of item luck farming. |