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OwlLukasOwlLukas
(He/Him)

Baden-Württemberg, Germany

Full runs Level runs Info Forum posts
Forum posts

Forum: The Suffering

Thread: Setting up Splits to game

Started by: buckaroodolf0348buckaroodolf0348

16 Jun 2022, 14:22 (edited: 16 Jun 2022, 14:22)

Regarding the AutoSplitter, I have just made a few changes to it. Reason was that sometimes it would not split correctly. This might even fix your issue.

If LiveSplit does not prompt you that it was updated, delete the "TheSufferingPrisonIsHell.asl" file from your components folder in the LiveSplit directory and restart LiveSplit. After that, open the edit splits menu and enable the AutoSplitter.
Still, feel free to add me on discord in case you need help with it.

buckaroodolf0348buckaroodolf0348 likes this. 

Forum: The Suffering

Thread: Setting up Splits to game

Started by: buckaroodolf0348buckaroodolf0348

2 Jun 2022, 16:24

Hey there,

you should be able to add them by right clicking somewhere on LiveSplit -> Edit Layout -> Timer -> Detailed Timer.

If you are talking about the AutoSplitter. It currently has some bugs, but I will update it in the next few days. That might also resolve the issues. Feel free to hit me up on Discord though, then we might be able to fix it for you as well.

 

Forum: The Suffering

Thread: Glitchless Ruleset Discussion

Started by: OwlLukasOwlLukas

25 Oct 2021, 20:12 (edited: 25 Oct 2021, 20:16)

Hey everyone, I would like to add a small information to the glitchless ruleset because I discovered something today that I dont think is known.

In chapter 9 "Oblivion Regained" once you leave a cave, there is a flashback with the inmates hanging the CO's. This flashback can be skipped by just walking on the right side, and also keeping your camera to the right (not looking at the tree, ideally in first person because your FOV is way smaller). I think this should be allowed because it does not require you to do weird tricks like in chapter 17 in the other categories where you have to jump around the cutscene trigger at the tree, and this is 100% consistent as well.

Video for reference: (flashback visible at 10:00), again just walk on the right side and keep your camera to the right.

This however has no use in other categories because it its always skipped.

 

Forum: ObsCure

Thread: Higher framerate = Faster animations

Started by: KoblascoKoblasco

19 Aug 2021, 11:47 (edited: 19 Aug 2021, 12:54)

Im not sure if we should allow runs like this to be honest. Other games set a limit just to make sure that more powerful PC's do not get more advantage. I am not a fan of creating even more categories in this game because I think at this point it has more than enough.

In my opinion we should just let it as it is (60 fps?) It seems to tedious and I dont know if you can let the game run at 1000 fps and be able to save a lot of seconds if not minutes. Would also like to know if this really does not improve running speed. Because if it does it is a clear no go from me.

I wrote Yuma and Wh1teLight, but did not get an answer to this yet. I want to do my final runs for this game and now I dont know if this will even be allowed in the future.

 

Forum: ObsCure

Thread: Discord?

Started by: [Deleted user]

12 Aug 2021, 09:16

Even though this thread is very old I still think some sort of Discord for ObsCure 1 and ObsCure 2 would be cool. Makes it way easier to communicate and keep the game a little bit alive.

TaintedTaliTaintedTali and KaladereKaladere like this. 

Forum: The Suffering: Ties That Bind

Thread: Glitchless Category

Started by: OwlLukasOwlLukas

29 Jun 2021, 08:35

Something I wanted to add here:

I figured out why my game was glitching around with npcs, getting stuck etc.
The problem was that my monitor was on 144hz. I changed it to 60hz and now its working properly.

 

Forum: The Suffering: Ties That Bind

Thread: Glitchless Category

Started by: OwlLukasOwlLukas

28 Jun 2021, 08:38

Yes I had the same thing happening to me, after the first truck segment theres like a 50% chance that you might just end up in nothing and have to restart checkpoint, should be totally fine.

I agree with the pavillion skip, we allowed it in the first game so I would say we will allow it here too.
I will add to the rules that the usage of the AiO patch is recommended, but not necessary.

 

Forum: The Suffering: Ties That Bind

Thread: Glitchless Category

Started by: OwlLukasOwlLukas

27 Jun 2021, 19:33 (edited: 27 Jun 2021, 19:46)

Very nice, I will also do my run soon. One thing that I would like to ask you Droogie, do you think we should not allow the pavillion jumps in chapter 6? It feels very tedious for a glitchless run and I am not sure if we should allow it, but on the other hand we allow simillar things in The Suffering 1, for example climbing on the ship. I think that would be the last thing that we need for the rules.

Also are you using the AiO patch? I am using the GoG version and the unpatched version crashes a lot, npcs have problem finding their way, which results in the player unable to continue the game, somethings getting stuck in the level geometry (mostly when you roll through somewhere and you fall down, you are stuck in the wall) and more things. The AiO patch fixes most of those problems and also allows you to choose higher resolutions. I think for a glitchless run it should be allowed. I put it in the Ressources tab.

