Forum posts

Forum: The Lost Vikings 2

Thread: Autosplitter for SNES version!

Started by: PandoraPandora

I added an autosplitter for the SNES version to the Resources page.

- It has been tested with snes9x 1.6. It can be expanded to other versions or emulators, but I would need help finding the pointers.
- Start function automatically starts the run when pressing New Game.
- Split function splits every level at the black screen.
- Reset function resets the run when you go to the main menu (it also works if you're using a savestate for resets).
- Needless to say, but you'll need a split for every level for this to give you the correct run time.

An important note: The variable I found to work best for the autosplitter actually starts the timer 1 cycle after our usual timing method. But, at the same time, it splits all levels also 1 cycle late (including the last level), which evens out and gives the correct splits and time for every level. I already tested this with edition software and the time is accurate.

 

Forum: The Lost Vikings 2

Thread: New Full game categories

Started by: PandoraPandora

(edited: )

The site was unable to recognize the IL runs after the variable change, so I ended up submitting all the runs again.

There's sadly a big chance I missed some of them, please message me if you don't see any of your runs in the leaderboards and I'll fix it immediatelly.

Thanks for the patience.

 

Forum: The Lost Vikings 2

Thread: New Full game categories

Started by: PandoraPandora

I added 2 new full game categories for SNES: Special Moves and Special Moves (1P2C).

I can eventually add Any% (1P2C) if anyone is willing to run that.

For now all the Norse by Norsewest platforms will be together in one category (Playstation, PC and Saturn). We can still split them in the future if runners or those platforms see fit.

I had to do some adjustments with variables here and there in order to have only one platform in Special Moves. This resulted in Individual Level runs not showing up for some reason. I'll wait until tomorrow to see if the page fixes this automatically, if not, then I guess I'll just submit every run again. IL runs won't be verified until this gets sorted out.

 

Forum: The Lost Vikings 2

Thread: New Rules regarding Music and Sound options

Started by: PandoraPandora

A couple days ago Freeze discovered that changing the Music and Sound options in the SNES version leads to lower loading times when starting levels from passwords.

I did some statistical analyses on console and emulator to see how much this would impact runs, you can see the results here: https://docs.google.com/spreadsheets/d/1TerCoNwO5OSs2nQzOZ0EsjCt9G-j2_efFqSazNlQ8ng/edit?usp=sharing

Here are my notes in case you don't want to see the document:
- Every level can have 2~3 more frames of loading time because of frame input cycles
- Turning Sound OFF reduces loading time by 1 frame
- Turning Music OFF reduces loading time by 49 frames
- Sound and Music OFF add up on frames, reducing loading time by 50 frames
- Music can be turned OFF, then ON, and it'll still save 49 frames
- Two Players option doesn't seem to change loading time

Because of this issue, we decided to ban any manipulation of the Music and Sound options. For runs, they have to always be "ON", and also never be turned "OFF". This is very important because the Music option reduces loading times even if you turn it "ON" after turning it "OFF".

freeze457freeze457 likes this. 

Forum: The Lost Vikings 2

Thread: Milliseconds option on leaderboards

Started by: PandoraPandora

I decided to put milliseconds as optional for now in case we want to untie pb's eventually

freeze457freeze457 likes this. 

Forum: The Lost Vikings 2

Thread: Milliseconds option on leaderboards

Started by: PandoraPandora

Would anyone want milliseconds to be available for submissions on leaderboards?

I'm fine either way with milliseconds or just run ties with seconds precision, and it would probably just matter on individual levels.

freeze457freeze457 likes this. 

Forum: Mario & Luigi (MS-DOS)

Thread: Autosplitter

Started by: PandoraPandora

Friendly reminder that this game has an autosplitter, which allows you to always start and end the run at the frames that the official timing method uses.

IglumIglum likes this. 

Forum: Eternal Darkness: Sanity's Requiem

Thread: Let's talk about 100%

Started by: PandoraPandora

I did a 100% One alignment test run (skippable cutscenes) to add to the discussion.

I copy my video description here:

"This is my first attemp of 100% One Alignment (skipping cutscenes and all that).