 

Forum: The Suffering: Ties That Bind

Thread: Notes in the apartment

Started by: Droogie4EverDroogie4Ever

26 Jun 2021, 08:09

Yeah when I did my casual playthrough I had to google the answer because I just couldnt find what she wanted me to look at 😃

 

Forum: The Suffering: Ties That Bind

Thread: Glitchless Category

Started by: OwlLukasOwlLukas

25 Jun 2021, 22:12 (edited: 25 Jun 2021, 22:16)

Very nice, I will also do a run in near future, then we do not have an empty board. Now would also be the best time to create a ruleset for it. I will have a look at it tomorrow again but for now I suggest the usual:

- No door clipping.
- No Warps (As seen in derpX1's run in chapter 5 where he teleports to the theater).
- No going out of bounds.
- No Dialogue skipping with manual saving/reloading.

What I think should be allowed is jumping to spots that might not be dev-intended but dont skip anything big. For example in Chapter 9 in the boat section you can perform a jump from the boxes to reach a platform where you normally have to use a lever. I think that is fine. What I am not sure of is the jumping sequence done in chapter 6 where we jump over the pavillion. We allowed jumping up on the ship in The Suffering 1 so Im not sure about if we should allow it here aswell.

 

Forum: The Suffering: Ties That Bind

Thread: Glitchless Category

Started by: OwlLukasOwlLukas

24 Jun 2021, 18:56 (edited: 24 Jun 2021, 18:56)

Hey everyone!

I know this game does not have many players at the moment at all, but would anyone be interested in a glitchless category?

Greetings
Lukas

 

Forum: ObsCure

Thread: 100% run?

Started by: SanznSanzn

13 Jun 2021, 10:14 (edited: 14 Jun 2021, 09:23)

I know this thread is a little older but I would also like a 100% category. But I'm not sure how many new categories would have to be made for this (1 Controller, 2 Controller, Coop etc.).

For 100% I would say collect all collectibles, kill all enemies and have all characters survive. We would have to find a rule how to treat enemies that respawn, like the big monster in the Prologue but I think that shouldnt be a problem.

ELPiTiFORELPiTiFOR likes this. 

Forum: The Suffering

Thread: Glitchless Ruleset Discussion

Started by: OwlLukasOwlLukas

13 May 2021, 08:42 (edited: 13 May 2021, 08:55)

Alright, the voting is over and here are the new rules:

The following is not allowed:

- Going out of bounds or leaving the level geometry.
- Clipping through doors by using the shiv.
- Cancelling fall damage where you would otherwise die by performing a side-roll.
- Taking shortcuts through partially unloaded areas (As seen a lot in the Any% All Levels category).
- Skipping dialogue by save/load, checkpoint/load, save/death.
- Climbing on the house in chapter 19 to skip the lighthouse part.

Allowed:

- Using smaller shortcuts that are not dev intended (e.g. jumping over the lights at the end of chapter 3 to skip climbing the ladder, or jumping on the box, and then over the fence in chapter 20 after you extinguished the fire).
- Climbing the ship in chapter 13 is allowed as long as you do not go out of bounds.
- Using the lunge in transformation to skip a small part of the dev intended route (In chapter 17 you are not allowed to skip the cutscene by jumping around the tree).

LucasBLucasB likes this. 

Forum: The Suffering

Thread: Glitchless Ruleset Discussion

Started by: OwlLukasOwlLukas

9 May 2021, 09:52

With me running the game as well i will also vote.

- Skipping dialogue by saving and loading, or manually reloading a checkpoint / dying. (No)
- Using certain jump sequences to skip bigger parts of the dev intended route without going OoB or leaving the default level geometry. (e.g. climbing up the ship in chapter 13.) (Yes)
- Using first person mode to climb over fences (e.g. the end of chapter 3 to climb the fence by jumping over the lights instead of climbing the ladder). (Yes)
- Using the lunge in transformation to skip a small part of the dev intended route (e.g. chapter 17). (Yes)

 

Forum: The Suffering

Thread: Glitchless Ruleset Discussion

Started by: OwlLukasOwlLukas

9 May 2021, 09:40 (edited: 9 May 2021, 09:50)

Sorry for the late response.

My suggestion is that i will group up all the points in this discussion, and we will do a vote about it.
In my experience a lot of glitchless categories do allow the use of smaller skips that the developers did not intend, but are clearly and easily possible to do. For example using the first person mode to jump over the lights at the end of chapter 3 is something I would not like to ban because the game clearly gives you an option to do it. Same thing in chapter 20 after extinguishing the fire. It seems way too small and harmless to not allow it imo. With the lunges I would say the first one in chapter 8 is also fine. In chapter 17 as well as long as you do not skip the cutscene trigger. Chapter 20 as well, even though we skip a cutscene the game still allows you to reach those points without going out of bounds or using weird tricks. And about the ship I have to admit it looks absolutely fine to me. As shown in PakaChans video, we do not go out of bounds, we just use a smart way to climb the ship. So these things are fine to me. What I am not fine with, is skipping dialogue. It feels like a very tedious thing to do in glitchless and should not have a place in this category. Even though its not as big as the other skips mentioned.