I had to go back for Pargon Codex on Paul. I also lost 9 or 10 minutes on the Restore for Alex End skip. There's a lot of sub-optimal movement and menus in the run but, on the other hand, I got modified Silver Skip and BG Skip first try, so still solid gameplay.

My criteria for 100% is getting all the things that remain in your pause menu until the end of the game, that is, until the last fight against Pious. This includes:

- All Runes, including Mantorok.
- All Codices.
- All Spell Scrolls.
- Enchanted Gladius.
- All possible Autopsies (Trapper, M. Zombie, Zombie, Horror, Bonethief and Guardian for One Alignment).
- The Mix and Mode options in the inventory.

There's a couple things that I'm still not entirely sure should be included or not, these are:

- Alex weapons: Normal Gladius, Revolver and Shotgun.
- Creating every single Spell (level 3, 5 and 7).
- Having all the Cinematics on the menu.

About the weapons: So far, Gladius and Revolver cannot be avoided on the route. The Shotgun, on the other hand, can be skipped since we finish Pious with the Enchanted Gladius. I'm indifferent to include the Shotgun, since it only takes a couple seconds.

About the Spells: We can beat the game without creating most of the different level spells. This is kind of a grey area, it only adds the bigger circle option in your spells. Creating every single spell is a lot of extra menu, but still not that big of a deal, just pretty annoying.

About the Cinematics: I personally think they shouldn't be mandatory, because the game gives you all the Cinematics of your current alignment once you beat Pious (you'll see all of them in the menu in your next playthrough if you carry the info, even the ones you skipped). Another important note in favor of not requiring them is that is actually impossible to get "The Eternal Darkness Prevails" before finishing the game, since you can't save after getting a Game Over."

 

Forum: Eternal Darkness: Sanity's Requiem

Thread: Let's talk about 100%

Started by: PandoraPandora

I need some opinions regarding 100%, please try to give them either as a possible runner of the category or as a viewer of it.

So far I'm conflicted choosing between two options for the category. I want to give emphasis that I don't care that much about the "real" definition, and I care more about what runners and viewers/followers of the category think.

Option A: "True 100%"
The idea here is to beat the game 3 times from scratch with an empty memory card and get the Mantorok ending at the end.
Pros:
- It's the most "legit" definition, since you go from having nothing to unlocking the secret ending (and watching it at the end).
- Even while it's pretty long, the ending cutscenes are in a good spot to take a small break in case you need it.
- You can show cool stuff for all three alignments of the game.
- You can get all the autopsies in the game.
Cons:
- It's pretty long, I estimate between 7 and 8 hours.
- You cannot skip most cutscenes since it's not NG+.
- You have to beat the game 3 times. It adds variety, but can also just be annoying.

Option B: "One take 100%"
Here we would start with a completed file (just like on Any%) and choose not to carry your gameplay information into the next playthrough. This way we can get all the possible autopsies on the allignment.
Pros:
- You can skip all cutscenes, so the gameplay rhythm will feel just as fast as Any%.
- It shouldn't be a long category, around 2 hours or so.
- Resets don't hurt that much because you don't have to re-watch all cutscenes.
Cons:
- There's no way to get all the autopsies on just one alignment, so we'll just get all the possible ones.
- We don't get to show the 3 alignments of the game.
- There's no Mantorok secret ending before the credits, because we chose not to carry information in order to do the autopsies (this can technically be solved using a special savefile, but that seems weird to me).

Those are the two options I think have the best pros vs cons. There's also a hybrid take of doing 3 playthoughs on NG+ to skip cutscenes. While that allows for faster gameplay, it also means you need to play more than 6 hours non stop, I personally don't like that.

For both options, this is the list of things I'm considering for a 100% run:
- All runes, including Mantorok.
- All Codices and Scrolls.
- All Autopsies (or all possible ones).
- Enchanted Gladius.
- (maybe?) Make all the Spells (3, 5 and 7 versions).

BigNoNoBigNoNo likes this. 

Forum: Eternal Darkness: Sanity's Requiem

Thread: Question about leaderboard rules regarding emulator runs

Started by: BigNoNoBigNoNo

Yeah, any beta or dev build post 2019 is fine. You can also use any rom version: US, JP, PAL or KR

BigNoNoBigNoNo likes this. 

Forum: Eternal Darkness: Sanity's Requiem

Thread: Question about leaderboard rules regarding emulator runs

Started by: BigNoNoBigNoNo

Emulator runs are allowed as far as you use a modern version of dolphin, just DON'T use 5.0 stable or any older stable version.

Old versions of Dolphin have faster loading times than wii, so it's unfair to use them. Modern versions on the other hand have loading times very similar (and just slightly slower) than console, so they are allowed.

GibGirlGibGirl and BigNoNoBigNoNo like this. 

Forum: Phantasy Star Online

Thread: Dreamcast Any%?

Started by: Lunchbox_BoiLunchbox_Boi

Is there a version 3 for Dreamcast? I thought Dreamcast was only version 1 and 2

 

Forum: Mario & Luigi (MS-DOS)

Thread: Timing Rules for Normal Mode

Started by: PandoraPandora

@sivart0sivart0 just discovered that there's in-game cheat codes.
They go from getting extra lifes to completely skipping levels, so we are banning them for Normal Mode for the health of the leaderboards.

IglumIglum likes this. 

Forum: Mario & Luigi (MS-DOS)

Thread: Extra Mode and Individual Levels

Started by: PandoraPandora

Idk, it just bugs me out. It shouldn't be the case but what if there's a glitch or exploit or tiny microscopic timing difference as a result of the different menu.
I feel like mod territory is always complicated as we don't have a way to predict what might happen. I would allow it in different categories just because the original release doesn't have enough tools to support those categories.

 

Forum: Mario & Luigi (MS-DOS)

Thread: Extra Mode and Individual Levels

Started by: PandoraPandora

I also have my problems with mods (even while this game isn't "official"), and that's why I wouldn't allow it in Normal Mode leaderboards.

That said, I think it's a good way to implement Extra Mode and IL's, considering the original game doesn't have too many options for those.

Some of the intended ways to implement these categories without mods would be:
- Playing IL's from savefiles: This works good with resets, but you'll need to press escape everytime you successfully beat the level in order to don't lose the savefile (because otherwise it will save on the next level). Also there's just 3 vanilla savefiles, and there's a total of 12 levels (6 + 6 Extra Mode), so you'll need to make new savefiles every now and then.
- Defining Extra Mode as "beat the game from level 1 to 12": I personally think this would be a hassle, It's just any% + more levels, I've never been a fan of categories being too similar.
- Playing Extra Mode from a savefile that starts on level 7 (level 1 Extra): It has the problem that reseting is a pain after the first level. If you exit with escape after level 1 Extra, you'll lose your file, so you either have to make/hack a new file or close the game entirely without saving.

 

Forum: Mario & Luigi (MS-DOS)

Thread: Extra Mode and Individual Levels

Started by: PandoraPandora

@sivart0sivart0 just made a mod of the game that allows to play Extra Mode (level 7 to 12) and every Individual Level from the title menu.

Should we make categories for this mod? What do you think?

I'm fine allowing the mod for extra categories, although I think I would prefer to keep Normal Mode with the vanilla version only.

 

Forum: Mario & Luigi (MS-DOS)

Thread: MS-DOS Speedruns Discord

Started by: PandoraPandora

I put an invitation to the MS-DOS Speedruns Discord server in the Discord tab of this page.

https:/​/​discord.​gg/​tugeCVr

IglumIglum likes this. 

Forum: Mario & Luigi (MS-DOS)

Thread: Autosplitter

Started by: PandoraPandora

I uploaded the last version (1.2) of the Mario & Luigi Autosplitter, you can find it in the Resourses page.

The use of the Autosplitter is not mandatory but still highly recommended, as you wont need to retime runs.

You can find all the details on how it works in the ReadMe inside the .rar file.

IglumIglum likes this. 

Forum: Mario & Luigi (MS-DOS)

Thread: Timing Rules for Normal Mode

Started by: PandoraPandora

Then I'll put both as an option in the rules.

 

Forum: Mario & Luigi (MS-DOS)

Thread: Timing Rules for Normal Mode

Started by: PandoraPandora

Is everyone alright with 15.000 cycles or do we allow max cycles?