I will suggest now that we will just vote about the following things. Please give me a yes or a no for each line. Yes to allow it, and no to not allow it.

What will be banned so far:
- Going out of bounds or leaving the level geometry.
- Clipping through doors by using the shiv.
- Cancelling fall damage where you would otherwise die by performing a side-roll.
- Taking shortcuts through partially unloaded areas (As seen a lot in the Any% All Levels category)

What will be voted by you:
- Skipping dialogue by saving and loading, or manually reloading a checkpoint / dying. (Yes/No)
- Using certain jump sequences to skip bigger parts of the dev intended route without going OoB or leaving the default level geometry. (e.g. climbing up the ship in chapter 13.) (Yes/No)
- Using first person mode to climb over fences (e.g. the end of chapter 3 to climb the fence by jumping over the lights instead of climbing the ladder). (Yes/No)
- Using the lunge in transformation to skip a small part of the dev intended route (e.g. chapter 17). (Yes/No)

If you have anything to add please let me know. I would say we do the vote up to Wednesday midnight UTC time. Here is a countdown: https://www.timeanddate.com/countdown/vote?iso=20210512T235959&p0=%3A&msg=The+Suffering+Glitchless+ruleset+voting&font=cursive

 

Forum: The Suffering

Thread: Glitchless Ruleset Discussion

Started by: OwlLukasOwlLukas

7 May 2021, 18:14 (edited: 7 May 2021, 20:38)

Hey everyone!

I understand what you mean droogie. The reason i made a run is because i thought the forum was pretty much dead and no one would respond in near time.

We can vote on what is allowed and what not, and i have no problems to withdraw my run and do another one. The ruleset wasnt, and still is not written out, and i thought using the lunge to skip a few parts is okay.

So the following things are now known and i think we all agree upon:

- Going out of bounds is not allowed.
- Glitching through doors by jumping at them with a shiv and spamming action is not allowed.
- Canceling fall damage by side-roll where you would otherwise die is not allowed.
- Taking shortcuts through partially unloaded areas is not allowed.

What needs a vote:
- Cancelling Dialogues by saving and loading a checkpoint or dying.
- Using the lunge in transformation to reach areas you could not reach by the dev intended way.
- Skipping the beach part by climbing up the ship (as seen in PakaChans video above).

In my opinion using the lunge is fine because the game allows you to reach those areas without going out of bounds. Also the ship skip should be fine because it does not go out of bounds. So imo the last two points should be okay. But as i said a voting will decide. Unfortunately we dont have a discord server so i guess we have to do it here.

 

Forum: The Suffering

Thread: Glitchless Ruleset Discussion

Started by: OwlLukasOwlLukas

1 May 2021, 11:29 (edited: 7 May 2021, 09:29)

Here is my suggestion for the glitchless ruleset:

- Going out of bounds is not allowed.
- Glitching through doors by jumping at them with a shiv and spamming action is not allowed.
- Canceling fall damage where you would otherwise die is not allowed.
- Taking shortcuts through partially unloaded areas is not allowed.

I think that would be a good compromise so the dev intended route is mostly maintained.

 

Forum: The Suffering

Thread: Glitchless Ruleset Discussion

Started by: OwlLukasOwlLukas

30 Apr 2021, 10:10 (edited: 7 May 2021, 09:28)

Hey everyone!

With the addition of a full glitchless category i want to ask what exactly is considered glitchless and what not. With the last post in the previous thread, the community should decide on what is ok. I want to do runs for the game and am not sure about some things. I will give my opinion to it here and would like to hear yours.

What should not be allowed:
- Going Out of Bounds should not be allowed in any way.
- Glitching through doors by jumping at them with a shiv and spamming action should not be allowed.

What should be allowed:
- While in transformation you can use your secondary ability to perform a long lunge that makes you able to get over long distance, therefore skipping a small way of the dev intended route.

What I am not sure of:
- Jumping over fences e.g. at the end of chapter 3 when you are outside you can jump on the headlights and then over the fence. Same thing in chapter 20 when you push a crate on a tile to put out the fire, after that two enemies should burn up the fence but in my walkthroughs this can be super delayed. So you can also jump over the fence there by just pushing the box close to it.
- When standing on a railing you can perform a dodge to the left or right to survive a fall that would otherwise kill when you normally drop, or at least lose massive health. (Can be seen in PakaChans run below at 1:53)

Also:

- 23:39 even tho i mentioned i think those jumps should be ok, this one skips a cutscene and an event.

I hope we can get a clear ruleset soon so newer players like me know what to look out for in the run.

 

Forum: The Suffering

Thread: Glitchless

Started by: Wonder_AWonder_A

2 Mar 2021, 18:43

Hey everyone, i found this game again after a long time and would also be interested in a glitchless category.

 
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